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collectible.gd
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Add inventory system, with only Gold for now
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2024-04-21 23:49:34 +02:00 |
collectible.svg
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Turn Collectable into Collectible , a marker class
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2024-04-21 23:13:02 +02:00 |
collectible.svg.import
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Turn Collectable into Collectible , a marker class
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2024-04-21 23:13:02 +02:00 |
collectible.tscn
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Turn Collectable into Collectible , a marker class
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2024-04-21 23:13:02 +02:00 |
counter.gd
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Spawn a sheep with right click
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2024-04-26 02:15:39 +02:00 |
counter.svg
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Document Counter
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2024-04-15 23:45:42 +02:00 |
counter.svg.import
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Document Counter
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2024-04-15 23:45:42 +02:00 |
counter.tscn
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autosave shenanigans
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2024-04-14 00:51:15 +02:00 |
cursor_detector.gd
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Refactor Cursor to be an Area2D
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2024-04-20 02:23:01 +02:00 |
cursor_detector.svg
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Refactor HoverDetector into CursorDetector
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2024-04-16 01:56:46 +02:00 |
cursor_detector.svg.import
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Refactor HoverDetector into CursorDetector
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2024-04-16 01:56:46 +02:00 |
cursor_detector.tscn
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Refactor Cursor to be an Area2D
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2024-04-20 02:23:01 +02:00 |
draggable.gd
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Start working on MoveTowardsPhysics
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2024-04-20 04:31:59 +02:00 |
draggable.svg
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Break Draggable
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2024-04-16 03:56:46 +02:00 |
draggable.svg.import
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Break Draggable
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2024-04-16 03:56:46 +02:00 |
draggable.tscn
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Reimplement dragging detection
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2024-04-20 03:49:32 +02:00 |
eater.gd
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Tweak a few more things
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2024-04-19 03:39:07 +02:00 |
eater.svg
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Add icon to Eater
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2024-04-15 23:50:39 +02:00 |
eater.svg.import
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Add icon to Eater
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2024-04-15 23:50:39 +02:00 |
eater.tscn
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Unset pickable from all Area2D
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2024-04-19 18:25:39 +02:00 |
edible.gd
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Remove debug logging from Edible
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2024-04-19 03:32:05 +02:00 |
edible.svg
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Add an icon to Edible
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2024-04-16 00:04:55 +02:00 |
edible.svg.import
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Add an icon to Edible
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2024-04-16 00:04:55 +02:00 |
edible.tscn
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Remove debug logging from Edible
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2024-04-19 03:32:05 +02:00 |
move.gd
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Alter Move a bit...
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2024-04-17 05:01:02 +02:00 |
move.svg
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Create Move and MoveStraight and refactor MoveTowards
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2024-04-16 04:29:34 +02:00 |
move.svg.import
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Create Move and MoveStraight and refactor MoveTowards
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2024-04-16 04:29:34 +02:00 |
move_physics.gd
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Add fly/drop damps and cutoffs
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2024-04-22 23:29:49 +02:00 |
move_physics.tscn
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Make Sheep throwable!
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2024-04-20 04:54:33 +02:00 |
move_straight.gd
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Remove debug logging from MoveStraight
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2024-04-19 01:58:33 +02:00 |
move_straight.tscn
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Remove debug logging from MoveStraight
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2024-04-19 01:58:33 +02:00 |
move_towards.gd
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Make sure MoveTowards doesn't overshoot its target
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2024-04-24 04:29:22 +02:00 |
move_towards.tscn
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Remove logging from MoveTowards
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2024-04-19 01:57:26 +02:00 |
priority.gd
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Move the autosetup code up to SamplerPriority
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2024-04-23 09:28:45 +02:00 |
priority.svg
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Create Priority and SamplerPriority
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2024-04-17 00:55:17 +02:00 |
priority.svg.import
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Create Priority and SamplerPriority
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2024-04-17 00:55:17 +02:00 |
priority.tscn
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Implement the new behaviour system on Sheep to test it out
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2024-04-17 04:52:11 +02:00 |
sacrificable.gd
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Convert Sacrificable 's enum into a StringName
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2024-04-28 19:43:10 +02:00 |
sacrificable.svg
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Rename MonsterType to Sacrificable
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2024-04-28 11:23:07 +02:00 |
sacrificable.svg.import
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Rename MonsterType to Sacrificable
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2024-04-28 11:23:07 +02:00 |
sacrificable.tscn
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Rename MonsterType to Sacrificable
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2024-04-28 11:23:07 +02:00 |
sampler.gd
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Remove semicolon
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2024-04-23 09:44:00 +02:00 |
sampler.svg
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Create Priority and SamplerPriority
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2024-04-17 00:55:17 +02:00 |
sampler.svg.import
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Create Priority and SamplerPriority
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2024-04-17 00:55:17 +02:00 |
sampler_priority.gd
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Use inheritance properly (oops, my fault!)
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2024-04-23 09:43:17 +02:00 |
sampler_priority.tscn
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Create Sampler s
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2024-04-16 05:08:25 +02:00 |
sampler_random.gd
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Implement the new behaviour system on Sheep to test it out
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2024-04-17 04:52:11 +02:00 |
sampler_random.tscn
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Create Sampler s
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2024-04-16 05:08:25 +02:00 |
sampler_weighted.gd
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Implement the new behaviour system on Sheep to test it out
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2024-04-17 04:52:11 +02:00 |
sampler_weighted.tscn
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Create Sampler s
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2024-04-16 05:08:25 +02:00 |
spawner.gd
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THINGS YAY
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2024-04-19 04:30:35 +02:00 |
spawner.svg
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Refactor Spawner
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2024-04-16 03:02:19 +02:00 |
spawner.svg.import
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Refactor Spawner
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2024-04-16 03:02:19 +02:00 |
spawner.tscn
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Remove CollisionShape2D from inside behaviours
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2024-04-15 22:32:22 +02:00 |
sprite_left_right.gd
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Add sheep drag animation
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2024-04-26 01:38:30 +02:00 |
sprite_left_right.tscn
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Create SpriteLeftRight behaviour
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2024-04-15 05:43:07 +02:00 |
summoning_recipe.gd
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Create SummoningRecipe
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2024-04-28 23:41:01 +02:00 |
summoning_recipe.svg
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Create SummoningRecipe
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2024-04-28 23:41:01 +02:00 |
summoning_recipe.svg.import
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Create SummoningRecipe
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2024-04-28 23:41:01 +02:00 |
summoning_recipe.tscn
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Create SummoningRecipe
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2024-04-28 23:41:01 +02:00 |
target_picker.gd
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I got lost hunting for a bug and i forgor commits
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2024-04-19 03:23:24 +02:00 |
target_picker.svg
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Refactor movement and entity logic
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2024-04-16 02:47:31 +02:00 |
target_picker.svg.import
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Refactor movement and entity logic
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2024-04-16 02:47:31 +02:00 |
target_picker.tscn
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Refactor movement and entity logic
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2024-04-16 02:47:31 +02:00 |
timer_stddev.gd
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Remove granularity limitation on TimerStddev
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2024-04-26 01:34:56 +02:00 |
timer_stddev.tscn
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Do not randomize timer twice
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2024-04-26 02:20:17 +02:00 |
tracker.gd
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THINGS YAY
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2024-04-19 04:30:35 +02:00 |
tracker.svg
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Implement the new behaviour system on Sheep to test it out
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2024-04-17 04:52:11 +02:00 |
tracker.svg.import
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Implement the new behaviour system on Sheep to test it out
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2024-04-17 04:52:11 +02:00 |
tracker.tscn
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Unset pickable from all Area2D
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2024-04-19 18:25:39 +02:00 |
tracker_edible.gd
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Fix TrackerEdible still looking for tag instead of diet
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2024-04-19 01:48:11 +02:00 |
tracker_edible.tscn
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Unset pickable from all Area2D
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2024-04-19 18:25:39 +02:00 |
tracker_tracker.gd
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THINGS YAY
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2024-04-19 04:30:35 +02:00 |
tracker_tracker.tscn
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Unset pickable from all Area2D
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2024-04-19 18:25:39 +02:00 |