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https://github.com/Steffo99/stack.git
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Aggiunta la matita e modificato il mouse.
This commit is contained in:
parent
763e6c68ec
commit
5d5d7b9551
7 changed files with 108 additions and 25 deletions
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@ -30,6 +30,7 @@
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<sprite>sprites\bigball</sprite>
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<sprite>sprites\bigball</sprite>
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<sprite>sprites\pallinacarta</sprite>
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<sprite>sprites\pallinacarta</sprite>
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<sprite>sprites\libro_mate</sprite>
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<sprite>sprites\libro_mate</sprite>
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<sprite>sprites\matitasp</sprite>
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<sprite>sprites\temper</sprite>
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<sprite>sprites\temper</sprite>
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<sprite>sprites\rtri</sprite>
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<sprite>sprites\rtri</sprite>
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<sprite>sprites\explosion</sprite>
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<sprite>sprites\explosion</sprite>
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@ -52,6 +53,7 @@
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<script>scripts\loadX.gml</script>
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<script>scripts\loadX.gml</script>
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<script>scripts\togglefullscreen.gml</script>
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<script>scripts\togglefullscreen.gml</script>
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<script>scripts\selnames_init.gml</script>
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<script>scripts\selnames_init.gml</script>
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<script>scripts\scrcursor.gml</script>
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</scripts>
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</scripts>
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<fonts name="fonts">
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<fonts name="fonts">
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<font>fonts\points</font>
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<font>fonts\points</font>
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@ -95,6 +97,7 @@
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<object>objects\pallinacartas</object>
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<object>objects\pallinacartas</object>
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<object>objects\moneta</object>
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<object>objects\moneta</object>
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<object>objects\libro</object>
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<object>objects\libro</object>
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<object>objects\matita</object>
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<object>objects\temperino</object>
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<object>objects\temperino</object>
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<object>objects\gommag</object>
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<object>objects\gommag</object>
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</objects>
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</objects>
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29
objects/matita.object.gmx
Normal file
29
objects/matita.object.gmx
Normal file
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@ -0,0 +1,29 @@
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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
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<object>
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<spriteName>matitasp</spriteName>
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<solid>-1</solid>
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<visible>-1</visible>
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<depth>0</depth>
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<persistent>0</persistent>
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<parentName>stackdrop</parentName>
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<maskName><undefined></maskName>
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<events/>
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<PhysicsObject>-1</PhysicsObject>
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<PhysicsObjectSensor>0</PhysicsObjectSensor>
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<PhysicsObjectShape>2</PhysicsObjectShape>
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<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
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<PhysicsObjectRestitution>0</PhysicsObjectRestitution>
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<PhysicsObjectGroup>1</PhysicsObjectGroup>
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<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
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<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
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<PhysicsObjectFriction>3</PhysicsObjectFriction>
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<PhysicsObjectAwake>-1</PhysicsObjectAwake>
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<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
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<PhysicsShapePoints>
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<point>0,8</point>
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<point>4,0</point>
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<point>10,8</point>
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<point>10,40</point>
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<point>0,40</point>
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</PhysicsShapePoints>
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</object>
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@ -9,30 +9,6 @@
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<maskName><undefined></maskName>
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<maskName><undefined></maskName>
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<events>
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<events>
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<event eventtype="0" enumb="0">
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<event eventtype="0" enumb="0">
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<action>
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<libid>1</libid>
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<id>801</id>
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<kind>0</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>0</useapplyto>
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<exetype>1</exetype>
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<functionname>action_set_cursor</functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>5</kind>
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<sprite>cblock</sprite>
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</argument>
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<argument>
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<kind>4</kind>
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<string>0</string>
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</argument>
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</arguments>
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</action>
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<action>
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<action>
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<libid>1</libid>
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<libid>1</libid>
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<id>611</id>
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<id>611</id>
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@ -583,6 +559,46 @@ instance_create(mouse_x,mouse_y,stack_names[selected]);
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</argument>
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</argument>
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</arguments>
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</arguments>
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</action>
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</action>
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<action>
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<libid>1</libid>
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<id>601</id>
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<kind>0</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>1</exetype>
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<functionname>action_execute_script</functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>9</kind>
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<script>scrcursor</script>
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</argument>
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<argument>
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<kind>0</kind>
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<string>0</string>
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</argument>
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<argument>
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<kind>0</kind>
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<string>0</string>
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</argument>
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<argument>
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<kind>0</kind>
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<string>0</string>
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</argument>
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<argument>
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<kind>0</kind>
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<string>0</string>
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</argument>
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<argument>
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<kind>0</kind>
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<string>0</string>
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</argument>
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</arguments>
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</action>
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</event>
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</event>
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<event eventtype="9" enumb="123">
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<event eventtype="9" enumb="123">
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<action>
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<action>
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1
scripts/scrcursor.gml
Normal file
1
scripts/scrcursor.gml
Normal file
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@ -0,0 +1 @@
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draw_sprite_ext(spr_names[selected], -1, mouse_x, mouse_y, 1, 1, 0, c_white, 0.5);
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//Inizia selezionando la squadra.
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//Inizia selezionando la squadra.
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selected = 0;
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selected = 0;
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//Questo è un'array con tutti i nomi degli oggetti da fare spawnare.
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//Questo è un array con tutti i nomi degli oggetti da fare spawnare.
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stack_names[0] = squadraL;
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stack_names[0] = squadraL;
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stack_names[1] = gomma;
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stack_names[1] = gomma;
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stack_names[2] = pallinacartas;
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stack_names[2] = pallinacartas;
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@ -8,3 +8,13 @@ stack_names[3] = moneta;
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stack_names[4] = libro;
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stack_names[4] = libro;
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stack_names[5] = temperino;
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stack_names[5] = temperino;
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stack_names[6] = gommag;
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stack_names[6] = gommag;
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stack_names[7] = matita;
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//Questo è un array con tutti i nomi degli sprite da disegnare con il mouse.
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spr_names[0] = rtri;
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spr_names[1] = lball;
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spr_names[2] = pallinacarta;
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spr_names[3] = coin;
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spr_names[4] = libro_mate;
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spr_names[5] = temper;
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spr_names[6] = bigball;
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spr_names[7] = matitasp;
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BIN
sprites/images/matitasp_0.png
Normal file
BIN
sprites/images/matitasp_0.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 142 B |
24
sprites/matitasp.sprite.gmx
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24
sprites/matitasp.sprite.gmx
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@ -0,0 +1,24 @@
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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
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<sprite>
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<xorig>5</xorig>
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<yorigin>20</yorigin>
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<colkind>1</colkind>
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<coltolerance>0</coltolerance>
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<sepmasks>0</sepmasks>
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<bboxmode>0</bboxmode>
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<bbox_left>0</bbox_left>
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<bbox_right>9</bbox_right>
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<bbox_top>0</bbox_top>
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<bbox_bottom>39</bbox_bottom>
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<HTile>0</HTile>
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<VTile>0</VTile>
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<TextureGroups>
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<TextureGroup0>0</TextureGroup0>
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</TextureGroups>
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<For3D>0</For3D>
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<width>10</width>
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<height>40</height>
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<frames>
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<frame index="0">images\matitasp_0.png</frame>
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</frames>
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</sprite>
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