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gravity-fusion/Assets/Components/SpawnOnMouseClick.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SpawnOnMouseClick : MonoBehaviour
{
[Header("Config")]
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public int mouseButton = 0;
public int spawnedTier = 0;
public int spawnCount = 1;
public float appliedForce = 0.1f;
protected GameController gameController;
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protected void Awake() {
gameController = GameObject.FindGameObjectWithTag("GameController").GetComponent<GameController>();
}
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protected Vector3 GetWorldMousePosition() {
return Camera.main.ScreenToWorldPoint(Input.mousePosition);
}
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protected void Update()
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{
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if(!gameController.upgradePanel.gameObject.activeSelf && Input.GetMouseButtonDown(mouseButton)) {
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Vector3 mousePosition = GetWorldMousePosition();
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if(gameController.blackHole == null) {
gameController.blackHole = Instantiate(gameController.blackHolePrefab, new Vector3(mousePosition.x, mousePosition.y, 0f), Quaternion.identity).GetComponent<BlackHole>();
gameController.tutorial.Step2();
gameController.musicManager.UpdateLayers(-1);
}
else {
for(int i = 0; i < spawnCount; i++) {
GameObject particleObject = Instantiate(gameController.particlePrefab, new Vector3(mousePosition.x, mousePosition.y, 0f), Quaternion.identity);
Particle particle = particleObject.GetComponent<Particle>();
particle.Tier = spawnedTier;
Vector2 direction = new Vector2(Random.value - 0.5f, Random.value - 0.5f).normalized;
particle.rigidbody.AddForce(direction * appliedForce);
}
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}
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}
}
}