2024-04-20 00:23:01 +00:00
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extends Area2D
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2024-04-15 23:44:06 +00:00
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class_name Cursor
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2024-04-17 03:26:13 +00:00
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## A [CharacterBody2D] syncing its position with the mouse on each physics timestep.
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2024-04-15 23:44:06 +00:00
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2024-04-20 00:23:01 +00:00
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signal dragged(node: Draggable)
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signal dropped(node: Draggable)
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2024-04-19 02:30:35 +00:00
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@onready var game := MainGame.get_via_group(self)
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2024-04-15 23:44:06 +00:00
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2024-04-20 00:17:40 +00:00
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static func get_via_group(node: Node) -> MainGame:
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var result = node.get_tree().get_nodes_in_group("cursor")
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if result.is_empty():
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return null
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return result[0]
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2024-04-20 00:23:01 +00:00
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func find_closest_target() -> Draggable:
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var bodies = get_overlapping_bodies()
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var min_distance: float = INF
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var to_drag: Node = null
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for body in bodies:
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for target in body.find_children("Draggable", "Draggable", false, false):
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var distance = position.distance_to(target.position)
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if distance < min_distance:
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min_distance = distance
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to_drag = target
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return to_drag
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2024-04-15 23:44:06 +00:00
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func _physics_process(_delta: float) -> void:
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2024-04-20 00:23:01 +00:00
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position += (game.camera.get_global_mouse_position() - global_position)
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