mirror of
https://github.com/Steffo99/better-tee.git
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Refactor A LOT OF CODE
This commit is contained in:
parent
cfa2d87e85
commit
83a152c3d6
19 changed files with 417 additions and 221 deletions
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@ -1,16 +1,18 @@
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using System.Collections;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class GameController : MonoBehaviour
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{
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void Start()
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{
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public void NextAct() {
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//Get act data
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string jsonData = "";
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ActController.ActSettings unknownSettings = JsonUtility.FromJson<ActController.ActSettings>(jsonData);
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}
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void Update()
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{
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public void SendActResults() {
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}
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}
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@ -377,6 +377,7 @@ GameObject:
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serializedVersion: 6
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m_Component:
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- component: {fileID: 1832035425}
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- component: {fileID: 1832035426}
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m_Layer: 0
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m_Name: Game Controller
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m_TagString: GameController
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@ -398,3 +399,15 @@ Transform:
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m_Father: {fileID: 0}
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m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!114 &1832035426
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1832035424}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 30f1ce6b92701f848ad6e0c94ec374c2, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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102
Assets/Common/Scripts/ActController.cs
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102
Assets/Common/Scripts/ActController.cs
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@ -0,0 +1,102 @@
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.EventSystems;
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public abstract class ActController : MonoBehaviour
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{
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[Header("Settings")]
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public ActSettings settings = null;
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protected ActPhase phase = ActPhase.NONE;
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[Header("Results")]
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public ActResults results = null;
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[Header("Objects")]
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public Canvas canvas = null;
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public EventSystem eventSystem = null;
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[Serializable]
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public class ActSettings {
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public string type;
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}
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[Serializable]
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public class ActResults {
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};
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public class InvalidPhaseException : Exception {
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public readonly ActPhase currentPhase;
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public InvalidPhaseException(ActPhase currentPhase) {
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this.currentPhase = currentPhase;
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}
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};
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public class MissingSettingsException : Exception {};
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[Serializable]
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public enum ActPhase {
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NONE,
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INIT,
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START,
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END,
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CLEANUP
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}
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public ActPhase Phase { get; }
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/// <summary>
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/// Call this to initialize the Act (GameObjects, ActSettings, etc). All interactable components should be disabled in this phase.
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/// </summary>
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public virtual void ActInit() {
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phase = ActPhase.INIT;
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if(settings == null) {
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throw new MissingSettingsException();
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}
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}
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/// <summary>
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/// Call this to enable all interactable components in the Act. It should be called when the player is ready to play.
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/// </summary>
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public virtual void ActStart() {
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if(Phase != ActPhase.INIT) throw new InvalidPhaseException(phase);
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phase = ActPhase.START;
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}
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/// <summary>
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/// Call this to disable once again all interactable components in the Act. It should be called when the Act is finished (time ran out, player reached submission limit, etc).
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/// </summary>
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public virtual void ActEnd() {
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if(Phase != ActPhase.START) throw new InvalidPhaseException(phase);
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phase = ActPhase.END;
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}
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/// <summary>
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/// Call this to cleanup all GameObjects created during the Init phase.
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/// </summary>
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public virtual void ActCleanup() {
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if(Phase != ActPhase.END) {
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Debug.LogWarningFormat("ActCleanup() was called during {0}", Phase);
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}
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phase = ActPhase.CLEANUP;
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}
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protected virtual void Start() {
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canvas = GameObject.FindGameObjectWithTag("Canvas")?.GetComponent<Canvas>();
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eventSystem = GameObject.FindGameObjectWithTag("EventSystem")?.GetComponent<EventSystem>();
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ActInit();
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}
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protected virtual void Update() {
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}
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protected virtual void OnDestroy() {
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ActCleanup();
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}
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}
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@ -1,5 +1,5 @@
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fileFormatVersion: 2
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guid: 12f494a09d5848e4c8843d84f864396e
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guid: 1b7c9976c1c705342bf5b92905a0533e
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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@ -20,7 +20,7 @@ public class Timer : MonoBehaviour
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}
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else {
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if(isTriggered) {
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_OnTimeOut(this, EventArgs.Empty);
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OnTimeOut();
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time = 0f;
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isTriggered = false;
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isRunning = false;
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@ -49,10 +49,5 @@ public class Timer : MonoBehaviour
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isRunning = false;
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}
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public event EventHandler OnTimeOut;
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protected virtual void _OnTimeOut(object sender, EventArgs e)
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{
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EventHandler handler = OnTimeOut;
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handler?.Invoke(this, e);
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}
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public event Action OnTimeOut;
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}
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@ -1,4 +1,3 @@
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public class Utils {
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public static void Swap<T>(ref T lhs, ref T rhs) {
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T temp; temp = lhs; lhs = rhs; rhs = temp;
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11
Assets/Common/Scripts/Utils.cs.meta
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11
Assets/Common/Scripts/Utils.cs.meta
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 95accdc9599bce34c88bcca6de523e5f
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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137
Assets/Drawing/Scripts/DrawingController.cs
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137
Assets/Drawing/Scripts/DrawingController.cs
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class DrawingController : ActController
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{
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[Header("Prefabs")]
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public GameObject drawableFramePrefab;
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public GameObject paletteButtonPrefab;
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public GameObject radiusSliderPrefab;
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public GameObject actNamePrefab;
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public GameObject actDescriptionPrefab;
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public GameObject actTimerPrefab;
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[Header("Objects")]
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protected PencilTool pencil;
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protected DrawableFrame drawableFrame;
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protected List<PaletteButton> paletteButtons;
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protected RadiusSlider radiusSlider;
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protected Text actName;
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protected Text actDescription;
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protected Timer actTimer;
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[Serializable]
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public class DrawingSettings : ActSettings {
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public Color startingColor = Color.white;
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public List<Color> palette = new List<Color>();
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public float timeLimit = 99f;
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public string actName = "Untitled";
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public string actDescription = "This Act is missing a description.";
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public DrawingSettings(Color startingColor, List<Color> palette, float timeLimit, string actName, string actDescription) {
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this.type = "Drawing";
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this.startingColor = startingColor;
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this.palette = palette;
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this.timeLimit = timeLimit;
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this.actName = actName;
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this.actDescription = actDescription;
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}
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}
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[Serializable]
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public class DrawingResults : ActResults {
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public readonly byte[] pngBytes;
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public DrawingResults(byte[] pngBytes) {
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this.pngBytes = pngBytes;
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}
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}
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protected override void Start() {
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base.Start();
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}
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public override void ActInit() {
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base.ActInit();
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//Load settings
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DrawingSettings drawingSettings = settings as DrawingSettings;
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//Create drawable frame
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drawableFrame = Instantiate(drawableFramePrefab, transform).GetComponent<DrawableFrame>();
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drawableFrame.startingColor = drawingSettings.startingColor;
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//Init PencilTool
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pencil = drawableFrame.GetComponent<PencilTool>();
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try {
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pencil.selectedColor = drawingSettings.palette[0];
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} catch(ArgumentOutOfRangeException) {
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pencil.selectedColor = drawingSettings.startingColor;
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}
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//Init PaletteButtons
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paletteButtons = new List<PaletteButton>();
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for(int i = 0; i < drawingSettings.palette.Count; i++) {
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PaletteButton button = Instantiate(paletteButtonPrefab, canvas.transform).GetComponent<PaletteButton>();
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RectTransform btnTransform = button.GetComponent<RectTransform>();
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Image btnImage = button.GetComponent<Image>();
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button.pencil = pencil;
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btnImage.color = drawingSettings.palette[i];
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btnTransform.anchoredPosition = new Vector2(-420 + i * 110, 150);
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paletteButtons.Add(button);
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}
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//Init RadiusSlider
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radiusSlider = Instantiate(radiusSliderPrefab, canvas.transform).GetComponent<RadiusSlider>();
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radiusSlider.pencil = pencil;
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//Init actName Text
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actName = Instantiate(actNamePrefab, canvas.transform).GetComponent<Text>();
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actName.text = drawingSettings.actName;
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//Init actDescription Text
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actDescription = Instantiate(actDescriptionPrefab, canvas.transform).GetComponent<Text>();
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actDescription.text = drawingSettings.actDescription;
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//Init actTimer
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actTimer = Instantiate(actTimerPrefab, canvas.transform).GetComponent<Timer>();
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actTimer.TimerSet(drawingSettings.timeLimit);
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}
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public override void ActStart() {
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base.ActStart();
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//Unlock frame
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drawableFrame.locked = false;
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//Start timer
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actTimer.OnTimeOut += new Action(ActEnd);
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actTimer.TimerStart();
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}
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public override void ActEnd() {
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base.ActEnd();
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//Lock frame
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drawableFrame.locked = true;
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//Generate results
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results = new DrawingResults(drawableFrame.ToPNG());
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}
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public override void ActCleanup() {
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base.ActCleanup();
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Destroy(drawableFrame.gameObject);
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foreach(PaletteButton button in paletteButtons) {
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Destroy(button.gameObject);
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}
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Destroy(radiusSlider.gameObject);
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Destroy(actName.gameObject);
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Destroy(actDescription.gameObject);
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Destroy(actTimer.gameObject);
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}
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}
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@ -1,101 +0,0 @@
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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[Serializable]
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public class DrawingSettings {
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public Color startingColor = Color.white;
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public List<Color> palette = new List<Color>();
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public float timeLimit = 99f;
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public string actName = "Untitled";
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public string actDescription = "This Act is missing a description.";
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}
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public class DrawingManager : MonoBehaviour
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{
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[Header("Settings")]
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public string jsonString = "";
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public DrawingSettings settings = null;
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[Header("Prefabs")]
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public GameObject drawableFramePrefab;
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public GameObject paletteButtonPrefab;
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public GameObject radiusSliderPrefab;
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public GameObject actNamePrefab;
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public GameObject actDescriptionPrefab;
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public GameObject timerPrefab;
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[Header("Objects")]
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protected Canvas canvas;
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protected PencilTool pencil;
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protected DrawableFrame drawableFrame;
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protected List<PaletteButton> paletteButtons;
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protected RadiusSlider radiusSlider;
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protected Text actName;
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protected Text actDescription;
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protected Timer timer;
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[Header("Results")]
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public byte[] png = null;
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void Start() {
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if(jsonString != "") {
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JsonUtility.FromJsonOverwrite(jsonString, settings);
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if(settings == null) {
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Debug.LogWarning("Invalid settings json string, using defaults.");
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}
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}
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else {
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Debug.Log(JsonUtility.ToJson(settings));
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}
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canvas = GameObject.FindGameObjectWithTag("Canvas").GetComponent<Canvas>();
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drawableFrame = Instantiate(drawableFramePrefab, transform).GetComponent<DrawableFrame>();
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drawableFrame.startingColor = settings.startingColor;
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pencil = drawableFrame.GetComponent<PencilTool>();
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try {
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pencil.selectedColor = settings.palette[0];
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} catch(ArgumentOutOfRangeException) {
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pencil.selectedColor = settings.startingColor;
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}
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paletteButtons = new List<PaletteButton>();
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for(int i = 0; i < settings.palette.Count; i++) {
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PaletteButton button = Instantiate(paletteButtonPrefab, canvas.transform).GetComponent<PaletteButton>();
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RectTransform btnTransform = button.GetComponent<RectTransform>();
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Image btnImage = button.GetComponent<Image>();
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button.pencil = pencil;
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btnImage.color = settings.palette[i];
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btnTransform.anchoredPosition = new Vector2(-420 + i * 110, 150);
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paletteButtons.Add(button);
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}
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radiusSlider = Instantiate(radiusSliderPrefab, canvas.transform).GetComponent<RadiusSlider>();
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radiusSlider.pencil = pencil;
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actName = Instantiate(actNamePrefab, canvas.transform).GetComponent<Text>();
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actName.text = settings.actName;
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actDescription = Instantiate(actDescriptionPrefab, canvas.transform).GetComponent<Text>();
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actDescription.text = settings.actDescription;
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timer = Instantiate(timerPrefab, canvas.transform).GetComponent<Timer>();
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timer.TimerSet(settings.timeLimit);
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timer.OnTimeOut += ActEnd;
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ActStart();
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}
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protected void ActStart() {
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timer.TimerStart();
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drawableFrame.locked = false;
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}
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protected void ActEnd(object sender, EventArgs e) {
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drawableFrame.locked = true;
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png = drawableFrame.ToPNG();
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}
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}
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@ -7,7 +7,7 @@ using UnityEngine.EventSystems;
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public class Submit : MonoBehaviour
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{
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public InputField inputField;
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public TypingManager typingManager;
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public TypingController typingController;
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protected EventSystem eventSystem;
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@ -16,7 +16,7 @@ public class Submit : MonoBehaviour
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}
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public void OnClick() {
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typingManager.SubmitText(inputField.text);
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typingController.Submit(inputField.text);
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inputField.text = "";
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eventSystem.SetSelectedGameObject(inputField.gameObject);
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}
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130
Assets/Typing/Scripts/TypingController.cs
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130
Assets/Typing/Scripts/TypingController.cs
Normal file
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.EventSystems;
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public class TypingController : ActController
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{
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public List<String> submissions;
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[Header("Prefabs")]
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public GameObject actNamePrefab;
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public GameObject actDescriptionPrefab;
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public GameObject timerPrefab;
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public GameObject submissionFieldPrefab;
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public GameObject submitPrefab;
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public GameObject submittedCountPrefab;
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[Header("Objects")]
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protected Text actName;
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protected Text actDescription;
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protected Timer actTimer;
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protected InputField submissionField;
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protected Submit submit;
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protected Text submittedCount;
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[Serializable]
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public class TypingSettings : ActSettings {
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public float timeLimit = 99f;
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public string actName = "Untitled";
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public string actDescription = "This Act is missing a description.";
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public TypingSettings(float timeLimit, string actName, string actDescription) {
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this.type = "Typing";
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this.timeLimit = timeLimit;
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this.actName = actName;
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this.actDescription = actDescription;
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}
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}
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[Serializable]
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public class TypingResults : ActResults {
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public List<string> submissions;
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public TypingResults(List<string> submissions) {
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this.submissions = submissions;
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}
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}
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protected override void Start() {
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base.Start();
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submissions = new List<string>();
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}
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public override void ActInit() {
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base.ActInit();
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//Load settings
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TypingSettings typingSettings = settings as TypingSettings;
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//Init actName Text
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actName = Instantiate(actNamePrefab, canvas.transform).GetComponent<Text>();
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actName.text = typingSettings.actName;
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//Init actDescription Text
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actDescription = Instantiate(actDescriptionPrefab, canvas.transform).GetComponent<Text>();
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actDescription.text = typingSettings.actDescription;
|
||||
|
||||
//Init actTimer
|
||||
actTimer = Instantiate(timerPrefab, canvas.transform).GetComponent<Timer>();
|
||||
actTimer.TimerSet(typingSettings.timeLimit);
|
||||
|
||||
//Init submissionInputField
|
||||
submissionField = Instantiate(submissionFieldPrefab, canvas.transform).GetComponent<InputField>();
|
||||
|
||||
//Init submit Button
|
||||
submit = Instantiate(submitPrefab, canvas.transform).GetComponent<Submit>();
|
||||
submit.typingController = this;
|
||||
submit.inputField = submissionField;
|
||||
|
||||
//Init submissionCount Text
|
||||
submittedCount = Instantiate(submittedCountPrefab, canvas.transform).GetComponent<Text>();
|
||||
submittedCount.text = "";
|
||||
}
|
||||
|
||||
public override void ActStart() {
|
||||
base.ActStart();
|
||||
|
||||
//Enable submissionField and submit Button
|
||||
submissionField.interactable = true;
|
||||
submit.GetComponent<Button>().interactable = true;
|
||||
|
||||
//Focus on submissionField
|
||||
eventSystem.SetSelectedGameObject(submissionField.gameObject);
|
||||
|
||||
//Start timer
|
||||
actTimer.OnTimeOut += new Action(ActEnd);
|
||||
actTimer.TimerStart();
|
||||
}
|
||||
|
||||
public override void ActEnd() {
|
||||
base.ActEnd();
|
||||
|
||||
//Disable submissionField and submit Button
|
||||
submissionField.interactable = false;
|
||||
submit.GetComponent<Button>().interactable = false;
|
||||
|
||||
//Create results
|
||||
results = new TypingResults(submissions);
|
||||
}
|
||||
|
||||
public override void ActCleanup() {
|
||||
base.ActCleanup();
|
||||
|
||||
Destroy(actName.gameObject);
|
||||
Destroy(actDescription.gameObject);
|
||||
Destroy(actTimer.gameObject);
|
||||
Destroy(submissionField.gameObject);
|
||||
Destroy(submit.gameObject);
|
||||
Destroy(submittedCount.gameObject);
|
||||
}
|
||||
|
||||
public void Submit(string submission) {
|
||||
if(submission != "") {
|
||||
submissions.Add(submission);
|
||||
submittedCount.text = String.Format("Submitted: {0}", submissions.Count);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,100 +0,0 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine.EventSystems;
|
||||
|
||||
[Serializable]
|
||||
public class TypingSettings {
|
||||
public float timeLimit = 99f;
|
||||
public string actName = "Untitled";
|
||||
public string actDescription = "This Act is missing a description.";
|
||||
}
|
||||
|
||||
public class TypingManager : MonoBehaviour
|
||||
{
|
||||
[Header("Settings")]
|
||||
public string jsonString = "";
|
||||
public TypingSettings settings = null;
|
||||
|
||||
[Header("Prefabs")]
|
||||
public GameObject actNamePrefab;
|
||||
public GameObject actDescriptionPrefab;
|
||||
public GameObject timerPrefab;
|
||||
public GameObject inputFieldPrefab;
|
||||
public GameObject submitPrefab;
|
||||
public GameObject submittedCountPrefab;
|
||||
|
||||
[Header("Objects")]
|
||||
protected Text actName;
|
||||
protected Text actDescription;
|
||||
protected Timer timer;
|
||||
protected Canvas canvas;
|
||||
protected InputField inputField;
|
||||
protected Submit submit;
|
||||
protected Text submittedCount;
|
||||
protected EventSystem eventSystem;
|
||||
|
||||
[Header("Results")]
|
||||
public List<string> texts;
|
||||
|
||||
protected void Start() {
|
||||
if(jsonString != "") {
|
||||
JsonUtility.FromJsonOverwrite(jsonString, settings);
|
||||
if(settings == null) {
|
||||
Debug.LogWarning("Invalid settings json string, using defaults.");
|
||||
}
|
||||
}
|
||||
else {
|
||||
Debug.Log(JsonUtility.ToJson(settings));
|
||||
}
|
||||
|
||||
texts = new List<string>();
|
||||
|
||||
canvas = GameObject.FindGameObjectWithTag("Canvas").GetComponent<Canvas>();
|
||||
eventSystem = GameObject.FindGameObjectWithTag("EventSystem").GetComponent<EventSystem>();
|
||||
|
||||
actName = Instantiate(actNamePrefab, canvas.transform).GetComponent<Text>();
|
||||
actName.text = settings.actName;
|
||||
|
||||
actDescription = Instantiate(actDescriptionPrefab, canvas.transform).GetComponent<Text>();
|
||||
actDescription.text = settings.actDescription;
|
||||
|
||||
timer = Instantiate(timerPrefab, canvas.transform).GetComponent<Timer>();
|
||||
timer.TimerSet(settings.timeLimit);
|
||||
timer.OnTimeOut += ActEnd;
|
||||
|
||||
inputField = Instantiate(inputFieldPrefab, canvas.transform).GetComponent<InputField>();
|
||||
Submit inputFieldSubmit = inputField.GetComponent<Submit>();
|
||||
inputFieldSubmit.typingManager = this;
|
||||
inputFieldSubmit.inputField = inputField;
|
||||
|
||||
submit = Instantiate(submitPrefab, canvas.transform).GetComponent<Submit>();
|
||||
submit.typingManager = this;
|
||||
submit.inputField = inputField;
|
||||
|
||||
submittedCount = Instantiate(submittedCountPrefab, canvas.transform).GetComponent<Text>();
|
||||
submittedCount.text = "";
|
||||
|
||||
ActStart();
|
||||
}
|
||||
|
||||
protected void ActStart() {
|
||||
timer.TimerStart();
|
||||
eventSystem.SetSelectedGameObject(inputField.gameObject);
|
||||
inputField.interactable = true;
|
||||
submit.GetComponent<Button>().interactable = true;
|
||||
}
|
||||
|
||||
protected void ActEnd(object sender, EventArgs e) {
|
||||
inputField.interactable = false;
|
||||
submit.GetComponent<Button>().interactable = false;
|
||||
}
|
||||
|
||||
public void SubmitText(string text) {
|
||||
if(text != "") {
|
||||
texts.Add(text);
|
||||
submittedCount.text = String.Format("Submitted: {0}", texts.Count);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -3,19 +3,27 @@
|
|||
--- !u!159 &1
|
||||
EditorSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 7
|
||||
serializedVersion: 9
|
||||
m_ExternalVersionControlSupport: Visible Meta Files
|
||||
m_SerializationMode: 2
|
||||
m_LineEndingsForNewScripts: 0
|
||||
m_DefaultBehaviorMode: 1
|
||||
m_PrefabRegularEnvironment: {fileID: 0}
|
||||
m_PrefabUIEnvironment: {fileID: 0}
|
||||
m_SpritePackerMode: 4
|
||||
m_SpritePackerPaddingPower: 1
|
||||
m_EtcTextureCompressorBehavior: 1
|
||||
m_EtcTextureFastCompressor: 1
|
||||
m_EtcTextureNormalCompressor: 2
|
||||
m_EtcTextureBestCompressor: 4
|
||||
m_ProjectGenerationIncludedExtensions: txt;xml;fnt;cd
|
||||
m_ProjectGenerationIncludedExtensions: txt;xml;fnt;cd;asmref
|
||||
m_ProjectGenerationRootNamespace:
|
||||
m_UserGeneratedProjectSuffix:
|
||||
m_CollabEditorSettings:
|
||||
inProgressEnabled: 1
|
||||
m_EnableTextureStreamingInEditMode: 1
|
||||
m_EnableTextureStreamingInPlayMode: 1
|
||||
m_AsyncShaderCompilation: 1
|
||||
m_EnterPlayModeOptionsEnabled: 0
|
||||
m_EnterPlayModeOptions: 3
|
||||
m_ShowLightmapResolutionOverlay: 1
|
||||
m_UseLegacyProbeSampleCount: 1
|
||||
|
|
Loading…
Reference in a new issue