1
Fork 0
mirror of https://github.com/RYGhub/the-cold-night.git synced 2024-11-25 14:14:19 +00:00
Commit graph

145 commits

Author SHA1 Message Date
cd20494599
🧹 Remove Krita autosave 2022-04-03 21:31:46 +02:00
9c91fc8040
🔧 Extract fire sprites from FireConcept.kra 2022-04-03 21:31:37 +02:00
1f04c83171
Create scene for ArrowAlternative 2022-04-03 21:23:36 +02:00
9aefbee9da
🧹 Move and rotate ArrowAlternative 2022-04-03 21:22:46 +02:00
3e2430dff6
🔧 Stop printing teleports 2022-04-03 21:20:55 +02:00
355b27f1f4
🔨 Import new images 2022-04-03 21:19:19 +02:00
2c1d8e1132
🔨 Reimport sounds 2022-04-03 21:19:06 +02:00
Maxim Lobovsky
ea30d143f3 removed imports 2022-04-03 21:12:34 +02:00
Maxim Lobovsky
8f80a40c75 Merge branch 'main' of https://github.com/RYGhub/ld50 2022-04-03 21:07:24 +02:00
Maxim Lobovsky
c40550be17 a bunch of stuff I dont understand, imports? 2022-04-03 21:02:57 +02:00
Maxim Lobovsky
648e7387f0 removed arrow fire 2022-04-03 21:01:12 +02:00
Maxim Lobovsky
9513b10dc6 added pixelated arrows sprites 2022-04-03 21:00:52 +02:00
Maxim Lobovsky
1687609840 added giant enemy spider 2022-04-03 21:00:11 +02:00
Maxim Lobovsky
36235415b2 Added weapon crossbow 2022-04-03 20:59:53 +02:00
Maxim Lobovsky
2c65d98803 removed arrow on fire 2022-04-03 20:59:00 +02:00
49315b7aca
💥 I am breaking a lot of stuff 2022-04-03 20:32:11 +02:00
Maxim Lobovsky
3e728f4a69 Added enemy snowman sprites 2022-04-03 19:27:14 +02:00
a5d1a25ba5
🧹 Move behaviours to a different dir 2022-04-03 18:18:01 +02:00
46220e8bdf
🗒️ Add editor description to Alliance 2022-04-03 18:15:48 +02:00
cd83f39b3d
🧹 Clean up AttractedTo 2022-04-03 18:15:15 +02:00
e08870b788
🔧 Fix RNGs 2022-04-03 17:48:53 +02:00
b60997203f
🔧 Shrink bullet shape 2022-04-03 17:48:36 +02:00
c9d0d47df3
🔧 Change pickup default behaviour 2022-04-03 17:44:28 +02:00
e3011d26e2
🧹 Cleanup sound code 2022-04-03 17:42:35 +02:00
2be0bcb716
🔧 Remove initial silence from sounds 2022-04-03 17:34:34 +02:00
19aedebc32
🔧 Do not loop sounds 2022-04-03 17:32:07 +02:00
Cookie-CHR
fc8d4bc8ac ⚙️ Shooting time limitations 2022-04-03 16:44:18 +02:00
Cookie-CHR
6fa26636ba ⚙️ Dead enemies spawn a branch 2022-04-03 16:26:25 +02:00
Cookie-CHR
1f4c3734c7 🐞 Fixed spawner only spawning to bottom part 2022-04-03 16:25:36 +02:00
Cookie-CHR
2f457d7eb5 Does sound work? 2022-04-03 15:44:51 +02:00
Cookie
82daeab48a
🎶 Sound Effects 2022-04-03 15:20:13 +02:00
Cookie-CHR
9c2ea42450 ✏️ First versions of arrow and branch
also attached to relative sprite
2022-04-03 11:28:33 +02:00
Cookie-CHR
948405ddd5 ⚙️ Created enemy spawner 2022-04-03 10:23:32 +02:00
da81aa103e
🔧 Free enemy on death 2022-04-03 09:06:30 +02:00
431255dd13
💥 Properly setup bullet collisions 2022-04-03 09:04:30 +02:00
c8f0eda16f
🐛 Fix BulletMovement not having the delta applied anymore 2022-04-03 08:50:02 +02:00
625631a0f0
🔧 Allow BulletMovement to detect collisions 2022-04-03 08:48:01 +02:00
edc036941f
🔧 Add utility static methods to Ownership 2022-04-03 08:47:39 +02:00
3e56b51c9b
🔧 Add utility static methods to Alliance 2022-04-03 08:47:28 +02:00
60d3078825
🔧 Give bullets an owner 2022-04-03 08:26:54 +02:00
42c1f4d293
Create Ownership behaviour to mark entity ownership 2022-04-03 08:25:04 +02:00
7b190aaba1
🔧 Set Player and Enemy's alliances 2022-04-03 08:22:18 +02:00
27e2c9e875
Create Alliance behaviour to mark entity factions 2022-04-03 08:21:21 +02:00
1c984e23c3
🔧 Make the basic enemy Damageable 2022-04-03 08:20:35 +02:00
a76fa2b246
🔧 Make the player Damageable 2022-04-03 08:20:03 +02:00
113a68bda3
Create Damageable behaviour 2022-04-03 08:19:52 +02:00
62220e1126
Create basic health bar HUD 2022-04-03 08:19:33 +02:00
768f677072
🔧 Load GrassDirtTileset as a Sprite Atlas 2022-04-03 05:44:11 +02:00
b92828863a
Merge branches 'main' and 'main' of github.com:RYGhub/ld50 2022-04-03 05:34:50 +02:00
Maxim Lobovsky
5c9d396e70 added grass tileset 2022-04-03 05:34:20 +02:00
2368ed9e2f
🔧 Change slightly music thresholds 2022-04-03 04:32:29 +02:00
d87b1d3259
🐛 Fix music files getting lost somewhere 2022-04-03 04:20:32 +02:00
f873952360
🧹 Move default_bus_layout.tres to the music folder 2022-04-03 04:16:41 +02:00
ec43e7f492
🔧 Add some ChangeFireIntensity pickups for demonstrative purposes 2022-04-03 04:13:59 +02:00
e87b6e21d2
Create ChangeFireIntensity pickup 2022-04-03 04:13:10 +02:00
2b59dceada
Create pickup system 2022-04-03 04:12:57 +02:00
5a13cabece
🔧 Nest nodes in a smarter way 2022-04-03 03:14:48 +02:00
def9a9009f
🔧 Move Bullet to the Projectiles layer (2) 2022-04-03 02:59:36 +02:00
40add5cda5
🔧 Make BulletSpawn a simple Node 2022-04-03 02:56:09 +02:00
9bc6b04dab
🔧 Move BulletSpawn to its own scene 2022-04-03 02:54:35 +02:00
c7c4ace4ec
🧹 Clean up bullet shooting code 2022-04-03 02:53:56 +02:00
1546d40b53
🧹 Skip transforming from rad to deg to rad 2022-04-03 02:43:23 +02:00
2efaf67003
🧹 Use snake_case 2022-04-03 02:37:44 +02:00
Maxim Lobovsky
844bf08a8d faster bullets 2022-04-03 02:33:42 +02:00
xZef23
16438a7eab
Add fire sprite 2022-04-03 02:20:26 +02:00
Cookie-CHR
711be6a85c ⚙️ ability to shoot 2022-04-03 02:09:19 +02:00
f8ea6ebf0d
🔧 Mute music below a certain threshold 2022-04-03 01:56:32 +02:00
be3d7a9afc
Add dynamic music 2022-04-03 00:15:06 +02:00
beb9485ee4
🔧 Add intensity_changed signal to Fire 2022-04-03 00:14:43 +02:00
ff39de119a
Add basic music playback 2022-04-02 23:56:02 +02:00
64643daf8f
🔧 Fix BaseBall and BaseChoir looping 2022-04-02 23:52:31 +02:00
dd1d9474c7
🔧 Fix BaseDrum looping 2022-04-02 23:49:36 +02:00
009bb5b988
🧹 Use camelcase in filenames 2022-04-02 23:30:39 +02:00
Cookie-CHR
8660da5f5e 🎶 Music 2022-04-02 23:29:04 +02:00
4970753b91
🔧 Move behaviours to their own scenes 2022-04-02 23:25:44 +02:00
f74d0a6749
Create basic user interface with survival timer 2022-04-02 23:23:06 +02:00
11b8ae3652
🔧 Change again goal access mode 2022-04-02 23:22:38 +02:00
0c7d39a815
Add an erratic movement behaviour 2022-04-02 22:35:30 +02:00
19f0f88807
Create basic enemy attracted to the fire 2022-04-02 22:05:02 +02:00
ea2422077a
🧹 Remove intensity prints 2022-04-02 21:58:44 +02:00
1fba3e5bd7
🧹 Rename var total_input to direction 2022-04-02 21:51:41 +02:00
a5aafc99b4
🔧 Rename files so that they are categorized 2022-04-02 21:42:30 +02:00
639db9cf24
Create player scene and basic player movement 2022-04-02 21:38:43 +02:00
185eb7a7fa
🔧 Make the Fire scene itself a StaticBody2D 2022-04-02 21:24:50 +02:00
6161ca3dce
🔧 Move Fire Sprite to its own node 2022-04-02 21:20:43 +02:00
a89d72df66
🔧 Remove additional fires in game scene 2022-04-02 21:08:54 +02:00
c1adb9adb8
Add fire scripting 2022-04-02 20:06:35 +02:00
6b2cb18319
🔨 Hide non-code files 2022-04-02 19:43:02 +02:00
f1a487b3f0
And from light, darkness. 2022-04-02 19:39:13 +02:00
dee1c74eb6
Add the classic GIMP wood as a tile 2022-04-02 19:11:55 +02:00
37ce756a93
Create tiled background (no tiles yet) 2022-04-02 19:09:16 +02:00
a964e12822
Create main scene 2022-04-02 19:08:59 +02:00
fe00c90056
🚧 Add placeholder sprites 2022-04-02 19:08:45 +02:00
5d1f907671
🐛 Remove broken icon.png 2022-04-02 10:37:49 +02:00
fbb7094a81 Initial commit 2022-04-02 01:14:16 +02:00