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better-tee/Assets/Code/Submit.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
public class Submit : MonoBehaviour
{
public InputField inputField;
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public TypingController typingController;
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protected EventSystem eventSystem;
protected void Start() {
eventSystem = GameObject.FindGameObjectWithTag("EventSystem").GetComponent<EventSystem>();
}
public void OnClick() {
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typingController.Submit(inputField.text);
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inputField.text = "";
eventSystem.SetSelectedGameObject(inputField.gameObject);
}
}