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160 commits

Author SHA1 Message Date
75c3096b31
Make _on_sacrifice_changed more efficient 2024-04-29 01:42:00 +02:00
872ce5673f
Complete new summoning circle customizer 2024-04-29 01:29:33 +02:00
91c94d91eb
Spawner: Don't spawn anything if no scene is set 2024-04-29 01:23:31 +02:00
c423369de3
Fix typo in the name of the Sacrificable.sacrifice function 2024-04-29 00:32:33 +02:00
602e7f1f70
Change SummoningRecipe to Node 2024-04-28 23:46:36 +02:00
8ca2325f22
Create SummoningRecipe 2024-04-28 23:41:01 +02:00
872ff3c6b6
Convert Sacrificable's enum into a StringName
Sigh, Godot displays an array of enums as ints...
2024-04-28 19:43:10 +02:00
fefcacef4b
Move SacrificeKind to Sacrificable 2024-04-28 17:16:36 +02:00
ec9dab0790
Rename MonsterType to Sacrificable 2024-04-28 11:23:07 +02:00
06712538fe
Add MonsterType icon 2024-04-28 11:18:40 +02:00
Lorenzo Rossi
cc08edca99
Add summoning circle 2024-04-27 20:12:03 +02:00
8bd12256e4
Do not randomize timer twice 2024-04-26 02:20:17 +02:00
fa394f8cd2
Spawn a sheep with right click 2024-04-26 02:15:39 +02:00
56a39892e0
Add sheep drag animation
Co-authored-by: Maxim Lobovsky <mex.lobo@mail.ru>
2024-04-26 01:38:30 +02:00
611700f98c
Remove granularity limitation on TimerStddev 2024-04-26 01:34:56 +02:00
c0c82adef4
Add randomize_on_ready to TimerStddev 2024-04-24 05:24:06 +02:00
a3a5503c17
Swap Counter.changed arguments 2024-04-24 04:43:27 +02:00
e54831e616
Make sure MoveTowards doesn't overshoot its target 2024-04-24 04:29:22 +02:00
4241cd3541
Remove semicolon 2024-04-23 09:44:00 +02:00
7b54a55dd5
Use inheritance properly (oops, my fault!) 2024-04-23 09:43:17 +02:00
1abd1c1ec3
Move the autosetup code up to SamplerPriority 2024-04-23 09:28:45 +02:00
73c4cce99c
Add autodetect_possibilities option to Sampler 2024-04-23 09:16:09 +02:00
Lorenzo Rossi
5a28feb2ca Remove priority backref 2024-04-23 00:13:54 +02:00
Lorenzo Rossi
c5d40c0e85 Add fly/drop damps and cutoffs 2024-04-22 23:29:49 +02:00
c4775d327b
Update physics and add some sounds 2024-04-22 00:56:35 +02:00
e9f5c982b1
Add inventory system, with only Gold for now 2024-04-21 23:49:34 +02:00
522f0beed8
Turn Collectable into Collectible, a marker class 2024-04-21 23:13:02 +02:00
9525b65ad8
Fix MovePhysics name 2024-04-20 04:55:09 +02:00
67c17808b8
Tune MovePhysics default parameters 2024-04-20 04:54:56 +02:00
6e14678239
Make Sheep throwable! 2024-04-20 04:54:33 +02:00
f9f52c4f4a
Start working on MoveTowardsPhysics 2024-04-20 04:31:59 +02:00
9e25d08020
Add a Cursor parameter to drag and drop 2024-04-20 04:11:14 +02:00
e2bbbccfea
Reimplement dragging detection 2024-04-20 03:49:32 +02:00
b222f9a7ff
Refactor Cursor to be an Area2D 2024-04-20 02:23:01 +02:00
0fa269cde5
Unset pickable from all Area2D 2024-04-19 18:25:39 +02:00
da0180c5be
THINGS YAY 2024-04-19 04:30:35 +02:00
9739a089d5
Spawner: spawn things on self if no MainGame is found 2024-04-19 03:48:25 +02:00
ba8dd72ed5
Remove target parameter from spawn 2024-04-19 03:47:34 +02:00
4b3e05b74f
Tweak a few more things 2024-04-19 03:39:07 +02:00
4fbf8c6d8d
Remove debug logging from Edible 2024-04-19 03:32:05 +02:00
496977996c
I got lost hunting for a bug and i forgor commits 2024-04-19 03:23:24 +02:00
9e85baa1cb
TrackerEdible do not log by default 2024-04-19 02:04:35 +02:00
91c4776a33
Remove debug logging from MoveStraight 2024-04-19 01:58:33 +02:00
7683d45747
Remove logging from MoveTowards 2024-04-19 01:57:26 +02:00
0b68127747
Remove logging signals from CursorDetector 2024-04-19 01:56:46 +02:00
d270501f08
Remove unused test behaviours 2024-04-19 01:56:03 +02:00
ed6047834a
Remove debug logging from CursorDetector 2024-04-19 01:55:25 +02:00
2b39bb4551
Add a log_priority method to log the priority of a specific node 2024-04-19 01:50:53 +02:00
1100f60db8
Remove debug logging from Priority 2024-04-19 01:49:49 +02:00
782d752c3e
Remove debug logging from SamplerPriority 2024-04-19 01:49:22 +02:00