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slime-blood-and-pain/Assets/Scripts/EntityPlayer.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
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using UnityEngine.SceneManagement;
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public enum ControlMode {
Move,
Attack
}
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public class EntityPlayer : Entity
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{
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protected ControlMode controlMode;
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protected Animator animator;
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protected override void Start() {
base.Start();
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animator = GetComponent<Animator>();
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controlMode = ControlMode.Move;
}
protected void Update()
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{
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CheckForControlModeChange();
if(controlMode == ControlMode.Move) CheckForMovementInput();
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if(controlMode == ControlMode.Attack) CheckForAttackInput();
CheckForTurnSkipInput();
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}
protected void CheckForControlModeChange() {
if(Input.GetKeyDown(KeyCode.Escape)) {
controlMode = ControlMode.Move;
messageBar.Write("Control mode: Move", Color.cyan);
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animator.SetBool("IsWalking", true);
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}
if(Input.GetKeyDown(KeyCode.A)) {
controlMode = ControlMode.Attack;
messageBar.Write("Control mode: Attack", Color.cyan);
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animator.SetBool("IsWalking", false);
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}
}
protected void CheckForAttackInput() {
bool hasAttacked = false;
if (Input.GetKeyDown(KeyCode.LeftArrow))
{
hasAttacked = GetComponent<PlayerAttack>().Attack(MapPosition + Vector2Int.left);
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spriteRenderer.flipX = true;
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}
else if (Input.GetKeyDown(KeyCode.RightArrow))
{
hasAttacked = GetComponent<PlayerAttack>().Attack(MapPosition + Vector2Int.right);
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spriteRenderer.flipX = false;
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}
else if (Input.GetKeyDown(KeyCode.UpArrow))
{
hasAttacked = GetComponent<PlayerAttack>().Attack(MapPosition + Vector2Int.up);
}
else if (Input.GetKeyDown(KeyCode.DownArrow))
{
hasAttacked = GetComponent<PlayerAttack>().Attack(MapPosition + Vector2Int.down);
}
if(hasAttacked) {
//Turn happens!
turnHandler.OnTurn();
}
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}
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protected void CheckForMovementInput()
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{
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bool hasMoved = false;
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if (Input.GetKeyDown(KeyCode.LeftArrow))
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{
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if (map.CanMoveTo(MapPosition + Vector2Int.left)) {
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transform.Translate(Vector3.left);
hasMoved = true;
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spriteRenderer.flipX = true;
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}
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}
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else if (Input.GetKeyDown(KeyCode.RightArrow))
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{
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if (map.CanMoveTo(MapPosition + Vector2Int.right)) {
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transform.Translate(Vector3.right);
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hasMoved = true;
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spriteRenderer.flipX = false;
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}
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}
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else if (Input.GetKeyDown(KeyCode.UpArrow))
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{
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if (map.CanMoveTo(MapPosition + Vector2Int.up)) {
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transform.Translate(Vector3.up);
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hasMoved = true;
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}
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}
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else if (Input.GetKeyDown(KeyCode.DownArrow))
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{
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if (map.CanMoveTo(MapPosition + Vector2Int.down)) {
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transform.Translate(Vector3.down);
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hasMoved = true;
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}
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}
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if(hasMoved) {
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bool doTurn = true;
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//Check for pickuppable items
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List<Entity> entities = turnHandler.GetEntitiesAtPosition(MapPosition);
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foreach(Entity entity in entities) {
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if(entity is EntityItem) {
EntityItem item = entity as EntityItem;
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if(item is EntityItemStairs) {
doTurn = false;
}
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item.OnPickup(this);
}
}
//Turn happens!
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if(doTurn) {
turnHandler.OnTurn();
}
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}
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}
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protected void CheckForTurnSkipInput() {
if(Input.GetKeyDown(KeyCode.Space)) {
messageBar.Write("Skipped turn.", Color.cyan);
turnHandler.OnTurn();
}
}
public override void OnNewLevel() {}
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public override void Die() {
SceneManager.LoadScene("Dead", LoadSceneMode.Single);
}
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}