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Steffo 2020-04-19 03:48:15 +02:00
parent a2a3cc4ff6
commit 855ec29723
23 changed files with 767 additions and 330 deletions

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@ -107,18 +107,24 @@ public class GameController : MonoBehaviour
OnMicrogameTimeLeftChange?.Invoke(previous, current); OnMicrogameTimeLeftChange?.Invoke(previous, current);
} }
private void OnMicrogameEnd(MicrogameController microgame) { private void OnMicrogameEnd(MicrogameController microgame, bool victory) {
Debug.Assert(microgame != null); Debug.Assert(microgame != null);
if(microgame.MicrogameResults()) { if(victory) {
Score += 1; Score += 1;
} }
else { else {
Lives -= 1; Lives -= 1;
} }
CurrentMicrogame = null; CurrentMicrogame = null;
Faster();
StartCoroutine("SpinTheWheel"); StartCoroutine("SpinTheWheel");
} }
public float timescaleIncreaseFactor = 0.05f;
private void Faster() {
Timescale += timescaleIncreaseFactor;
}
private MicrogameController displayedMicrogame; private MicrogameController displayedMicrogame;
public delegate void OnDisplayedMicrogameChangeHandler(MicrogameController previous, MicrogameController current); public delegate void OnDisplayedMicrogameChangeHandler(MicrogameController previous, MicrogameController current);
@ -137,15 +143,19 @@ public class GameController : MonoBehaviour
public float wheelSelectionDelay = 0.1f; public float wheelSelectionDelay = 0.1f;
public float wheelSelectionTime = 2f; public float wheelSelectionTime = 2f;
public float wheelDisplayTime = 2f; public float wheelDisplayTime = 2f;
public AudioSource wheelClickAudioSource;
public AudioSource wheelBoopAudioSource;
IEnumerator SpinTheWheel() { IEnumerator SpinTheWheel() {
float timePassed = 0f; float timePassed = 0f;
while(timePassed < wheelSelectionTime) { while(timePassed < wheelSelectionTime) {
DisplayedMicrogame = GetRandomMicrogame(); DisplayedMicrogame = GetRandomMicrogame();
wheelClickAudioSource.Play();
yield return new WaitForSeconds(wheelSelectionDelay); yield return new WaitForSeconds(wheelSelectionDelay);
timePassed += wheelSelectionDelay; timePassed += wheelSelectionDelay;
} }
DisplayedMicrogame = GetRandomMicrogame(); DisplayedMicrogame = GetRandomMicrogame();
wheelBoopAudioSource.Play();
yield return new WaitForSeconds(wheelDisplayTime); yield return new WaitForSeconds(wheelDisplayTime);
CurrentMicrogame = DisplayedMicrogame; CurrentMicrogame = DisplayedMicrogame;
} }

View file

@ -0,0 +1,24 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
[RequireComponent(typeof(AudioSource))]
public class SoundPitchAdjust : MonoBehaviour
{
private GameController gameController;
private AudioSource audioSource;
private void Awake() {
gameController = GameObject.FindGameObjectWithTag("GameController").GetComponent<GameController>();
audioSource = GetComponentInChildren<AudioSource>();
}
private void Start() {
gameController.OnSpeedChange += OnSpeedChange;
}
private void OnSpeedChange(float previous, float current) {
audioSource.pitch = current;
}
}

View file

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@ -4,11 +4,20 @@ using UnityEngine;
public abstract class MicrogameController : MonoBehaviour public abstract class MicrogameController : MonoBehaviour
{ {
[BeforeStart] [Header("Microgame Settings")]
public string microgameName = "[UNSET]";
[BeforeStart] [BeforeStart]
public float startingTime = 4f; public float startingTime = 4f;
[Header("Wheel Settings")]
[BeforeStart]
public string microgameName;
[BeforeStart]
public Color microgameNameColor;
[BeforeStart]
public Font microgameNameFont;
protected GameController gameController;
public delegate void OnTimeLeftChangeHandler(float previous, float current); public delegate void OnTimeLeftChangeHandler(float previous, float current);
public event OnTimeLeftChangeHandler OnTimeLeftChange; public event OnTimeLeftChangeHandler OnTimeLeftChange;
private float timeLeft; private float timeLeft;
@ -32,10 +41,14 @@ public abstract class MicrogameController : MonoBehaviour
public delegate void OnMicrogameStartHandler(MicrogameController microgame); public delegate void OnMicrogameStartHandler(MicrogameController microgame);
public event OnMicrogameStartHandler OnMicrogameStart; public event OnMicrogameStartHandler OnMicrogameStart;
public delegate void OnMicrogameEndHandler(MicrogameController microgame); public delegate void OnMicrogameEndHandler(MicrogameController microgame, bool victory);
public event OnMicrogameEndHandler OnMicrogameEnd; public event OnMicrogameEndHandler OnMicrogameEnd;
public abstract bool MicrogameResults(); protected abstract bool MicrogameResults();
private void Awake() {
gameController = GameObject.FindGameObjectWithTag("GameController").GetComponent<GameController>();
}
private void Start() { private void Start() {
timeLeft = startingTime; timeLeft = startingTime;
@ -43,7 +56,7 @@ public abstract class MicrogameController : MonoBehaviour
} }
private void End() { private void End() {
OnMicrogameEnd?.Invoke(this); OnMicrogameEnd?.Invoke(this, MicrogameResults());
} }
private void Update() { private void Update() {

View file

@ -4,7 +4,7 @@ using UnityEngine;
public class TestMicrogame : MicrogameController public class TestMicrogame : MicrogameController
{ {
public override bool MicrogameResults() { protected override bool MicrogameResults() {
return true; return true;
} }
} }

View file

@ -34,7 +34,7 @@ public class LivesPanel : MonoBehaviour
private void OnLivesChange(int previous, int current) { private void OnLivesChange(int previous, int current) {
for(int i = 0; i < livesImages.Length; i++) { for(int i = 0; i < livesImages.Length; i++) {
if(i <= current) { if(i < current) {
livesImages[i].sprite = lifeFull; livesImages[i].sprite = lifeFull;
} }
else { else {

View file

@ -19,5 +19,7 @@ public class MicrogamePanel : MonoBehaviour
private void OnDisplayedMicrogameChange(MicrogameController previous, MicrogameController current) { private void OnDisplayedMicrogameChange(MicrogameController previous, MicrogameController current) {
text.text = current.microgameName; text.text = current.microgameName;
text.color = current.microgameNameColor;
text.font = current.microgameNameFont;
} }
} }

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