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23 lines
613 B
C#
23 lines
613 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.EventSystems;
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public class Submit : MonoBehaviour
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{
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public InputField inputField;
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public TypingController typingController;
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protected EventSystem eventSystem;
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protected void Start() {
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eventSystem = GameObject.FindGameObjectWithTag("EventSystem").GetComponent<EventSystem>();
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}
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public void OnClick() {
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typingController.Submit(inputField.text);
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inputField.text = "";
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eventSystem.SetSelectedGameObject(inputField.gameObject);
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}
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}
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