2019-10-06 15:44:41 +00:00
|
|
|
using System.Collections;
|
|
|
|
using System.Collections.Generic;
|
|
|
|
using UnityEngine;
|
|
|
|
|
|
|
|
public class PushOnMouseClick : MonoBehaviour
|
|
|
|
{
|
2019-10-07 11:44:26 +00:00
|
|
|
public int mouseButton = 1;
|
|
|
|
public float pushForce = 0;
|
|
|
|
public float pushRadius = 0;
|
2019-10-07 14:23:15 +00:00
|
|
|
|
2019-10-07 13:11:17 +00:00
|
|
|
protected GameController gameController;
|
|
|
|
|
|
|
|
protected void Awake() {
|
|
|
|
gameController = GameObject.FindGameObjectWithTag("GameController").GetComponent<GameController>();
|
|
|
|
}
|
2019-10-06 15:44:41 +00:00
|
|
|
|
|
|
|
protected Vector3 GetWorldMousePosition() {
|
|
|
|
return Camera.main.ScreenToWorldPoint(Input.mousePosition);
|
|
|
|
}
|
|
|
|
|
2019-10-07 11:44:26 +00:00
|
|
|
protected void Update()
|
2019-10-06 15:44:41 +00:00
|
|
|
{
|
2019-10-07 14:23:15 +00:00
|
|
|
if(!gameController.upgradePanel.gameObject.activeSelf && Input.GetMouseButton(mouseButton)) {
|
2019-10-06 15:44:41 +00:00
|
|
|
Vector3 mousePosition = GetWorldMousePosition();
|
|
|
|
Collider2D[] affected = Physics2D.OverlapCircleAll(mousePosition, pushRadius);
|
|
|
|
foreach(Collider2D collider in affected) {
|
|
|
|
float distance = Vector3.Distance(mousePosition, collider.transform.position);
|
|
|
|
Vector2 direction = (collider.transform.position - mousePosition).normalized;
|
2019-10-07 14:23:15 +00:00
|
|
|
collider.attachedRigidbody?.AddForce(direction * pushForce / distance);
|
2019-10-06 15:44:41 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|