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Steffo 2019-09-10 17:01:29 +02:00
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{
public Vector2Int resolution;
public Texture2D texture;
public Rect Bounds {
get {
return new Rect(transform.position.x - (transform.localScale.x / 2),
transform.position.y - (transform.localScale.y / 2),
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transform.localScale.y);
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PencilTool : DrawTool
{
public Color color = Color.black;
public float size = 1f;
protected Vector2Int? HoveredPixel() {
Vector2 worldPoint = Camera.main.ScreenToWorldPoint(Input.mousePosition);
if(frame.Bounds.Contains(worldPoint)) {
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using System.Collections;
using System.Collections.Generic;
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void Start()
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
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public Color[] palette;
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
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protected void Start()
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
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