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Aggiunta la matita e modificato il mouse.

This commit is contained in:
Steffo 2013-06-30 15:47:07 +03:00
parent 763e6c68ec
commit 5d5d7b9551
7 changed files with 108 additions and 25 deletions

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@ -30,6 +30,7 @@
<sprite>sprites\bigball</sprite>
<sprite>sprites\pallinacarta</sprite>
<sprite>sprites\libro_mate</sprite>
<sprite>sprites\matitasp</sprite>
<sprite>sprites\temper</sprite>
<sprite>sprites\rtri</sprite>
<sprite>sprites\explosion</sprite>
@ -52,6 +53,7 @@
<script>scripts\loadX.gml</script>
<script>scripts\togglefullscreen.gml</script>
<script>scripts\selnames_init.gml</script>
<script>scripts\scrcursor.gml</script>
</scripts>
<fonts name="fonts">
<font>fonts\points</font>
@ -95,6 +97,7 @@
<object>objects\pallinacartas</object>
<object>objects\moneta</object>
<object>objects\libro</object>
<object>objects\matita</object>
<object>objects\temperino</object>
<object>objects\gommag</object>
</objects>

29
objects/matita.object.gmx Normal file
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@ -0,0 +1,29 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>matitasp</spriteName>
<solid>-1</solid>
<visible>-1</visible>
<depth>0</depth>
<persistent>0</persistent>
<parentName>stackdrop</parentName>
<maskName>&lt;undefined&gt;</maskName>
<events/>
<PhysicsObject>-1</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>2</PhysicsObjectShape>
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
<PhysicsObjectRestitution>0</PhysicsObjectRestitution>
<PhysicsObjectGroup>1</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>3</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
<PhysicsShapePoints>
<point>0,8</point>
<point>4,0</point>
<point>10,8</point>
<point>10,40</point>
<point>0,40</point>
</PhysicsShapePoints>
</object>

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@ -9,30 +9,6 @@
<maskName>&lt;undefined&gt;</maskName>
<events>
<event eventtype="0" enumb="0">
<action>
<libid>1</libid>
<id>801</id>
<kind>0</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>0</useapplyto>
<exetype>1</exetype>
<functionname>action_set_cursor</functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>5</kind>
<sprite>cblock</sprite>
</argument>
<argument>
<kind>4</kind>
<string>0</string>
</argument>
</arguments>
</action>
<action>
<libid>1</libid>
<id>611</id>
@ -583,6 +559,46 @@ instance_create(mouse_x,mouse_y,stack_names[selected]);
</argument>
</arguments>
</action>
<action>
<libid>1</libid>
<id>601</id>
<kind>0</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>1</exetype>
<functionname>action_execute_script</functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>9</kind>
<script>scrcursor</script>
</argument>
<argument>
<kind>0</kind>
<string>0</string>
</argument>
<argument>
<kind>0</kind>
<string>0</string>
</argument>
<argument>
<kind>0</kind>
<string>0</string>
</argument>
<argument>
<kind>0</kind>
<string>0</string>
</argument>
<argument>
<kind>0</kind>
<string>0</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="9" enumb="123">
<action>

1
scripts/scrcursor.gml Normal file
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@ -0,0 +1 @@
draw_sprite_ext(spr_names[selected], -1, mouse_x, mouse_y, 1, 1, 0, c_white, 0.5);

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@ -1,6 +1,6 @@
//Inizia selezionando la squadra.
selected = 0;
//Questo è un'array con tutti i nomi degli oggetti da fare spawnare.
//Questo è un array con tutti i nomi degli oggetti da fare spawnare.
stack_names[0] = squadraL;
stack_names[1] = gomma;
stack_names[2] = pallinacartas;
@ -8,3 +8,13 @@ stack_names[3] = moneta;
stack_names[4] = libro;
stack_names[5] = temperino;
stack_names[6] = gommag;
stack_names[7] = matita;
//Questo è un array con tutti i nomi degli sprite da disegnare con il mouse.
spr_names[0] = rtri;
spr_names[1] = lball;
spr_names[2] = pallinacarta;
spr_names[3] = coin;
spr_names[4] = libro_mate;
spr_names[5] = temper;
spr_names[6] = bigball;
spr_names[7] = matitasp;

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@ -0,0 +1,24 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<sprite>
<xorig>5</xorig>
<yorigin>20</yorigin>
<colkind>1</colkind>
<coltolerance>0</coltolerance>
<sepmasks>0</sepmasks>
<bboxmode>0</bboxmode>
<bbox_left>0</bbox_left>
<bbox_right>9</bbox_right>
<bbox_top>0</bbox_top>
<bbox_bottom>39</bbox_bottom>
<HTile>0</HTile>
<VTile>0</VTile>
<TextureGroups>
<TextureGroup0>0</TextureGroup0>
</TextureGroups>
<For3D>0</For3D>
<width>10</width>
<height>40</height>
<frames>
<frame index="0">images\matitasp_0.png</frame>
</frames>
</sprite>