2024-04-14 01:38:04 +00:00
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extends Node2D
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class_name MainGame
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2024-05-01 04:26:30 +00:00
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@export var default_spawn_parent: Node2D
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2024-04-14 02:09:36 +00:00
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@onready var camera: GameCamera = $"GameCamera"
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2024-04-21 21:49:34 +00:00
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@onready var inventory: Inventory = %"Inventory"
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2024-04-24 02:55:31 +00:00
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@onready var cursor: Cursor = %"Cursor"
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2024-04-29 04:22:15 +00:00
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@onready var music: Music = %"Music"
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2024-04-19 02:30:35 +00:00
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static func get_via_group(node: Node) -> MainGame:
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var result = node.get_tree().get_nodes_in_group("game")
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if result.is_empty():
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return null
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return result[0]
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2024-04-24 02:55:31 +00:00
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func _ready():
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2024-04-24 02:56:44 +00:00
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# Set up the gold display
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2024-04-24 02:55:31 +00:00
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var gold_counter = inventory.get_counter(&"Gold")
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2024-04-26 00:15:39 +00:00
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gold_counter.changed.connect(cursor.gold_display.change)
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2024-04-24 02:56:44 +00:00
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cursor.gold_display.set_text(gold_counter.value)
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2024-04-29 04:22:15 +00:00
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func _on_recipe_matched(m: SummoningRecipe.Match, recipe: SummoningRecipe) -> void:
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# Quick hack for now
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match recipe.name:
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"FiveSheep":
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music.enable_layer_1()
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music.do_sync()
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"FiveImps":
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music.enable_layer_2()
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"FiveChupacabra":
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music.enable_layer_3()
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