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23 commits

Author SHA1 Message Date
e1bcfcb828
Create a MainGame with everything in it 2024-04-22 01:11:22 +02:00
edc367825b
Add non-functional Monocle, Skull and TopHat 2024-04-22 00:09:04 +02:00
e9f5c982b1
Add inventory system, with only Gold for now 2024-04-21 23:49:34 +02:00
d16126b48a
Make a nice preview scene 2024-04-20 05:08:16 +02:00
f9f52c4f4a
Start working on MoveTowardsPhysics 2024-04-20 04:31:59 +02:00
e2bbbccfea
Reimplement dragging detection 2024-04-20 03:49:32 +02:00
da0180c5be
THINGS YAY 2024-04-19 04:30:35 +02:00
fd91909d04
Setup a nice little scene 2024-04-19 03:46:21 +02:00
496977996c
I got lost hunting for a bug and i forgor commits 2024-04-19 03:23:24 +02:00
c20eb76fb9
Again, remove Draggable from Imp 2024-04-19 01:46:25 +02:00
3341c86e39
Sheep now work! Almost. Missing speed. 2024-04-17 05:26:13 +02:00
10f17c1e9e
Refactor Spawner 2024-04-16 03:02:19 +02:00
034bdc6bd0
Make Imp spawn Gold periodically 2024-04-15 21:51:40 +02:00
ffe54a0f1e
Add the grass tileset and tilemap and terrain 2024-04-15 06:41:22 +02:00
Lorenzo Rossi
c12ff464e2 Add eat_target and imp behaviour 2024-04-15 02:45:18 +02:00
55c89c76e2
Godot did something to MainGame 2024-04-14 23:07:19 +02:00
Lorenzo Rossi
beb42d04ed Add cloud to spawn sheeps 2024-04-14 22:36:34 +02:00
Lorenzo Rossi
2fc4f9e91a Add spawner and SpawnedEntities 2024-04-14 19:48:13 +02:00
3d17dcd3f0
Make Sheeps Draggable with a CursorMagnet
Throwing and drag isn't implemented yet. Any ideas for how to do it with this framework?
Might be a good idea to do it on a branch first...
2024-04-14 07:46:06 +02:00
5ad13fb694
MainGame: Add a couple Sheep to test their movement 2024-04-14 05:13:56 +02:00
b9624ab6bb
Add some more Gold to MainGame to test 2024-04-14 04:53:56 +02:00
053e4831fe
Add a warning if MainGame.get_ancestor fails 2024-04-14 04:22:37 +02:00
67b73e4def
Rename menu_game to main_game (oops!) 2024-04-14 04:12:33 +02:00
Renamed from scenes/game/menu_game.tscn (Browse further)