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gravity-fusion/Assets/Components/TempUpgradesToggler.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TempUpgradesToggler : MonoBehaviour
{
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protected GameController gameController;
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protected void Awake() {
gameController = GameObject.FindGameObjectWithTag("GameController").GetComponent<GameController>();
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}
protected void Update()
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{
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if(gameController.blackHole != null) {
if(Input.GetKeyDown(KeyCode.Tab) || Input.GetKeyDown(KeyCode.Escape)) {
gameController.upgradePanel.gameObject.SetActive(!gameController.upgradePanel.gameObject.activeSelf);
}
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}
}
}