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f01f1f09e6
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Rename the Imp/GoldSpawner/Timer
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2024-04-24 05:11:41 +02:00 |
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70894db948
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tbh GoldDisplay is a better name
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2024-04-24 04:56:44 +02:00 |
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f8f9fa6984
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Add GoldCounter
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2024-04-24 04:55:31 +02:00 |
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a3a5503c17
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Swap Counter.changed arguments
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2024-04-24 04:43:27 +02:00 |
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93c3e734f1
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Make Gold feel more satisfying to collect
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2024-04-24 04:35:35 +02:00 |
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e54831e616
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Make sure MoveTowards doesn't overshoot its target
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2024-04-24 04:29:22 +02:00 |
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70bc60a8e8
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Add animations!
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2024-04-24 04:16:09 +02:00 |
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9200308f40
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Merge pull request #2 from Steffo99/feature/priority-backref-removal
Remove priority backref
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2024-04-23 13:53:31 +02:00 |
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4241cd3541
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Remove semicolon
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2024-04-23 09:44:00 +02:00 |
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7b54a55dd5
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Use inheritance properly (oops, my fault!)
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2024-04-23 09:43:17 +02:00 |
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1abd1c1ec3
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Move the autosetup code up to SamplerPriority
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2024-04-23 09:28:45 +02:00 |
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73c4cce99c
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Add autodetect_possibilities option to Sampler
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2024-04-23 09:16:09 +02:00 |
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Lorenzo Rossi
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5a28feb2ca
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Remove priority backref
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2024-04-23 00:13:54 +02:00 |
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Lorenzo Rossi
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c5d40c0e85
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Add fly/drop damps and cutoffs
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2024-04-22 23:29:49 +02:00 |
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Lorenzo Rossi
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bacbbb7ff0
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Merge pull request #1 from Steffo99/feature/componentized-behaviours
Refactor everything into componentized and reusable behaviours
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2024-04-22 23:03:08 +02:00 |
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c325d9970f
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Delete the now-unused CursorMagnet
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2024-04-22 01:21:50 +02:00 |
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c48273bd6e
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Add a couple more sounds
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2024-04-22 01:21:19 +02:00 |
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e1bcfcb828
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Create a MainGame with everything in it
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2024-04-22 01:11:22 +02:00 |
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267682d28c
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Tweak physics again a bit
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2024-04-22 01:05:21 +02:00 |
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a12b46e64c
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Get rid of FallTimer s
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2024-04-22 01:00:14 +02:00 |
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dbbc2f2150
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Fix Imp 's physics
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2024-04-22 00:59:27 +02:00 |
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c4775d327b
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Update physics and add some sounds
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2024-04-22 00:56:35 +02:00 |
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3a3340a18c
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Add drag and drop sound to Skull
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2024-04-22 00:14:29 +02:00 |
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edc367825b
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Add non-functional Monocle , Skull and TopHat
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2024-04-22 00:09:04 +02:00 |
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e9f5c982b1
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Add inventory system, with only Gold for now
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2024-04-21 23:49:34 +02:00 |
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92550ba865
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Delete sheep_snowy.gd
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2024-04-21 23:26:51 +02:00 |
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3e0b6fbc00
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Fix gold collection
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2024-04-21 23:20:02 +02:00 |
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522f0beed8
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Turn Collectable into Collectible , a marker class
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2024-04-21 23:13:02 +02:00 |
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d16126b48a
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Make a nice preview scene
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2024-04-20 05:08:16 +02:00 |
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704c70b355
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Make Imp Draggable too!
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2024-04-20 05:00:23 +02:00 |
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9525b65ad8
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Fix MovePhysics name
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2024-04-20 04:55:09 +02:00 |
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67c17808b8
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Tune MovePhysics default parameters
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2024-04-20 04:54:56 +02:00 |
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6e14678239
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Make Sheep throwable!
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2024-04-20 04:54:33 +02:00 |
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f9f52c4f4a
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Start working on MoveTowardsPhysics
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2024-04-20 04:31:59 +02:00 |
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9e25d08020
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Add a Cursor parameter to drag and drop
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2024-04-20 04:11:14 +02:00 |
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e2bbbccfea
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Reimplement dragging detection
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2024-04-20 03:49:32 +02:00 |
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466a263c41
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Import things from CursorMagnet into Cursor
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2024-04-20 02:50:47 +02:00 |
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6d30d123d6
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Allow find_closest_target to find Draggable s of any name
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2024-04-20 02:23:45 +02:00 |
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b222f9a7ff
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Refactor Cursor to be an Area2D
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2024-04-20 02:23:01 +02:00 |
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3d9233f01f
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Add a get_via_group method to Cursor
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2024-04-20 02:17:40 +02:00 |
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549dc2a1b3
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Add Cursor to the cursor group
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2024-04-20 02:16:39 +02:00 |
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240314ca8e
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Remove legacy CursorMagnet scene
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2024-04-19 18:25:48 +02:00 |
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0fa269cde5
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Unset pickable from all Area2D
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2024-04-19 18:25:39 +02:00 |
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9c73dd7ebb
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Change CharacterBody2D motion_mode for Imp and Sheep to FLOATING
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2024-04-19 18:19:37 +02:00 |
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da0180c5be
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THINGS YAY
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2024-04-19 04:30:35 +02:00 |
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9739a089d5
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Spawner : spawn things on self if no MainGame is found
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2024-04-19 03:48:25 +02:00 |
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ba8dd72ed5
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Remove target parameter from spawn
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2024-04-19 03:47:34 +02:00 |
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fd91909d04
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Setup a nice little scene
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2024-04-19 03:46:21 +02:00 |
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4b3e05b74f
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Tweak a few more things
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2024-04-19 03:39:07 +02:00 |
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4fbf8c6d8d
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Remove debug logging from Edible
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2024-04-19 03:32:05 +02:00 |
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