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better-tee/Assets/Code/GameController.cs

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2019-09-14 16:30:16 +00:00
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GameController : MonoBehaviour
{
[Header("TEST")]
public string jsonData = "";
protected void Start() {
Debug.Log("Testing ActInit with public jsonData...");
LoadAct(jsonData);
}
[Header("Objects")]
public ActController currentAct;
[Header("Prefabs")]
public GameObject drawingControllerPrefab;
public GameObject typingControllerPrefab;
[Serializable]
public class InvalidJsonDataException : Exception {
public readonly string jsonData;
public InvalidJsonDataException(string jsonData) {
this.jsonData = jsonData;
}
};
public void LoadAct(string jsonData) {
ActController.ActSettings unknownSettings = JsonUtility.FromJson<ActController.ActSettings>(jsonData);
if(unknownSettings.type == "Drawing") {
currentAct = Instantiate(drawingControllerPrefab, transform).GetComponent<DrawingController>();
currentAct.settings = JsonUtility.FromJson<DrawingController.DrawingSettings>(jsonData);
}
else if (unknownSettings.type == "Typing") {
currentAct = Instantiate(typingControllerPrefab, transform).GetComponent<TypingController>();
currentAct.settings = JsonUtility.FromJson<TypingController.TypingSettings>(jsonData);
}
else {
throw new InvalidJsonDataException(jsonData);
}
}
}