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48 commits

Author SHA1 Message Date
a9ac5714ba
Significantly improve Z indexes 2024-04-29 03:20:27 +02:00
63c16c27fb
Tweak collisions to not sacrifice dragged entities 2024-04-29 01:42:13 +02:00
872ce5673f
Complete new summoning circle customizer 2024-04-29 01:29:33 +02:00
872ff3c6b6
Convert Sacrificable's enum into a StringName
Sigh, Godot displays an array of enums as ints...
2024-04-28 19:43:10 +02:00
afeede2bea
Rename TrackerMeat to TrackerTrap 2024-04-28 17:08:29 +02:00
ec9dab0790
Rename MonsterType to Sacrificable 2024-04-28 11:23:07 +02:00
Lorenzo Rossi
cc08edca99
Add summoning circle 2024-04-27 20:12:03 +02:00
Lorenzo Rossi
4944333706
Add sacrifical stone for sheeps & ZIndex enum 2024-04-27 15:32:57 +02:00
8b50656df5
Add all entities 2024-04-26 03:57:07 +02:00
d3480156b0
Fix sheep shape scale 2024-04-26 02:02:11 +02:00
41ca94f6b6
Add slight sheep drag wobble 2024-04-26 01:57:57 +02:00
56a39892e0
Add sheep drag animation
Co-authored-by: Maxim Lobovsky <mex.lobo@mail.ru>
2024-04-26 01:38:30 +02:00
60fb711f4f
Increase Sheep IdlePriority to 10 2024-04-24 05:16:09 +02:00
70bc60a8e8
Add animations! 2024-04-24 04:16:09 +02:00
7b54a55dd5
Use inheritance properly (oops, my fault!) 2024-04-23 09:43:17 +02:00
1abd1c1ec3
Move the autosetup code up to SamplerPriority 2024-04-23 09:28:45 +02:00
Lorenzo Rossi
5a28feb2ca Remove priority backref 2024-04-23 00:13:54 +02:00
267682d28c
Tweak physics again a bit 2024-04-22 01:05:21 +02:00
a12b46e64c
Get rid of FallTimers 2024-04-22 01:00:14 +02:00
704c70b355
Make Imp Draggable too! 2024-04-20 05:00:23 +02:00
6e14678239
Make Sheep throwable! 2024-04-20 04:54:33 +02:00
f9f52c4f4a
Start working on MoveTowardsPhysics 2024-04-20 04:31:59 +02:00
e2bbbccfea
Reimplement dragging detection 2024-04-20 03:49:32 +02:00
9c73dd7ebb
Change CharacterBody2D motion_mode for Imp and Sheep to FLOATING 2024-04-19 18:19:37 +02:00
da0180c5be
THINGS YAY 2024-04-19 04:30:35 +02:00
4b3e05b74f
Tweak a few more things 2024-04-19 03:39:07 +02:00
496977996c
I got lost hunting for a bug and i forgor commits 2024-04-19 03:23:24 +02:00
70aad55a41
Sheep is a &Meat diet 2024-04-19 01:41:30 +02:00
a1053e13a9
Temporarily remove Draggable from Sheep 2024-04-19 01:33:44 +02:00
4fee4d5648
Remove Draggable from Sheep as it isn't working right now 2024-04-17 05:54:16 +02:00
8142f399bd
Add TimerStddev 2024-04-17 05:45:34 +02:00
8278a55069
It works 2024-04-17 05:29:45 +02:00
3341c86e39
Sheep now work! Almost. Missing speed. 2024-04-17 05:26:13 +02:00
17e87b06d0
Alter Move a bit... 2024-04-17 05:01:02 +02:00
1f8a553294
Implement the new behaviour system on Sheep to test it out 2024-04-17 04:52:11 +02:00
fd0d973658
Remove MoveTowardsMouse and MoveTowardsTarget 2024-04-16 04:04:46 +02:00
fb78e3f001
Add a couple of sheep animations 2024-04-15 22:20:13 +02:00
bdde57200f
Update Sheep with sprites 2024-04-15 05:43:15 +02:00
b58822d26e
Tweak Imp and Sheep for initial interactions 2024-04-14 23:29:39 +02:00
8218cfeab8
Add drag and drop sounds to Sheep 2024-04-14 22:03:59 +02:00
aa69648a59
Setup collision layers on Sheep 2024-04-14 20:53:45 +02:00
3d17dcd3f0
Make Sheeps Draggable with a CursorMagnet
Throwing and drag isn't implemented yet. Any ideas for how to do it with this framework?
Might be a good idea to do it on a branch first...
2024-04-14 07:46:06 +02:00
e434ae69bf
Make Sheep Draggable 2024-04-14 07:20:53 +02:00
3020edbdd5
Add a CollisionShape2D to the Sheep
sheep
shape
sheep
shape
ship
2024-04-14 05:23:52 +02:00
b89a40e5bf
Make Sheep move 2024-04-14 05:13:37 +02:00
232d384a91
Wipe Sheep, moving the current script to sheep_snowy.gd 2024-04-14 04:43:59 +02:00
072fffe868
Move sheep.png to entities 2024-04-14 04:14:04 +02:00
Lorenzo Rossi
0724543d90 Send help 2024-04-13 16:38:05 +02:00