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358 commits

Author SHA1 Message Date
ec9dab0790
Rename MonsterType to Sacrificable 2024-04-28 11:23:07 +02:00
06712538fe
Add MonsterType icon 2024-04-28 11:18:40 +02:00
efe93de640
Make the SacrificeStone capture area visible with visible collision shapes 2024-04-28 11:15:18 +02:00
9a37e4676f
Temporarily mute audio 2024-04-28 11:11:58 +02:00
26132848c2
Change the type of current_monster to PhysicsBody2D 2024-04-28 11:09:31 +02:00
ce0df48674
Add a couple newlines in SacrificeStone 2024-04-28 11:09:00 +02:00
d6425b8ce3
Add a SacrificeStone to the MainGame 2024-04-28 11:05:25 +02:00
a9b58fabb7
Double SacrificeStone sprite size 2024-04-28 11:05:12 +02:00
0adbcb405e
Merge branch 'main' of https://github.com/Steffo99/ld55 2024-04-28 10:52:23 +02:00
3362124bc5
I made BetterCharacterBody2D and then forgot to commit 2024-04-28 10:52:21 +02:00
Lorenzo Rossi
cc08edca99
Add summoning circle 2024-04-27 20:12:03 +02:00
Lorenzo Rossi
4944333706
Add sacrifical stone for sheeps & ZIndex enum 2024-04-27 15:32:57 +02:00
bad1bec1c4
Remove old cthulhu sprite 2024-04-26 03:57:25 +02:00
8b50656df5
Add all entities 2024-04-26 03:57:07 +02:00
b8e5b07224
Add some more interesting movement to Chupacabra 2024-04-26 02:43:07 +02:00
8bd12256e4
Do not randomize timer twice 2024-04-26 02:20:17 +02:00
fa394f8cd2
Spawn a sheep with right click 2024-04-26 02:15:39 +02:00
d3480156b0
Fix sheep shape scale 2024-04-26 02:02:11 +02:00
b35737c745
Remove gold spawner from Chupacabra 2024-04-26 01:59:47 +02:00
41ca94f6b6
Add slight sheep drag wobble 2024-04-26 01:57:57 +02:00
ab53a28401
Add chupacabra drag animations 2024-04-26 01:56:04 +02:00
Maxim Lobovsky
08f27bc89c
Add Cthulhu sprites 2024-04-26 01:53:56 +02:00
Maxim Lobovsky
ca12b3ebd5
Add chupacabra sprites 2024-04-26 01:46:13 +02:00
Maxim Lobovsky
2b6919a532
Add watcher sprites 2024-04-26 01:39:35 +02:00
8e51760ec3
Add imp drag animation
Co-authored-by: Maxim Lobovsky <mex.lobo@mail.ru>
2024-04-26 01:38:44 +02:00
56a39892e0
Add sheep drag animation
Co-authored-by: Maxim Lobovsky <mex.lobo@mail.ru>
2024-04-26 01:38:30 +02:00
5dfd81687a
also forgor to commit flowers 2024-04-26 01:34:56 +02:00
60d17f91c4
forgor to commit 2024-04-26 01:34:56 +02:00
611700f98c
Remove granularity limitation on TimerStddev 2024-04-26 01:34:56 +02:00
Caterina Gazzotti
4d13c97cc9
Add flower tileset 2024-04-26 01:34:46 +02:00
a010f623dd
Implement Chupacabra 2024-04-24 05:26:50 +02:00
c0c82adef4
Add randomize_on_ready to TimerStddev 2024-04-24 05:24:06 +02:00
60fb711f4f
Increase Sheep IdlePriority to 10 2024-04-24 05:16:09 +02:00
f01f1f09e6
Rename the Imp/GoldSpawner/Timer 2024-04-24 05:11:41 +02:00
70894db948
tbh GoldDisplay is a better name 2024-04-24 04:56:44 +02:00
f8f9fa6984
Add GoldCounter 2024-04-24 04:55:31 +02:00
a3a5503c17
Swap Counter.changed arguments 2024-04-24 04:43:27 +02:00
93c3e734f1
Make Gold feel more satisfying to collect 2024-04-24 04:35:35 +02:00
e54831e616
Make sure MoveTowards doesn't overshoot its target 2024-04-24 04:29:22 +02:00
70bc60a8e8
Add animations! 2024-04-24 04:16:09 +02:00
9200308f40
Merge pull request #2 from Steffo99/feature/priority-backref-removal
Remove priority backref
2024-04-23 13:53:31 +02:00
4241cd3541
Remove semicolon 2024-04-23 09:44:00 +02:00
7b54a55dd5
Use inheritance properly (oops, my fault!) 2024-04-23 09:43:17 +02:00
1abd1c1ec3
Move the autosetup code up to SamplerPriority 2024-04-23 09:28:45 +02:00
73c4cce99c
Add autodetect_possibilities option to Sampler 2024-04-23 09:16:09 +02:00
Lorenzo Rossi
5a28feb2ca Remove priority backref 2024-04-23 00:13:54 +02:00
Lorenzo Rossi
c5d40c0e85 Add fly/drop damps and cutoffs 2024-04-22 23:29:49 +02:00
Lorenzo Rossi
bacbbb7ff0
Merge pull request #1 from Steffo99/feature/componentized-behaviours
Refactor everything into componentized and reusable behaviours
2024-04-22 23:03:08 +02:00
c325d9970f
Delete the now-unused CursorMagnet 2024-04-22 01:21:50 +02:00
c48273bd6e
Add a couple more sounds 2024-04-22 01:21:19 +02:00