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octogem/Assets/Scripts/Components/Position/TilePosition.cs

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using UnityEngine;
public class TilePosition : GenericPosition
{
public override MapPosition Position
{
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get { return position; }
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set
{
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position = value;
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if (Debug.isDebugBuild)
{
//Check if the tile is in the expected position
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Vector3 expectedPosition = new Vector3(position.x, position.y);
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if (transform.position != expectedPosition)
{
Debug.LogWarningFormat("{0}'s TilePosition is mismatched with its transform position.", gameObject.name);
}
}
}
}
}