2019-10-06 22:45:52 +00:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class TempUpgradesToggler : MonoBehaviour
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{
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2019-10-07 20:02:46 +00:00
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protected GameController gameController;
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2019-10-06 22:45:52 +00:00
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2019-10-07 20:02:46 +00:00
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protected void Awake() {
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gameController = GameObject.FindGameObjectWithTag("GameController").GetComponent<GameController>();
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2019-10-07 11:44:26 +00:00
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}
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protected void Update()
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2019-10-06 22:45:52 +00:00
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{
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2019-10-07 21:29:58 +00:00
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if(gameController.blackHole != null) {
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2019-10-14 23:36:48 +00:00
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if(Input.GetKeyDown(KeyCode.Tab) || Input.GetKeyDown(KeyCode.Escape) || Input.GetKeyDown(KeyCode.Menu)) {
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2019-10-07 21:29:58 +00:00
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gameController.upgradePanel.gameObject.SetActive(!gameController.upgradePanel.gameObject.activeSelf);
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}
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2019-10-06 22:45:52 +00:00
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}
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}
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}
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