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royal-mifia/main.py

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#!/usr/bin/env python3
# -*- coding: utf-8 -*-
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from telegram.ext import Updater, CommandHandler
import filemanager
import random
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import logging
logger = logging.getLogger()
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logger.setLevel(logging.DEBUG)
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token = filemanager.readfile('telegramapi.txt')
updater = Updater(token)
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# Ruoli possibili per i giocatori
# Base di un ruolo
class Role:
icon = "-"
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team = 'None' # Squadra: 'None', 'Good', 'Evil'
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name = "UNDEFINED"
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haspower = False
poweruses = 0
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protectedby = None # Protettore
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def power(self, bot, game, player, arg):
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pass
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def onendday(self, bot, game):
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pass
class Royal(Role):
icon = "\U0001F610"
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team = 'Good'
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name = "Royal"
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class Mifioso(Role):
icon = "\U0001F47F"
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team = 'Evil'
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target = None
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name = "Mifioso"
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def power(self, bot, game, player, arg):
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# Imposta qualcuno come bersaglio
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self.target = game.findplayerbyusername(arg)
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if self.target is not None:
player.message(bot, "Hai selezionato come bersaglio {0}.".format(self.target.tusername))
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def onendday(self, bot, game):
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# Uccidi il bersaglio
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if self.target is not None:
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if self.target.protectedby is None:
self.target.kill()
game.message(bot, "{0} è stato ucciso dalla Mifia.\n"
"Era un {1} {2}."
.format(self.target.tusername, self.target.role.icon, self.target.role.name))
else:
game.message(bot, "{0} è stato protetto dalla Mifia da {1} {2}!\n"
.format(self.target.tusername, self.target.protectedby.icon, self.target.protectedby.icon))
self.target = None
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class Investigatore(Role):
icon = "\U0001F575"
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team = 'Good'
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poweruses = 1
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name = "Investigatore"
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def power(self, bot, game, player, arg):
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if self.poweruses > 0:
target = game.findplayerbyusername(arg)
if target is not None:
self.poweruses -= 1
player.message(bot, "{0} è un {1} {2}.\n"
"Puoi usare il tuo potere ancora {3} volte oggi."
.format(target.tusername, target.role.icon, target.role.name, self.poweruses))
else:
player.message(bot, "Il nome utente specificato non esiste.")
else:
player.message(bot, "Non puoi più usare il tuo potere oggi.")
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def onendday(self, bot, game):
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# Ripristina il potere
self.poweruses = 1
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class Angelo(Role):
icon = "\U00128519"
team = 'Good' # Squadra: 'None', 'Good', 'Evil'
name = "Angelo"
protecting = None # Protetto
def power(self, bot, game, player, arg):
# Imposta qualcuno come bersaglio
selected = game.findplayerbyusername(arg)
if player is not selected and selected is not None:
self.protecting.protectedby = player
player.message(bot, "Hai selezionato come protetto {0}.".format(self.protecting.tusername))
def onendday(self, bot, game):
# Resetta la protezione
self.protecting.protectedby = None
self.protecting = None
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# Classi per i giocatori
class Player:
tid = int()
tusername = str()
role = Role() # Di base, ogni giocatore è un ruolo indefinito
alive = True
votingfor = None # Diventa un player se ha votato
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votes = 0 # Voti. Aggiornato da updatevotes()
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def message(self, bot, text):
bot.sendMessage(self.tid, text)
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def kill(self):
self.alive = False
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def __init__(self, tid, tusername):
self.tid = tid
self.tusername = tusername
# Classe di ogni partita
class Game:
adminid = int()
groupid = int()
players = list()
tokill = list() # Giocatori che verranno uccisi all'endday
phase = 'Join' # Fase di gioco: 'Join', 'Voting', 'Ended'
def __init__(self, groupid, adminid):
self.groupid = groupid
self.adminid = adminid
def message(self, bot, text):
bot.sendMessage(self.groupid, text)
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def adminmessage(self, bot, text):
bot.sendMessage(self.adminid, text)
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def mifiamessage(self, bot, text):
# Trova tutti i mifiosi nell'elenco dei giocatori
for player in self.players:
if isinstance(player.role, Mifioso):
player.message(bot, text)
# Inoltra il messaggio all'admin
self.adminmessage(bot, text)
def findplayerbyid(self, tid) -> Player:
# Trova tutti i giocatori con un certo id
for player in self.players:
if player.tid == tid:
return player
else:
return None
def findplayerbyusername(self, tusername) -> Player:
# Trova tutti i giocatori con un certo username
for player in self.players:
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if player.tusername.lower() == tusername.lower():
return player
else:
return None
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def assignroles(self, bot, mifia=0, investigatore=0, angelo=0):
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random.seed()
playersleft = self.players.copy()
random.shuffle(playersleft)
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# Seleziona mifiosi
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while mifia > 0:
try:
selected = playersleft.pop()
except IndexError:
raise IndexError("Non ci sono abbastanza giocatori!")
else:
selected.role = Mifioso()
mifia -= 1
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# Seleziona detective
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while investigatore > 0:
try:
selected = playersleft.pop()
except IndexError:
raise IndexError("Non ci sono abbastanza giocatori!")
else:
selected.role = Investigatore()
investigatore -= 1
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# Seleziona angelo
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while angelo > 0:
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try:
selected = playersleft.pop()
except IndexError:
raise IndexError("Non ci sono abbastanza giocatori!")
else:
selected.role = Angelo()
angelo -= 1
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# Assegna il ruolo di Royal a tutti gli altri
for player in playersleft:
player.role = Royal()
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# Manda i ruoli assegnati a tutti
for player in self.players:
player.message(bot, "Ti è stato assegnato il ruolo di {0} {1}.".format(player.role.icon, player.role.name))
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def updatevotes(self):
for player in self.players:
player.votes = 0
for player in self.players:
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if player.votingfor is not None:
player.votingfor.votes += 1
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def mostvotedplayer(self) -> Player:
mostvoted = None
self.updatevotes()
for player in self.players:
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# Temo di aver fatto un disastro. Ma finchè va...
if mostvoted is None and player.votes == 0:
pass
elif (mostvoted is None and player.votes >= 1) or (player.votes > mostvoted.votes):
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mostvoted = player
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elif mostvoted is not None and player.votes == mostvoted.votes:
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# Non sono sicuro che questo algoritmo sia effettivamente il più equo. Ma vabbè, non succederà mai
mostvoted = random.choice([player, mostvoted])
return mostvoted
def endday(self, bot):
# Fai gli endday in un certo ordine.
# Si potrebbe fare più velocemente, credo.
# Ma non sto a ottimizzare senza poter eseguire il programma, quindi vado sul sicuro.
# Mifiosi
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for player in self.players:
if isinstance(player.role, Mifioso):
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player.role.onendday(self, bot)
# Investigatori
for player in self.players:
if isinstance(player.role, Investigatore):
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player.role.onendday(self, bot)
# Angeli
for player in self.players:
if isinstance(player.role, Angelo):
player.role.onendday(self, bot)
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lynched = self.mostvotedplayer()
if lynched is not None:
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self.message(bot, "{0} era il più votato ed è stato ucciso dai Royal.\n"
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"Era un {1} {2}.".format(lynched.tusername, lynched.role.icon, lynched.role.name))
lynched.kill()
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else:
self.message(bot, "La Royal Games non è giunta a una decisione in questo giorno e non ha ucciso nessuno.")
for player in self.players:
player.votingfor = None
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# Condizioni di vittoria
royal = 0
mifiosi = 0
for player in self.players:
if player.alive and isinstance(player.role, Mifioso):
mifiosi += 1
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elif player.alive and player.role.team == 'Good':
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royal += 1
if mifiosi >= royal:
self.message(bot, "I Mifiosi rimasti sono più dei Royal.\n"
"La Mifia vince!")
self.endgame()
elif mifiosi == 0:
self.message(bot, "Tutti i Mifiosi sono stati eliminati.\n"
"La Royal Games vince!")
self.endgame()
def endgame(self):
inprogress.remove(self)
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# Partite in corso
inprogress = list()
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# Trova una partita con un certo id
def findgamebyid(gid) -> Game:
for game in inprogress:
if game.groupid == gid:
return game
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# Comandi a cui risponde il bot
def ping(bot, update):
bot.sendMessage(update.message.chat['id'], "Pong!")
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def newgame(bot, update):
if update.message.chat['type'] != 'private':
g = findgamebyid(update.message.chat['id'])
if g is None:
g = Game(update.message.chat['id'], update.message.from_user['id'])
inprogress.append(g)
bot.sendMessage(update.message.chat['id'], "Partita creata: " + repr(g))
else:
bot.sendMessage(update.message.chat['id'], "In questo gruppo è già in corso una partita.")
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else:
bot.sendMessage(update.message.chat['id'], "Non puoi creare una partita in questo tipo di chat!")
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def join(bot, update):
game = findgamebyid(update.message.chat['id'])
if game is not None:
if game.phase == 'Join':
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p = game.findplayerbyid(update.message.from_user['id'])
if p is None:
p = Player(update.message.from_user['id'], update.message.from_user['username'])
game.players.append(p)
bot.sendMessage(update.message.chat['id'], "Unito alla partita: " + repr(p))
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else:
bot.sendMessage(update.message.chat['id'], "Ti sei già unito alla partita: " + repr(p))
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def debug(bot, update):
game = findgamebyid(update.message.chat['id'])
if game is None:
bot.sendMessage(update.message.chat['id'], "In questo gruppo non ci sono partite in corso.")
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else:
if game.adminid == update.message.from_user['id']:
text = "Gruppo: {0}\n" \
"Creatore: {1}\n" \
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"Fase: {2}\n" \
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"Giocatori partecipanti:\n".format(game.groupid, game.adminid, game.phase)
game.updatevotes()
# Aggiungi l'elenco dei giocatori
for player in game.players:
if not player.alive:
text += "\U0001F480 {0}\n".format(player.tusername)
elif player.votingfor is not None:
text += "{0} {1} ({2}) vota per {3}\n"\
.format(player.role.icon, player.tusername, player.votes, player.votingfor.tusername)
else:
text += "{0} {1} ({2})\n".format(player.role.icon, player.tusername, player.votes)
bot.sendMessage(update.message.from_user['id'], text)
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def status(bot, update):
game = findgamebyid(update.message.chat['id'])
if game is None:
bot.sendMessage(update.message.chat['id'], "In questo gruppo non ci sono partite in corso.")
else:
text = "Gruppo: {0}\n" \
"Creatore: {1}\n" \
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"Fase: {2}\n" \
"Giocatori partecipanti:\n".format(game.groupid, game.adminid, game.phase)
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game.updatevotes()
# Aggiungi l'elenco dei giocatori
for player in game.players:
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if not player.alive:
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text += "\U0001F480 {0}\n".format(player.tusername)
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elif player.votingfor is not None:
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text += "\U0001F610 {0} ({1}) vota per {2}\n"\
.format(player.tusername, player.votes, player.votingfor.tusername)
else:
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text += "\U0001F610 {0} ({1})\n".format(player.tusername, player.votes)
bot.sendMessage(update.message.chat['id'], text)
def endjoin(bot, update):
game = findgamebyid(update.message.chat['id'])
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if game is not None and game.phase is 'Join' and update.message.from_user['id'] == game.adminid:
game.phase = 'Voting'
bot.sendMessage(update.message.chat['id'], "La fase di join è terminata.")
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game.assignroles(bot, mifia=3, investigatore=2, angelo=1)
bot.sendMessage(update.message.chat['id'], "I ruoli sono stati assegnati.\n"
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"Controlla la chat con @mifiabot.")
def vote(bot, update):
game = findgamebyid(update.message.chat['id'])
if game is not None and game.phase is 'Voting':
player = game.findplayerbyid(update.message.from_user['id'])
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if player is not None and player.alive:
target = game.findplayerbyusername(update.message.text.split(' ')[1])
if target is not None:
player.votingfor = target
bot.sendMessage(update.message.chat['id'], "Hai votato per uccidere {0}.".format(target.tusername))
else:
bot.sendMessage(update.message.chat['id'], "Il nome utente specificato non esiste.")
else:
bot.sendMessage(update.message.chat['id'], "Non puoi votare. Non sei nella partita o sei morto.")
else:
bot.sendMessage(update.message.chat['id'], "Nessuna partita in corso trovata.")
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def endday(bot, update):
game = findgamebyid(update.message.chat['id'])
if game is not None and game.phase is 'Voting' and update.message.from_user['id'] == game.adminid:
game.endday(bot)
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def power(bot, update):
if update.message.chat['type'] == 'private':
# Ho un'idea su come farlo meglio. Forse.
cmd = update.message.text.split(' ', 2)
game = findgamebyid(int(cmd[1]))
if game is not None:
player = game.findplayerbyid(update.message.from_user['id'])
if player.alive:
player.role.power(bot, game, player, cmd[2])
else:
bot.sendMessage(update.message.chat['id'], "Sei morto e non puoi usare poteri.")
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else:
bot.sendMessage(update.message.chat['id'], "Partita non trovata.")
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else:
bot.sendMessage(update.message.chat['id'], "Per usare /power, scrivimi in chat privata a @mifiabot!")
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def debuggameslist(bot, update):
bot.sendMessage(repr(inprogress))
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updater.dispatcher.addHandler(CommandHandler('ping', ping))
updater.dispatcher.addHandler(CommandHandler('newgame', newgame))
updater.dispatcher.addHandler(CommandHandler('join', join))
updater.dispatcher.addHandler(CommandHandler('debug', debug))
updater.dispatcher.addHandler(CommandHandler('endjoin', endjoin))
updater.dispatcher.addHandler(CommandHandler('vote', vote))
updater.dispatcher.addHandler(CommandHandler('endday', endday))
updater.dispatcher.addHandler(CommandHandler('power', power))
updater.dispatcher.addHandler(CommandHandler('status', status))
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updater.dispatcher.addHandler(CommandHandler('debuggameslist', debuggameslist))
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updater.start_polling()
updater.idle()