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215 commits

Author SHA1 Message Date
232d384a91
Wipe Sheep, moving the current script to sheep_snowy.gd 2024-04-14 04:43:59 +02:00
47b3821513
Rename Sprite node in Gold 2024-04-14 04:42:20 +02:00
f1c2c5233b
Complete Gold entity 2024-04-14 04:39:45 +02:00
3b7c49b8cf
Make Collectable's Shape radius 16px 2024-04-14 04:35:57 +02:00
3ce1bffb83
Make Collectable's MouseArea unmonitorable 2024-04-14 04:34:37 +02:00
71a409df23
Fix reference in MoveTowardsMouse mysteriously not working 2024-04-14 04:30:23 +02:00
bdbc0da9e0
Increase physics ticks per frame to 100 2024-04-14 04:28:00 +02:00
78c4aa7636
oh are you serious 2024-04-14 04:22:47 +02:00
053e4831fe
Add a warning if MainGame.get_ancestor fails 2024-04-14 04:22:37 +02:00
78ff2a09e3
I thought I had already renamed this?? 2024-04-14 04:20:23 +02:00
ed17cf8efa
Temporarily set MainGame as main scene 2024-04-14 04:19:06 +02:00
c7bd5c9359
Fix reference acquisition in MoveTowardsMouse 2024-04-14 04:18:38 +02:00
04d6e78228
Remove excessively verbose debug message from Gold 2024-04-14 04:15:33 +02:00
072fffe868
Move sheep.png to entities 2024-04-14 04:14:04 +02:00
8b683466d2
Replace nugget texture with a PlaceholderTexture2D 2024-04-14 04:13:28 +02:00
67b73e4def
Rename menu_game to main_game (oops!) 2024-04-14 04:12:33 +02:00
2849dee2dc
Fix MoveTowardsMouse using the wrong coordinate system 2024-04-14 04:11:34 +02:00
4b24dd1fc3
Replace GameCamera.get_ancestor with the reference Game.camera 2024-04-14 04:09:36 +02:00
1aa785c08a
Specify return type of MainGame.get_ancestor 2024-04-14 04:07:35 +02:00
735313b167
Create basic GameCamera 2024-04-14 04:07:18 +02:00
cfe8091901
Make type of MoveTowardsMouse.speed explicit 2024-04-14 04:04:26 +02:00
a499ffddb9
Increase default speed of SkitterFromMouse to 200 px/s 2024-04-14 04:03:52 +02:00
a1a027793c
Increase default speed of MoveTowardsMouse to 100 px/s 2024-04-14 04:03:01 +02:00
443cf25440
Start MoveTowardsMouse from State.STILL 2024-04-14 04:02:00 +02:00
2ca8e7ec84
Ctrl+S 2024-04-14 03:56:18 +02:00
ed8e09bd60
Add a HoverDetector acting as CaptureArea to MoveTowardsMouse 2024-04-14 03:55:57 +02:00
ff0c49cf07
Rename HoverDetector to ScareArea in SkitterFromMouse 2024-04-14 03:51:23 +02:00
8b8b6fbd88
Make HoverDetector un-monitorable by default 2024-04-14 03:50:39 +02:00
6dde00120d
Use HoverDetector in SkitterFromMouse 2024-04-14 03:49:28 +02:00
260a39371c
Change HoverDetector debug shape color to reddish 2024-04-14 03:45:01 +02:00
50c783b47f
Create HoverDetector behaviour 2024-04-14 03:43:58 +02:00
ac1a35c938
Configure MainGame 2024-04-14 03:38:04 +02:00
adf87b1268
Rename interface directory to menu 2024-04-14 03:37:30 +02:00
aa89f5c3e0
Remove unused gameplay scene 2024-04-14 03:37:06 +02:00
b00fc008d4
autosave shenanigans 2024-04-14 00:51:15 +02:00
3d412d6254
Create Counter behaviour
Look, I can count!
1, 2, 4, 3, 5...
2024-04-14 00:51:05 +02:00
a5b2394aa5
Change target resolution to 1280x720 2024-04-14 00:31:51 +02:00
d4ddd4e49c
Create SkitterFromMouse behaviour 2024-04-14 00:26:24 +02:00
6939796cdf
Add eaten signal to Edible 2024-04-14 00:23:33 +02:00
9dd74c154c
Hunter: move logging to signals 2024-04-14 00:23:03 +02:00
165abc794a
Create Random class with static rng utils 2024-04-14 00:22:21 +02:00
edbbd130dc
Move logging statements to separate signals 2024-04-14 00:13:26 +02:00
c3bdc1c653
Change Hunter debug area color to red 2024-04-14 00:05:39 +02:00
8706a6ab1a
Add Log.w and Log.e function to print in yellow and red to the console respectively 2024-04-14 00:03:11 +02:00
fa55e02180
WHY DOES AUTOSAVE NOT WORK 2024-04-13 23:56:57 +02:00
a637dcfdf7
OH COME ON 2024-04-13 23:56:36 +02:00
630eb88f22
Create Hunter behaviour, tracking Edible bodies inside a certain area 2024-04-13 23:56:22 +02:00
1738ad0ed0
i keep forgetting files 2024-04-13 23:43:39 +02:00
32c9345bfb
Create marker scene Edible to allow an entity to detect what other entities it can eat 2024-04-13 23:43:19 +02:00
91d1ba50fc
Remove unused target variable in MoveTowardsMouse 2024-04-13 23:41:23 +02:00