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282 commits

Author SHA1 Message Date
5dfd81687a
also forgor to commit flowers 2024-04-26 01:34:56 +02:00
60d17f91c4
forgor to commit 2024-04-26 01:34:56 +02:00
611700f98c
Remove granularity limitation on TimerStddev 2024-04-26 01:34:56 +02:00
Caterina Gazzotti
4d13c97cc9
Add flower tileset 2024-04-26 01:34:46 +02:00
a010f623dd
Implement Chupacabra 2024-04-24 05:26:50 +02:00
c0c82adef4
Add randomize_on_ready to TimerStddev 2024-04-24 05:24:06 +02:00
60fb711f4f
Increase Sheep IdlePriority to 10 2024-04-24 05:16:09 +02:00
f01f1f09e6
Rename the Imp/GoldSpawner/Timer 2024-04-24 05:11:41 +02:00
70894db948
tbh GoldDisplay is a better name 2024-04-24 04:56:44 +02:00
f8f9fa6984
Add GoldCounter 2024-04-24 04:55:31 +02:00
a3a5503c17
Swap Counter.changed arguments 2024-04-24 04:43:27 +02:00
93c3e734f1
Make Gold feel more satisfying to collect 2024-04-24 04:35:35 +02:00
e54831e616
Make sure MoveTowards doesn't overshoot its target 2024-04-24 04:29:22 +02:00
70bc60a8e8
Add animations! 2024-04-24 04:16:09 +02:00
9200308f40
Merge pull request #2 from Steffo99/feature/priority-backref-removal
Remove priority backref
2024-04-23 13:53:31 +02:00
4241cd3541
Remove semicolon 2024-04-23 09:44:00 +02:00
7b54a55dd5
Use inheritance properly (oops, my fault!) 2024-04-23 09:43:17 +02:00
1abd1c1ec3
Move the autosetup code up to SamplerPriority 2024-04-23 09:28:45 +02:00
73c4cce99c
Add autodetect_possibilities option to Sampler 2024-04-23 09:16:09 +02:00
Lorenzo Rossi
5a28feb2ca Remove priority backref 2024-04-23 00:13:54 +02:00
Lorenzo Rossi
c5d40c0e85 Add fly/drop damps and cutoffs 2024-04-22 23:29:49 +02:00
Lorenzo Rossi
bacbbb7ff0
Merge pull request #1 from Steffo99/feature/componentized-behaviours
Refactor everything into componentized and reusable behaviours
2024-04-22 23:03:08 +02:00
c325d9970f
Delete the now-unused CursorMagnet 2024-04-22 01:21:50 +02:00
c48273bd6e
Add a couple more sounds 2024-04-22 01:21:19 +02:00
e1bcfcb828
Create a MainGame with everything in it 2024-04-22 01:11:22 +02:00
267682d28c
Tweak physics again a bit 2024-04-22 01:05:21 +02:00
a12b46e64c
Get rid of FallTimers 2024-04-22 01:00:14 +02:00
dbbc2f2150
Fix Imp's physics 2024-04-22 00:59:27 +02:00
c4775d327b
Update physics and add some sounds 2024-04-22 00:56:35 +02:00
3a3340a18c
Add drag and drop sound to Skull 2024-04-22 00:14:29 +02:00
edc367825b
Add non-functional Monocle, Skull and TopHat 2024-04-22 00:09:04 +02:00
e9f5c982b1
Add inventory system, with only Gold for now 2024-04-21 23:49:34 +02:00
92550ba865
Delete sheep_snowy.gd 2024-04-21 23:26:51 +02:00
3e0b6fbc00
Fix gold collection 2024-04-21 23:20:02 +02:00
522f0beed8
Turn Collectable into Collectible, a marker class 2024-04-21 23:13:02 +02:00
d16126b48a
Make a nice preview scene 2024-04-20 05:08:16 +02:00
704c70b355
Make Imp Draggable too! 2024-04-20 05:00:23 +02:00
9525b65ad8
Fix MovePhysics name 2024-04-20 04:55:09 +02:00
67c17808b8
Tune MovePhysics default parameters 2024-04-20 04:54:56 +02:00
6e14678239
Make Sheep throwable! 2024-04-20 04:54:33 +02:00
f9f52c4f4a
Start working on MoveTowardsPhysics 2024-04-20 04:31:59 +02:00
9e25d08020
Add a Cursor parameter to drag and drop 2024-04-20 04:11:14 +02:00
e2bbbccfea
Reimplement dragging detection 2024-04-20 03:49:32 +02:00
466a263c41
Import things from CursorMagnet into Cursor 2024-04-20 02:50:47 +02:00
6d30d123d6
Allow find_closest_target to find Draggables of any name 2024-04-20 02:23:45 +02:00
b222f9a7ff
Refactor Cursor to be an Area2D 2024-04-20 02:23:01 +02:00
3d9233f01f
Add a get_via_group method to Cursor 2024-04-20 02:17:40 +02:00
549dc2a1b3
Add Cursor to the cursor group 2024-04-20 02:16:39 +02:00
240314ca8e
Remove legacy CursorMagnet scene 2024-04-19 18:25:48 +02:00
0fa269cde5
Unset pickable from all Area2D 2024-04-19 18:25:39 +02:00