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hella-farm/entities/sacrifice_stone.gd

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extends Node2D
class_name SacrificeStone
## The sacrificial stone where entities can be placed on.
##
## Entities use [MovementHunter] to move towards the center of the stone.
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## Emitted when the sacrifice on top of the stone changes.
signal sacrifice_changed(entity: PhysicsBody2D)
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## The entity currently on top of the stone.
var entity: PhysicsBody2D
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func _on_tracked(body: PhysicsBody2D):
# If a entity is dragged on top of the SacrificeStone while another entity is already on top of it, ignore the capture and let the collision resolve instead
if entity != null:
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return
# Make sure the entity is sacrificable, and if it is, lock it in and emit [signal sacrifice_changed].
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var types: Array = body.find_children("*", "Sacrificable", false, false)
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for type in types:
entity = body
sacrifice_changed.emit(body)
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break
func _on_untracked(body: PhysicsBody2D):
if body == entity:
entity = null
sacrifice_changed.emit(null)