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a9ac5714ba
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Significantly improve Z indexes
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2024-04-29 03:20:27 +02:00 |
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63c16c27fb
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Tweak collisions to not sacrifice dragged entities
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2024-04-29 01:42:13 +02:00 |
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872ce5673f
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Complete new summoning circle customizer
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2024-04-29 01:29:33 +02:00 |
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872ff3c6b6
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Convert Sacrificable 's enum into a StringName
Sigh, Godot displays an array of enums as ints...
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2024-04-28 19:43:10 +02:00 |
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afeede2bea
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Rename TrackerMeat to TrackerTrap
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2024-04-28 17:08:29 +02:00 |
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ec9dab0790
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Rename MonsterType to Sacrificable
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2024-04-28 11:23:07 +02:00 |
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Lorenzo Rossi
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cc08edca99
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Add summoning circle
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2024-04-27 20:12:03 +02:00 |
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Lorenzo Rossi
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4944333706
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Add sacrifical stone for sheeps & ZIndex enum
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2024-04-27 15:32:57 +02:00 |
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8b50656df5
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Add all entities
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2024-04-26 03:57:07 +02:00 |
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d3480156b0
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Fix sheep shape scale
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2024-04-26 02:02:11 +02:00 |
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41ca94f6b6
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Add slight sheep drag wobble
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2024-04-26 01:57:57 +02:00 |
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56a39892e0
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Add sheep drag animation
Co-authored-by: Maxim Lobovsky <mex.lobo@mail.ru>
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2024-04-26 01:38:30 +02:00 |
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60fb711f4f
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Increase Sheep IdlePriority to 10
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2024-04-24 05:16:09 +02:00 |
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70bc60a8e8
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Add animations!
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2024-04-24 04:16:09 +02:00 |
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7b54a55dd5
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Use inheritance properly (oops, my fault!)
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2024-04-23 09:43:17 +02:00 |
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1abd1c1ec3
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Move the autosetup code up to SamplerPriority
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2024-04-23 09:28:45 +02:00 |
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Lorenzo Rossi
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5a28feb2ca
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Remove priority backref
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2024-04-23 00:13:54 +02:00 |
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267682d28c
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Tweak physics again a bit
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2024-04-22 01:05:21 +02:00 |
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a12b46e64c
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Get rid of FallTimer s
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2024-04-22 01:00:14 +02:00 |
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704c70b355
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Make Imp Draggable too!
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2024-04-20 05:00:23 +02:00 |
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6e14678239
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Make Sheep throwable!
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2024-04-20 04:54:33 +02:00 |
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f9f52c4f4a
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Start working on MoveTowardsPhysics
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2024-04-20 04:31:59 +02:00 |
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e2bbbccfea
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Reimplement dragging detection
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2024-04-20 03:49:32 +02:00 |
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9c73dd7ebb
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Change CharacterBody2D motion_mode for Imp and Sheep to FLOATING
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2024-04-19 18:19:37 +02:00 |
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da0180c5be
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THINGS YAY
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2024-04-19 04:30:35 +02:00 |
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4b3e05b74f
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Tweak a few more things
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2024-04-19 03:39:07 +02:00 |
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496977996c
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I got lost hunting for a bug and i forgor commits
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2024-04-19 03:23:24 +02:00 |
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70aad55a41
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Sheep is a &Meat diet
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2024-04-19 01:41:30 +02:00 |
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a1053e13a9
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Temporarily remove Draggable from Sheep
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2024-04-19 01:33:44 +02:00 |
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4fee4d5648
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Remove Draggable from Sheep as it isn't working right now
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2024-04-17 05:54:16 +02:00 |
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8142f399bd
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Add TimerStddev
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2024-04-17 05:45:34 +02:00 |
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8278a55069
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It works
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2024-04-17 05:29:45 +02:00 |
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3341c86e39
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Sheep now work! Almost. Missing speed.
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2024-04-17 05:26:13 +02:00 |
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17e87b06d0
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Alter Move a bit...
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2024-04-17 05:01:02 +02:00 |
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1f8a553294
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Implement the new behaviour system on Sheep to test it out
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2024-04-17 04:52:11 +02:00 |
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fd0d973658
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Remove MoveTowardsMouse and MoveTowardsTarget
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2024-04-16 04:04:46 +02:00 |
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fb78e3f001
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Add a couple of sheep animations
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2024-04-15 22:20:13 +02:00 |
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bdde57200f
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Update Sheep with sprites
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2024-04-15 05:43:15 +02:00 |
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b58822d26e
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Tweak Imp and Sheep for initial interactions
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2024-04-14 23:29:39 +02:00 |
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8218cfeab8
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Add drag and drop sounds to Sheep
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2024-04-14 22:03:59 +02:00 |
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aa69648a59
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Setup collision layers on Sheep
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2024-04-14 20:53:45 +02:00 |
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3d17dcd3f0
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Make Sheep s Draggable with a CursorMagnet
Throwing and drag isn't implemented yet. Any ideas for how to do it with this framework?
Might be a good idea to do it on a branch first...
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2024-04-14 07:46:06 +02:00 |
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e434ae69bf
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Make Sheep Draggable
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2024-04-14 07:20:53 +02:00 |
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3020edbdd5
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Add a CollisionShape2D to the Sheep
sheep
shape
sheep
shape
ship
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2024-04-14 05:23:52 +02:00 |
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b89a40e5bf
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Make Sheep move
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2024-04-14 05:13:37 +02:00 |
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232d384a91
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Wipe Sheep , moving the current script to sheep_snowy.gd
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2024-04-14 04:43:59 +02:00 |
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072fffe868
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Move sheep.png to entities
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2024-04-14 04:14:04 +02:00 |
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Lorenzo Rossi
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0724543d90
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Send help
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2024-04-13 16:38:05 +02:00 |
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