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better-tee/Assets/Code/DrawingSettings.cs

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using System;
using System.Collections.Generic;
using UnityEngine;
[Serializable]
public class DrawingSettings : ActSettings {
public Color startingColor = Color.white;
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public Color[] palette = null;
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public float timeLimit = 99f;
public string actName = "Untitled";
public string actDescription = "This Act is missing a description.";
public string destinationPool = "default";
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public DrawingSettings(Color startingColor, Color[] palette, float timeLimit, string actName, string actDescription, string destinationPool) {
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this.type = "Drawing";
this.startingColor = startingColor;
this.palette = palette;
this.timeLimit = timeLimit;
this.actName = actName;
this.actDescription = actDescription;
this.destinationPool = destinationPool;
}
}