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the-cold-night/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Node",
"class": "Alliance",
"language": "GDScript",
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"path": "res://src/behaviours/damage/Alliance.gd"
}, {
"base": "KinematicBody2D",
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"class": "Arrow",
"language": "GDScript",
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"path": "res://src/entities/bullets/Arrow.gd"
}, {
"base": "Node",
"class": "AttractedToMovement",
"language": "GDScript",
"path": "res://src/behaviours/movement/AttractedToMovement.gd"
}, {
"base": "Node",
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"class": "BulletMovement",
"language": "GDScript",
"path": "res://src/behaviours/movement/BulletMovement.gd"
}, {
"base": "Node",
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"class": "ChangeFireIntensity",
"language": "GDScript",
"path": "res://src/pickups/effects/ChangeFireIntensity.gd"
}, {
"base": "Node",
"class": "DamageEveryTick",
"language": "GDScript",
"path": "res://src/behaviours/damage/DamageEveryTick.gd"
}, {
"base": "Node",
"class": "Damageable",
"language": "GDScript",
"path": "res://src/behaviours/damage/Damageable.gd"
}, {
"base": "Node",
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"class": "Damaging",
"language": "GDScript",
"path": "res://src/behaviours/damage/Damaging.gd"
}, {
"base": "Node",
"class": "DropLoot",
"language": "GDScript",
"path": "res://src/behaviours/spawning/DropLoot.gd"
}, {
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"base": "Node2D",
"class": "Fire",
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"language": "GDScript",
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"path": "res://src/entities/fire/Fire.gd"
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}, {
"base": "Node",
"class": "Flammable",
"language": "GDScript",
"path": "res://src/behaviours/damage/Flammable.gd"
}, {
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"base": "AnimatedSprite",
"class": "FourSidedSprite",
"language": "GDScript",
"path": "res://src/behaviours/graphics/FourSidedSprite.gd"
}, {
"base": "VisibilityNotifier2D",
"class": "FreeWhenShapeIsOffScreen",
"language": "GDScript",
"path": "res://src/behaviours/spawning/FreeWhenShapeIsOffScreen.gd"
}, {
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"base": "Node",
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"class": "Music",
"language": "GDScript",
"path": "res://src/levels/Music.gd"
}, {
"base": "Button",
"class": "MuteButton",
"language": "GDScript",
"path": "res://src/levels/ui/MuteButton.gd"
}, {
"base": "Node",
"class": "Ownership",
"language": "GDScript",
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"path": "res://src/behaviours/damage/Ownership.gd"
}, {
"base": "Node",
"class": "PlayerMovement",
"language": "GDScript",
"path": "res://src/behaviours/movement/PlayerMovement.gd"
}, {
"base": "Node",
"class": "RNG",
"language": "GDScript",
"path": "res://src/mechanics/RNG.gd"
}, {
"base": "Node",
"class": "RandomRotationOnReady",
"language": "GDScript",
"path": "res://src/behaviours/graphics/RandomRotationOnReady.gd"
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}, {
"base": "Node",
"class": "RapidFire",
"language": "GDScript",
"path": "res://src/pickups/effects/RapidFire.gd"
}, {
"base": "Node",
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"class": "SetSpawnedATMGoalTo",
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"language": "GDScript",
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"path": "res://src/behaviours/targeting/SetSpawnedATMGoalTo.gd"
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}, {
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"base": "Node",
"class": "ShootOnClick",
"language": "GDScript",
"path": "res://src/behaviours/spawning/ShootOnClick.gd"
}, {
"base": "Node",
"class": "ShootWhenPossible",
"language": "GDScript",
"path": "res://src/behaviours/spawning/ShootWhenPossible.gd"
}, {
"base": "Node",
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"class": "SpawnEveryPeriod",
"language": "GDScript",
"path": "res://src/behaviours/spawning/SpawnEveryPeriod.gd"
}, {
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"base": "Node",
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"class": "SpawnOnShoot",
"language": "GDScript",
"path": "res://src/behaviours/spawning/SpawnOnShoot.gd"
}, {
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"base": "Node",
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"class": "TeleportToRandomPosition",
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"language": "GDScript",
"path": "res://src/behaviours/movement/TeleportToScreenEdge.gd"
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}, {
"base": "Node",
"class": "TeleportToScreenEdge",
"language": "GDScript",
"path": "res://src/behaviours/movement/TeleportToRandomPosition.gd"
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}, {
"base": "Reference",
"class": "Utils",
"language": "GDScript",
"path": "res://src/Utils.gd"
} ]
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_global_script_class_icons={
"Alliance": "",
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"Arrow": "",
"AttractedToMovement": "",
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"BulletMovement": "",
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"ChangeFireIntensity": "",
"DamageEveryTick": "",
"Damageable": "",
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"Damaging": "",
"DropLoot": "",
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"Fire": "",
"Flammable": "",
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"FourSidedSprite": "",
"FreeWhenShapeIsOffScreen": "",
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"Music": "",
"MuteButton": "",
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"Ownership": "",
"PlayerMovement": "",
"RNG": "",
"RandomRotationOnReady": "",
"RapidFire": "",
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"SetSpawnedATMGoalTo": "",
"ShootOnClick": "",
"ShootWhenPossible": "",
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"SpawnEveryPeriod": "",
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"SpawnOnShoot": "",
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"TeleportToRandomPosition": "",
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"TeleportToScreenEdge": "",
"Utils": ""
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}
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[application]
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config/name="The Cold Night"
run/main_scene="res://src/levels/Game.tscn"
boot_splash/bg_color=Color( 0, 0, 0, 1 )
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[audio]
default_bus_layout="res://src/music/default_bus_layout.tres"
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[display]
window/size/width=1280
window/size/height=720
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window/size/resizable=false
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[input]
player_move_up={
"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":-1.0,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":87,"unicode":0,"echo":false,"script":null)
]
}
player_move_down={
"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":1.0,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":83,"unicode":0,"echo":false,"script":null)
]
}
player_move_left={
"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":-1.0,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":65,"unicode":0,"echo":false,"script":null)
]
}
player_move_right={
"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":15,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":1.0,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":68,"unicode":0,"echo":false,"script":null)
]
}
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player_shoot={
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"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
]
}
[layer_names]
2d_render/layer_1="Game"
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2d_render/layer_2="UserInterface"
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2d_physics/layer_1="Entities"
2d_physics/layer_2="Damageable"
2d_physics/layer_3="Projectiles"
2d_physics/layer_4="UI"
2d_physics/layer_5="Pickups"
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[physics]
common/enable_pause_aware_picking=true
[rendering]
environment/default_clear_color=Color( 0.301961, 0.301961, 0.301961, 1 )
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environment/default_environment="res://src/default_env.tres"