Lorenzo Rossi
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8f46ff5022
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Generalize move_towards_mouse in move_towards
Also create move_towards_target
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2024-04-14 18:20:50 +02:00 |
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3d17dcd3f0
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Make Sheep s Draggable with a CursorMagnet
Throwing and drag isn't implemented yet. Any ideas for how to do it with this framework?
Might be a good idea to do it on a branch first...
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2024-04-14 07:46:06 +02:00 |
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aa38f02244
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Remove unused capture_area reference
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2024-04-14 07:23:33 +02:00 |
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470aa1cf8e
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Remove speed limit from MoveTowardsMouse
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2024-04-14 07:23:10 +02:00 |
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45512a8ba1
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Make it possible for MoveTowardsMouse to detach and stop moving
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2024-04-14 05:12:10 +02:00 |
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71a409df23
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Fix reference in MoveTowardsMouse mysteriously not working
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2024-04-14 04:30:23 +02:00 |
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c7bd5c9359
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Fix reference acquisition in MoveTowardsMouse
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2024-04-14 04:18:38 +02:00 |
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2849dee2dc
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Fix MoveTowardsMouse using the wrong coordinate system
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2024-04-14 04:11:34 +02:00 |
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1aa785c08a
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Specify return type of MainGame.get_ancestor
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2024-04-14 04:07:35 +02:00 |
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cfe8091901
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Make type of MoveTowardsMouse.speed explicit
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2024-04-14 04:04:26 +02:00 |
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a1a027793c
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Increase default speed of MoveTowardsMouse to 100 px/s
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2024-04-14 04:03:01 +02:00 |
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443cf25440
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Start MoveTowardsMouse from State.STILL
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2024-04-14 04:02:00 +02:00 |
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ed8e09bd60
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Add a HoverDetector acting as CaptureArea to MoveTowardsMouse
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2024-04-14 03:55:57 +02:00 |
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91d1ba50fc
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Remove unused target variable in MoveTowardsMouse
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2024-04-13 23:41:23 +02:00 |
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cc2874dd90
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Create generic MoveTowardsMouse behaviour
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2024-04-13 23:40:34 +02:00 |
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