mirror of
https://github.com/Steffo99/better-tee.git
synced 2024-11-24 08:14:19 +00:00
Refactor A LOT OF CODE
This commit is contained in:
parent
cfa2d87e85
commit
83a152c3d6
19 changed files with 417 additions and 221 deletions
|
@ -1,16 +1,18 @@
|
||||||
using System.Collections;
|
using System;
|
||||||
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
|
|
||||||
public class GameController : MonoBehaviour
|
public class GameController : MonoBehaviour
|
||||||
{
|
{
|
||||||
void Start()
|
public void NextAct() {
|
||||||
{
|
//Get act data
|
||||||
|
string jsonData = "";
|
||||||
|
ActController.ActSettings unknownSettings = JsonUtility.FromJson<ActController.ActSettings>(jsonData);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Update()
|
public void SendActResults() {
|
||||||
{
|
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -377,6 +377,7 @@ GameObject:
|
||||||
serializedVersion: 6
|
serializedVersion: 6
|
||||||
m_Component:
|
m_Component:
|
||||||
- component: {fileID: 1832035425}
|
- component: {fileID: 1832035425}
|
||||||
|
- component: {fileID: 1832035426}
|
||||||
m_Layer: 0
|
m_Layer: 0
|
||||||
m_Name: Game Controller
|
m_Name: Game Controller
|
||||||
m_TagString: GameController
|
m_TagString: GameController
|
||||||
|
@ -398,3 +399,15 @@ Transform:
|
||||||
m_Father: {fileID: 0}
|
m_Father: {fileID: 0}
|
||||||
m_RootOrder: 1
|
m_RootOrder: 1
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
--- !u!114 &1832035426
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 1832035424}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: 30f1ce6b92701f848ad6e0c94ec374c2, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
|
102
Assets/Common/Scripts/ActController.cs
Normal file
102
Assets/Common/Scripts/ActController.cs
Normal file
|
@ -0,0 +1,102 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using UnityEngine.EventSystems;
|
||||||
|
|
||||||
|
|
||||||
|
public abstract class ActController : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Header("Settings")]
|
||||||
|
public ActSettings settings = null;
|
||||||
|
protected ActPhase phase = ActPhase.NONE;
|
||||||
|
|
||||||
|
[Header("Results")]
|
||||||
|
public ActResults results = null;
|
||||||
|
|
||||||
|
[Header("Objects")]
|
||||||
|
public Canvas canvas = null;
|
||||||
|
public EventSystem eventSystem = null;
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
|
public class ActSettings {
|
||||||
|
public string type;
|
||||||
|
}
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
|
public class ActResults {
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
public class InvalidPhaseException : Exception {
|
||||||
|
public readonly ActPhase currentPhase;
|
||||||
|
|
||||||
|
public InvalidPhaseException(ActPhase currentPhase) {
|
||||||
|
this.currentPhase = currentPhase;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
public class MissingSettingsException : Exception {};
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
|
public enum ActPhase {
|
||||||
|
NONE,
|
||||||
|
INIT,
|
||||||
|
START,
|
||||||
|
END,
|
||||||
|
CLEANUP
|
||||||
|
}
|
||||||
|
|
||||||
|
public ActPhase Phase { get; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Call this to initialize the Act (GameObjects, ActSettings, etc). All interactable components should be disabled in this phase.
|
||||||
|
/// </summary>
|
||||||
|
public virtual void ActInit() {
|
||||||
|
phase = ActPhase.INIT;
|
||||||
|
|
||||||
|
if(settings == null) {
|
||||||
|
throw new MissingSettingsException();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Call this to enable all interactable components in the Act. It should be called when the player is ready to play.
|
||||||
|
/// </summary>
|
||||||
|
public virtual void ActStart() {
|
||||||
|
if(Phase != ActPhase.INIT) throw new InvalidPhaseException(phase);
|
||||||
|
phase = ActPhase.START;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Call this to disable once again all interactable components in the Act. It should be called when the Act is finished (time ran out, player reached submission limit, etc).
|
||||||
|
/// </summary>
|
||||||
|
public virtual void ActEnd() {
|
||||||
|
if(Phase != ActPhase.START) throw new InvalidPhaseException(phase);
|
||||||
|
phase = ActPhase.END;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Call this to cleanup all GameObjects created during the Init phase.
|
||||||
|
/// </summary>
|
||||||
|
public virtual void ActCleanup() {
|
||||||
|
if(Phase != ActPhase.END) {
|
||||||
|
Debug.LogWarningFormat("ActCleanup() was called during {0}", Phase);
|
||||||
|
}
|
||||||
|
phase = ActPhase.CLEANUP;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected virtual void Start() {
|
||||||
|
canvas = GameObject.FindGameObjectWithTag("Canvas")?.GetComponent<Canvas>();
|
||||||
|
eventSystem = GameObject.FindGameObjectWithTag("EventSystem")?.GetComponent<EventSystem>();
|
||||||
|
ActInit();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected virtual void Update() {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
protected virtual void OnDestroy() {
|
||||||
|
ActCleanup();
|
||||||
|
}
|
||||||
|
}
|
|
@ -1,5 +1,5 @@
|
||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 12f494a09d5848e4c8843d84f864396e
|
guid: 1b7c9976c1c705342bf5b92905a0533e
|
||||||
MonoImporter:
|
MonoImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
|
@ -20,7 +20,7 @@ public class Timer : MonoBehaviour
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
if(isTriggered) {
|
if(isTriggered) {
|
||||||
_OnTimeOut(this, EventArgs.Empty);
|
OnTimeOut();
|
||||||
time = 0f;
|
time = 0f;
|
||||||
isTriggered = false;
|
isTriggered = false;
|
||||||
isRunning = false;
|
isRunning = false;
|
||||||
|
@ -49,10 +49,5 @@ public class Timer : MonoBehaviour
|
||||||
isRunning = false;
|
isRunning = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public event EventHandler OnTimeOut;
|
public event Action OnTimeOut;
|
||||||
protected virtual void _OnTimeOut(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
EventHandler handler = OnTimeOut;
|
|
||||||
handler?.Invoke(this, e);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,4 +1,3 @@
|
||||||
|
|
||||||
public class Utils {
|
public class Utils {
|
||||||
public static void Swap<T>(ref T lhs, ref T rhs) {
|
public static void Swap<T>(ref T lhs, ref T rhs) {
|
||||||
T temp; temp = lhs; lhs = rhs; rhs = temp;
|
T temp; temp = lhs; lhs = rhs; rhs = temp;
|
11
Assets/Common/Scripts/Utils.cs.meta
Normal file
11
Assets/Common/Scripts/Utils.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 95accdc9599bce34c88bcca6de523e5f
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
137
Assets/Drawing/Scripts/DrawingController.cs
Normal file
137
Assets/Drawing/Scripts/DrawingController.cs
Normal file
|
@ -0,0 +1,137 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
|
||||||
|
public class DrawingController : ActController
|
||||||
|
{
|
||||||
|
[Header("Prefabs")]
|
||||||
|
public GameObject drawableFramePrefab;
|
||||||
|
public GameObject paletteButtonPrefab;
|
||||||
|
public GameObject radiusSliderPrefab;
|
||||||
|
public GameObject actNamePrefab;
|
||||||
|
public GameObject actDescriptionPrefab;
|
||||||
|
public GameObject actTimerPrefab;
|
||||||
|
|
||||||
|
[Header("Objects")]
|
||||||
|
protected PencilTool pencil;
|
||||||
|
protected DrawableFrame drawableFrame;
|
||||||
|
protected List<PaletteButton> paletteButtons;
|
||||||
|
protected RadiusSlider radiusSlider;
|
||||||
|
protected Text actName;
|
||||||
|
protected Text actDescription;
|
||||||
|
protected Timer actTimer;
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
|
public class DrawingSettings : ActSettings {
|
||||||
|
public Color startingColor = Color.white;
|
||||||
|
public List<Color> palette = new List<Color>();
|
||||||
|
public float timeLimit = 99f;
|
||||||
|
public string actName = "Untitled";
|
||||||
|
public string actDescription = "This Act is missing a description.";
|
||||||
|
|
||||||
|
public DrawingSettings(Color startingColor, List<Color> palette, float timeLimit, string actName, string actDescription) {
|
||||||
|
this.type = "Drawing";
|
||||||
|
this.startingColor = startingColor;
|
||||||
|
this.palette = palette;
|
||||||
|
this.timeLimit = timeLimit;
|
||||||
|
this.actName = actName;
|
||||||
|
this.actDescription = actDescription;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
|
public class DrawingResults : ActResults {
|
||||||
|
public readonly byte[] pngBytes;
|
||||||
|
|
||||||
|
public DrawingResults(byte[] pngBytes) {
|
||||||
|
this.pngBytes = pngBytes;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void Start() {
|
||||||
|
base.Start();
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void ActInit() {
|
||||||
|
base.ActInit();
|
||||||
|
|
||||||
|
//Load settings
|
||||||
|
DrawingSettings drawingSettings = settings as DrawingSettings;
|
||||||
|
|
||||||
|
//Create drawable frame
|
||||||
|
drawableFrame = Instantiate(drawableFramePrefab, transform).GetComponent<DrawableFrame>();
|
||||||
|
drawableFrame.startingColor = drawingSettings.startingColor;
|
||||||
|
|
||||||
|
//Init PencilTool
|
||||||
|
pencil = drawableFrame.GetComponent<PencilTool>();
|
||||||
|
try {
|
||||||
|
pencil.selectedColor = drawingSettings.palette[0];
|
||||||
|
} catch(ArgumentOutOfRangeException) {
|
||||||
|
pencil.selectedColor = drawingSettings.startingColor;
|
||||||
|
}
|
||||||
|
|
||||||
|
//Init PaletteButtons
|
||||||
|
paletteButtons = new List<PaletteButton>();
|
||||||
|
for(int i = 0; i < drawingSettings.palette.Count; i++) {
|
||||||
|
PaletteButton button = Instantiate(paletteButtonPrefab, canvas.transform).GetComponent<PaletteButton>();
|
||||||
|
RectTransform btnTransform = button.GetComponent<RectTransform>();
|
||||||
|
Image btnImage = button.GetComponent<Image>();
|
||||||
|
button.pencil = pencil;
|
||||||
|
btnImage.color = drawingSettings.palette[i];
|
||||||
|
btnTransform.anchoredPosition = new Vector2(-420 + i * 110, 150);
|
||||||
|
paletteButtons.Add(button);
|
||||||
|
}
|
||||||
|
|
||||||
|
//Init RadiusSlider
|
||||||
|
radiusSlider = Instantiate(radiusSliderPrefab, canvas.transform).GetComponent<RadiusSlider>();
|
||||||
|
radiusSlider.pencil = pencil;
|
||||||
|
|
||||||
|
//Init actName Text
|
||||||
|
actName = Instantiate(actNamePrefab, canvas.transform).GetComponent<Text>();
|
||||||
|
actName.text = drawingSettings.actName;
|
||||||
|
|
||||||
|
//Init actDescription Text
|
||||||
|
actDescription = Instantiate(actDescriptionPrefab, canvas.transform).GetComponent<Text>();
|
||||||
|
actDescription.text = drawingSettings.actDescription;
|
||||||
|
|
||||||
|
//Init actTimer
|
||||||
|
actTimer = Instantiate(actTimerPrefab, canvas.transform).GetComponent<Timer>();
|
||||||
|
actTimer.TimerSet(drawingSettings.timeLimit);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void ActStart() {
|
||||||
|
base.ActStart();
|
||||||
|
|
||||||
|
//Unlock frame
|
||||||
|
drawableFrame.locked = false;
|
||||||
|
|
||||||
|
//Start timer
|
||||||
|
actTimer.OnTimeOut += new Action(ActEnd);
|
||||||
|
actTimer.TimerStart();
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void ActEnd() {
|
||||||
|
base.ActEnd();
|
||||||
|
|
||||||
|
//Lock frame
|
||||||
|
drawableFrame.locked = true;
|
||||||
|
|
||||||
|
//Generate results
|
||||||
|
results = new DrawingResults(drawableFrame.ToPNG());
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void ActCleanup() {
|
||||||
|
base.ActCleanup();
|
||||||
|
|
||||||
|
Destroy(drawableFrame.gameObject);
|
||||||
|
foreach(PaletteButton button in paletteButtons) {
|
||||||
|
Destroy(button.gameObject);
|
||||||
|
}
|
||||||
|
Destroy(radiusSlider.gameObject);
|
||||||
|
Destroy(actName.gameObject);
|
||||||
|
Destroy(actDescription.gameObject);
|
||||||
|
Destroy(actTimer.gameObject);
|
||||||
|
}
|
||||||
|
}
|
|
@ -1,101 +0,0 @@
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.UI;
|
|
||||||
|
|
||||||
[Serializable]
|
|
||||||
public class DrawingSettings {
|
|
||||||
public Color startingColor = Color.white;
|
|
||||||
public List<Color> palette = new List<Color>();
|
|
||||||
public float timeLimit = 99f;
|
|
||||||
public string actName = "Untitled";
|
|
||||||
public string actDescription = "This Act is missing a description.";
|
|
||||||
}
|
|
||||||
|
|
||||||
public class DrawingManager : MonoBehaviour
|
|
||||||
{
|
|
||||||
[Header("Settings")]
|
|
||||||
public string jsonString = "";
|
|
||||||
public DrawingSettings settings = null;
|
|
||||||
|
|
||||||
[Header("Prefabs")]
|
|
||||||
public GameObject drawableFramePrefab;
|
|
||||||
public GameObject paletteButtonPrefab;
|
|
||||||
public GameObject radiusSliderPrefab;
|
|
||||||
public GameObject actNamePrefab;
|
|
||||||
public GameObject actDescriptionPrefab;
|
|
||||||
public GameObject timerPrefab;
|
|
||||||
|
|
||||||
[Header("Objects")]
|
|
||||||
protected Canvas canvas;
|
|
||||||
protected PencilTool pencil;
|
|
||||||
protected DrawableFrame drawableFrame;
|
|
||||||
protected List<PaletteButton> paletteButtons;
|
|
||||||
protected RadiusSlider radiusSlider;
|
|
||||||
protected Text actName;
|
|
||||||
protected Text actDescription;
|
|
||||||
protected Timer timer;
|
|
||||||
|
|
||||||
[Header("Results")]
|
|
||||||
public byte[] png = null;
|
|
||||||
|
|
||||||
void Start() {
|
|
||||||
if(jsonString != "") {
|
|
||||||
JsonUtility.FromJsonOverwrite(jsonString, settings);
|
|
||||||
if(settings == null) {
|
|
||||||
Debug.LogWarning("Invalid settings json string, using defaults.");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
Debug.Log(JsonUtility.ToJson(settings));
|
|
||||||
}
|
|
||||||
|
|
||||||
canvas = GameObject.FindGameObjectWithTag("Canvas").GetComponent<Canvas>();
|
|
||||||
|
|
||||||
drawableFrame = Instantiate(drawableFramePrefab, transform).GetComponent<DrawableFrame>();
|
|
||||||
drawableFrame.startingColor = settings.startingColor;
|
|
||||||
|
|
||||||
pencil = drawableFrame.GetComponent<PencilTool>();
|
|
||||||
try {
|
|
||||||
pencil.selectedColor = settings.palette[0];
|
|
||||||
} catch(ArgumentOutOfRangeException) {
|
|
||||||
pencil.selectedColor = settings.startingColor;
|
|
||||||
}
|
|
||||||
|
|
||||||
paletteButtons = new List<PaletteButton>();
|
|
||||||
for(int i = 0; i < settings.palette.Count; i++) {
|
|
||||||
PaletteButton button = Instantiate(paletteButtonPrefab, canvas.transform).GetComponent<PaletteButton>();
|
|
||||||
RectTransform btnTransform = button.GetComponent<RectTransform>();
|
|
||||||
Image btnImage = button.GetComponent<Image>();
|
|
||||||
button.pencil = pencil;
|
|
||||||
btnImage.color = settings.palette[i];
|
|
||||||
btnTransform.anchoredPosition = new Vector2(-420 + i * 110, 150);
|
|
||||||
paletteButtons.Add(button);
|
|
||||||
}
|
|
||||||
|
|
||||||
radiusSlider = Instantiate(radiusSliderPrefab, canvas.transform).GetComponent<RadiusSlider>();
|
|
||||||
radiusSlider.pencil = pencil;
|
|
||||||
|
|
||||||
actName = Instantiate(actNamePrefab, canvas.transform).GetComponent<Text>();
|
|
||||||
actName.text = settings.actName;
|
|
||||||
|
|
||||||
actDescription = Instantiate(actDescriptionPrefab, canvas.transform).GetComponent<Text>();
|
|
||||||
actDescription.text = settings.actDescription;
|
|
||||||
|
|
||||||
timer = Instantiate(timerPrefab, canvas.transform).GetComponent<Timer>();
|
|
||||||
timer.TimerSet(settings.timeLimit);
|
|
||||||
timer.OnTimeOut += ActEnd;
|
|
||||||
|
|
||||||
ActStart();
|
|
||||||
}
|
|
||||||
|
|
||||||
protected void ActStart() {
|
|
||||||
timer.TimerStart();
|
|
||||||
drawableFrame.locked = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
protected void ActEnd(object sender, EventArgs e) {
|
|
||||||
drawableFrame.locked = true;
|
|
||||||
png = drawableFrame.ToPNG();
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -7,7 +7,7 @@ using UnityEngine.EventSystems;
|
||||||
public class Submit : MonoBehaviour
|
public class Submit : MonoBehaviour
|
||||||
{
|
{
|
||||||
public InputField inputField;
|
public InputField inputField;
|
||||||
public TypingManager typingManager;
|
public TypingController typingController;
|
||||||
|
|
||||||
protected EventSystem eventSystem;
|
protected EventSystem eventSystem;
|
||||||
|
|
||||||
|
@ -16,7 +16,7 @@ public class Submit : MonoBehaviour
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnClick() {
|
public void OnClick() {
|
||||||
typingManager.SubmitText(inputField.text);
|
typingController.Submit(inputField.text);
|
||||||
inputField.text = "";
|
inputField.text = "";
|
||||||
eventSystem.SetSelectedGameObject(inputField.gameObject);
|
eventSystem.SetSelectedGameObject(inputField.gameObject);
|
||||||
}
|
}
|
||||||
|
|
130
Assets/Typing/Scripts/TypingController.cs
Normal file
130
Assets/Typing/Scripts/TypingController.cs
Normal file
|
@ -0,0 +1,130 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using UnityEngine.EventSystems;
|
||||||
|
|
||||||
|
|
||||||
|
public class TypingController : ActController
|
||||||
|
{
|
||||||
|
public List<String> submissions;
|
||||||
|
|
||||||
|
[Header("Prefabs")]
|
||||||
|
public GameObject actNamePrefab;
|
||||||
|
public GameObject actDescriptionPrefab;
|
||||||
|
public GameObject timerPrefab;
|
||||||
|
public GameObject submissionFieldPrefab;
|
||||||
|
public GameObject submitPrefab;
|
||||||
|
public GameObject submittedCountPrefab;
|
||||||
|
|
||||||
|
[Header("Objects")]
|
||||||
|
protected Text actName;
|
||||||
|
protected Text actDescription;
|
||||||
|
protected Timer actTimer;
|
||||||
|
protected InputField submissionField;
|
||||||
|
protected Submit submit;
|
||||||
|
protected Text submittedCount;
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
|
public class TypingSettings : ActSettings {
|
||||||
|
public float timeLimit = 99f;
|
||||||
|
public string actName = "Untitled";
|
||||||
|
public string actDescription = "This Act is missing a description.";
|
||||||
|
|
||||||
|
public TypingSettings(float timeLimit, string actName, string actDescription) {
|
||||||
|
this.type = "Typing";
|
||||||
|
this.timeLimit = timeLimit;
|
||||||
|
this.actName = actName;
|
||||||
|
this.actDescription = actDescription;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
|
public class TypingResults : ActResults {
|
||||||
|
public List<string> submissions;
|
||||||
|
|
||||||
|
public TypingResults(List<string> submissions) {
|
||||||
|
this.submissions = submissions;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void Start() {
|
||||||
|
base.Start();
|
||||||
|
submissions = new List<string>();
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void ActInit() {
|
||||||
|
base.ActInit();
|
||||||
|
|
||||||
|
//Load settings
|
||||||
|
TypingSettings typingSettings = settings as TypingSettings;
|
||||||
|
|
||||||
|
//Init actName Text
|
||||||
|
actName = Instantiate(actNamePrefab, canvas.transform).GetComponent<Text>();
|
||||||
|
actName.text = typingSettings.actName;
|
||||||
|
|
||||||
|
//Init actDescription Text
|
||||||
|
actDescription = Instantiate(actDescriptionPrefab, canvas.transform).GetComponent<Text>();
|
||||||
|
actDescription.text = typingSettings.actDescription;
|
||||||
|
|
||||||
|
//Init actTimer
|
||||||
|
actTimer = Instantiate(timerPrefab, canvas.transform).GetComponent<Timer>();
|
||||||
|
actTimer.TimerSet(typingSettings.timeLimit);
|
||||||
|
|
||||||
|
//Init submissionInputField
|
||||||
|
submissionField = Instantiate(submissionFieldPrefab, canvas.transform).GetComponent<InputField>();
|
||||||
|
|
||||||
|
//Init submit Button
|
||||||
|
submit = Instantiate(submitPrefab, canvas.transform).GetComponent<Submit>();
|
||||||
|
submit.typingController = this;
|
||||||
|
submit.inputField = submissionField;
|
||||||
|
|
||||||
|
//Init submissionCount Text
|
||||||
|
submittedCount = Instantiate(submittedCountPrefab, canvas.transform).GetComponent<Text>();
|
||||||
|
submittedCount.text = "";
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void ActStart() {
|
||||||
|
base.ActStart();
|
||||||
|
|
||||||
|
//Enable submissionField and submit Button
|
||||||
|
submissionField.interactable = true;
|
||||||
|
submit.GetComponent<Button>().interactable = true;
|
||||||
|
|
||||||
|
//Focus on submissionField
|
||||||
|
eventSystem.SetSelectedGameObject(submissionField.gameObject);
|
||||||
|
|
||||||
|
//Start timer
|
||||||
|
actTimer.OnTimeOut += new Action(ActEnd);
|
||||||
|
actTimer.TimerStart();
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void ActEnd() {
|
||||||
|
base.ActEnd();
|
||||||
|
|
||||||
|
//Disable submissionField and submit Button
|
||||||
|
submissionField.interactable = false;
|
||||||
|
submit.GetComponent<Button>().interactable = false;
|
||||||
|
|
||||||
|
//Create results
|
||||||
|
results = new TypingResults(submissions);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void ActCleanup() {
|
||||||
|
base.ActCleanup();
|
||||||
|
|
||||||
|
Destroy(actName.gameObject);
|
||||||
|
Destroy(actDescription.gameObject);
|
||||||
|
Destroy(actTimer.gameObject);
|
||||||
|
Destroy(submissionField.gameObject);
|
||||||
|
Destroy(submit.gameObject);
|
||||||
|
Destroy(submittedCount.gameObject);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Submit(string submission) {
|
||||||
|
if(submission != "") {
|
||||||
|
submissions.Add(submission);
|
||||||
|
submittedCount.text = String.Format("Submitted: {0}", submissions.Count);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -1,100 +0,0 @@
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.UI;
|
|
||||||
using UnityEngine.EventSystems;
|
|
||||||
|
|
||||||
[Serializable]
|
|
||||||
public class TypingSettings {
|
|
||||||
public float timeLimit = 99f;
|
|
||||||
public string actName = "Untitled";
|
|
||||||
public string actDescription = "This Act is missing a description.";
|
|
||||||
}
|
|
||||||
|
|
||||||
public class TypingManager : MonoBehaviour
|
|
||||||
{
|
|
||||||
[Header("Settings")]
|
|
||||||
public string jsonString = "";
|
|
||||||
public TypingSettings settings = null;
|
|
||||||
|
|
||||||
[Header("Prefabs")]
|
|
||||||
public GameObject actNamePrefab;
|
|
||||||
public GameObject actDescriptionPrefab;
|
|
||||||
public GameObject timerPrefab;
|
|
||||||
public GameObject inputFieldPrefab;
|
|
||||||
public GameObject submitPrefab;
|
|
||||||
public GameObject submittedCountPrefab;
|
|
||||||
|
|
||||||
[Header("Objects")]
|
|
||||||
protected Text actName;
|
|
||||||
protected Text actDescription;
|
|
||||||
protected Timer timer;
|
|
||||||
protected Canvas canvas;
|
|
||||||
protected InputField inputField;
|
|
||||||
protected Submit submit;
|
|
||||||
protected Text submittedCount;
|
|
||||||
protected EventSystem eventSystem;
|
|
||||||
|
|
||||||
[Header("Results")]
|
|
||||||
public List<string> texts;
|
|
||||||
|
|
||||||
protected void Start() {
|
|
||||||
if(jsonString != "") {
|
|
||||||
JsonUtility.FromJsonOverwrite(jsonString, settings);
|
|
||||||
if(settings == null) {
|
|
||||||
Debug.LogWarning("Invalid settings json string, using defaults.");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
Debug.Log(JsonUtility.ToJson(settings));
|
|
||||||
}
|
|
||||||
|
|
||||||
texts = new List<string>();
|
|
||||||
|
|
||||||
canvas = GameObject.FindGameObjectWithTag("Canvas").GetComponent<Canvas>();
|
|
||||||
eventSystem = GameObject.FindGameObjectWithTag("EventSystem").GetComponent<EventSystem>();
|
|
||||||
|
|
||||||
actName = Instantiate(actNamePrefab, canvas.transform).GetComponent<Text>();
|
|
||||||
actName.text = settings.actName;
|
|
||||||
|
|
||||||
actDescription = Instantiate(actDescriptionPrefab, canvas.transform).GetComponent<Text>();
|
|
||||||
actDescription.text = settings.actDescription;
|
|
||||||
|
|
||||||
timer = Instantiate(timerPrefab, canvas.transform).GetComponent<Timer>();
|
|
||||||
timer.TimerSet(settings.timeLimit);
|
|
||||||
timer.OnTimeOut += ActEnd;
|
|
||||||
|
|
||||||
inputField = Instantiate(inputFieldPrefab, canvas.transform).GetComponent<InputField>();
|
|
||||||
Submit inputFieldSubmit = inputField.GetComponent<Submit>();
|
|
||||||
inputFieldSubmit.typingManager = this;
|
|
||||||
inputFieldSubmit.inputField = inputField;
|
|
||||||
|
|
||||||
submit = Instantiate(submitPrefab, canvas.transform).GetComponent<Submit>();
|
|
||||||
submit.typingManager = this;
|
|
||||||
submit.inputField = inputField;
|
|
||||||
|
|
||||||
submittedCount = Instantiate(submittedCountPrefab, canvas.transform).GetComponent<Text>();
|
|
||||||
submittedCount.text = "";
|
|
||||||
|
|
||||||
ActStart();
|
|
||||||
}
|
|
||||||
|
|
||||||
protected void ActStart() {
|
|
||||||
timer.TimerStart();
|
|
||||||
eventSystem.SetSelectedGameObject(inputField.gameObject);
|
|
||||||
inputField.interactable = true;
|
|
||||||
submit.GetComponent<Button>().interactable = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
protected void ActEnd(object sender, EventArgs e) {
|
|
||||||
inputField.interactable = false;
|
|
||||||
submit.GetComponent<Button>().interactable = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void SubmitText(string text) {
|
|
||||||
if(text != "") {
|
|
||||||
texts.Add(text);
|
|
||||||
submittedCount.text = String.Format("Submitted: {0}", texts.Count);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -3,19 +3,27 @@
|
||||||
--- !u!159 &1
|
--- !u!159 &1
|
||||||
EditorSettings:
|
EditorSettings:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
serializedVersion: 7
|
serializedVersion: 9
|
||||||
m_ExternalVersionControlSupport: Visible Meta Files
|
m_ExternalVersionControlSupport: Visible Meta Files
|
||||||
m_SerializationMode: 2
|
m_SerializationMode: 2
|
||||||
m_LineEndingsForNewScripts: 0
|
m_LineEndingsForNewScripts: 0
|
||||||
m_DefaultBehaviorMode: 1
|
m_DefaultBehaviorMode: 1
|
||||||
|
m_PrefabRegularEnvironment: {fileID: 0}
|
||||||
|
m_PrefabUIEnvironment: {fileID: 0}
|
||||||
m_SpritePackerMode: 4
|
m_SpritePackerMode: 4
|
||||||
m_SpritePackerPaddingPower: 1
|
m_SpritePackerPaddingPower: 1
|
||||||
m_EtcTextureCompressorBehavior: 1
|
m_EtcTextureCompressorBehavior: 1
|
||||||
m_EtcTextureFastCompressor: 1
|
m_EtcTextureFastCompressor: 1
|
||||||
m_EtcTextureNormalCompressor: 2
|
m_EtcTextureNormalCompressor: 2
|
||||||
m_EtcTextureBestCompressor: 4
|
m_EtcTextureBestCompressor: 4
|
||||||
m_ProjectGenerationIncludedExtensions: txt;xml;fnt;cd
|
m_ProjectGenerationIncludedExtensions: txt;xml;fnt;cd;asmref
|
||||||
m_ProjectGenerationRootNamespace:
|
m_ProjectGenerationRootNamespace:
|
||||||
m_UserGeneratedProjectSuffix:
|
|
||||||
m_CollabEditorSettings:
|
m_CollabEditorSettings:
|
||||||
inProgressEnabled: 1
|
inProgressEnabled: 1
|
||||||
|
m_EnableTextureStreamingInEditMode: 1
|
||||||
|
m_EnableTextureStreamingInPlayMode: 1
|
||||||
|
m_AsyncShaderCompilation: 1
|
||||||
|
m_EnterPlayModeOptionsEnabled: 0
|
||||||
|
m_EnterPlayModeOptions: 3
|
||||||
|
m_ShowLightmapResolutionOverlay: 1
|
||||||
|
m_UseLegacyProbeSampleCount: 1
|
||||||
|
|
Loading…
Reference in a new issue