mirror of
https://github.com/Steffo99/hella-farm.git
synced 2024-11-25 09:34:24 +00:00
19 lines
470 B
GDScript
19 lines
470 B
GDScript
extends Node2D
|
|
class_name Spawner
|
|
|
|
signal spawned(entity: Node2D)
|
|
|
|
@export var scene: PackedScene
|
|
@export var parent: Node2D
|
|
|
|
func spawn():
|
|
var entity = scene.instantiate()
|
|
entity.global_scale = global_scale
|
|
entity.global_position = global_position
|
|
entity.global_rotation = global_rotation
|
|
parent.add_child.call_deferred(entity) # Not sure why this is needed.
|
|
|
|
func _ready():
|
|
if parent == null:
|
|
parent = MainGame.get_ancestor(self).get_node("SpawnedEntities")
|
|
|