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099f95f374
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Move Spawner s inside a Node2D
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2023-10-14 00:21:31 +02:00 |
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b24e98e5c5
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Some changes I bundled together to not break stuff
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2023-10-14 00:18:35 +02:00 |
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16a064f8e8
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Maybe MAROON is better
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2023-10-13 23:52:44 +02:00 |
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903c69e61b
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Color red entities that would be deleted on placement
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2023-10-13 23:51:55 +02:00 |
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d78f353431
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Complete Ghost refactor
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2023-10-13 19:21:07 +02:00 |
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a6650e6140
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Sort some things with the shop but I'm not sure what the error currently means
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2023-10-13 02:04:43 +02:00 |
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432d82af55
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Start work on ShopItem
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2023-10-12 21:45:52 +02:00 |
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8b490f9fb8
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Move PlaceableAreaChecker in interface/ghost
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2023-10-12 19:13:59 +02:00 |
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64f2e5a155
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Optimize area checks
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2023-10-12 18:41:16 +02:00 |
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97bbc8c33c
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Godot decided to reorder some signals randomly
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2023-10-12 18:32:57 +02:00 |
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753e09d960
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Move OverlapChecker to the correct directory
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2023-10-12 18:21:40 +02:00 |
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25fe48f8a1
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Make Main a Control
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2023-10-12 18:21:22 +02:00 |
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085d41079c
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Add fancy icon
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2023-10-12 15:21:11 +02:00 |
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8845b7a480
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Some Ghost refactoring
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2023-10-08 03:56:29 +02:00 |
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35095a84dd
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Refactor Ghost 's placement feature into a separate PrecisePlacement node
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2023-10-07 02:59:58 +02:00 |
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0baf2d74f0
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Move Ghost to its own folder
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2023-10-07 02:53:22 +02:00 |
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153a3d040f
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Comment out more debug messages
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2023-10-06 00:14:54 +02:00 |
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817c7f905a
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Change scoreboard to ld54pj3
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2023-10-06 00:13:39 +02:00 |
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bf10494b4a
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Re-add update_can_place
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2023-10-06 00:11:08 +02:00 |
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ee010a797a
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Rewrite ghost placement code
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2023-10-06 00:09:24 +02:00 |
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b529ad6c42
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Invert Q and E for rotation
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2023-10-06 00:09:17 +02:00 |
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c50c5a027e
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Rotate with Q and E and specify precise rotations with Shift or mouse2
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2023-10-05 22:43:13 +02:00 |
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1e3f17baae
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Control gravity with WASD
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2023-10-05 22:39:55 +02:00 |
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772f63930f
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Add ghost_clockwise and ghost_counterclockwise input actions
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2023-10-05 22:27:04 +02:00 |
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Kappadacqua
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e60306c539
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Update ATTRIBUTION.md
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2023-10-04 13:32:34 +02:00 |
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Kappadacqua
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af5799ae8a
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Update ATTRIBUTION.md
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2023-10-04 13:32:07 +02:00 |
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Kappadacqua
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1f4928804f
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Update ATTRIBUTION.md
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2023-10-04 13:31:42 +02:00 |
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Kappadacqua
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56295010a0
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Update ATTRIBUTION.md
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2023-10-04 13:27:27 +02:00 |
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Kappadacqua
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0c946de9b4
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Update ATTRIBUTION.md
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2023-10-04 13:26:19 +02:00 |
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Kappadacqua
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3f2137de19
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Update ATTRIBUTION.md
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2023-10-04 13:24:31 +02:00 |
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21a01d0522
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Specify attribution state for sounds
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2023-10-04 01:56:27 +02:00 |
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7d4165489e
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Add full license text for Press Start Regular
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2023-10-04 01:37:05 +02:00 |
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7ea2872cc2
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When deleting, modulate the entire converter instead of just the front of the sprite
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2023-10-04 01:03:47 +02:00 |
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e39cc481e2
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Add high score submission
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2023-10-04 01:01:36 +02:00 |
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90328652ec
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Coffee is good
This reverts commit bf6b56eb75 .
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2023-10-03 03:00:36 +02:00 |
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5f64d0ff5d
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Remove random value from diamond
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2023-10-03 02:43:15 +02:00 |
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2012b41e77
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Reduce artifact values
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2023-10-03 02:42:58 +02:00 |
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fe0db5fea2
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Remove random value from gems
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2023-10-03 02:41:22 +02:00 |
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0caed819d8
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Fix ItemConverter spawning only crowns
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2023-10-03 02:40:26 +02:00 |
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e44b0f825e
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Fix item converter behaving like a stack instead of a queue
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2023-10-03 02:36:38 +02:00 |
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1f84586878
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Make Colored not randomize hue on _ready
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2023-10-03 02:33:09 +02:00 |
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bf6b56eb75
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Decaffeinate entities
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2023-10-03 02:25:13 +02:00 |
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b05a953c00
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Fix crown scale
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2023-10-03 02:17:48 +02:00 |
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4dab957235
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CRITICAL: Set mask of UniversalCollector to 3
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2023-10-03 02:13:40 +02:00 |
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d1429d4b3c
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Add debug logging to Collectible and UniversalCollector
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2023-10-03 02:13:20 +02:00 |
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f7c0b2359a
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Use new syntax for signals in Collectible
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2023-10-03 02:09:12 +02:00 |
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6f3b0be6cb
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Make Godot shut up about integer divisions
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2023-10-03 02:08:08 +02:00 |
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4f2a16113e
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Delete unused Scoreboard
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2023-10-03 02:07:00 +02:00 |
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3e97579a4e
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Remove more buggy _on_done signals
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2023-10-03 02:03:20 +02:00 |
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e9cb3f79d5
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Simulate accelerometer with arrow keys
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2023-10-03 02:02:59 +02:00 |
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