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261 commits

Author SHA1 Message Date
Lorenzo Rossi
bacbbb7ff0
Merge pull request #1 from Steffo99/feature/componentized-behaviours
Refactor everything into componentized and reusable behaviours
2024-04-22 23:03:08 +02:00
c325d9970f
Delete the now-unused CursorMagnet 2024-04-22 01:21:50 +02:00
c48273bd6e
Add a couple more sounds 2024-04-22 01:21:19 +02:00
e1bcfcb828
Create a MainGame with everything in it 2024-04-22 01:11:22 +02:00
267682d28c
Tweak physics again a bit 2024-04-22 01:05:21 +02:00
a12b46e64c
Get rid of FallTimers 2024-04-22 01:00:14 +02:00
dbbc2f2150
Fix Imp's physics 2024-04-22 00:59:27 +02:00
c4775d327b
Update physics and add some sounds 2024-04-22 00:56:35 +02:00
3a3340a18c
Add drag and drop sound to Skull 2024-04-22 00:14:29 +02:00
edc367825b
Add non-functional Monocle, Skull and TopHat 2024-04-22 00:09:04 +02:00
e9f5c982b1
Add inventory system, with only Gold for now 2024-04-21 23:49:34 +02:00
92550ba865
Delete sheep_snowy.gd 2024-04-21 23:26:51 +02:00
3e0b6fbc00
Fix gold collection 2024-04-21 23:20:02 +02:00
522f0beed8
Turn Collectable into Collectible, a marker class 2024-04-21 23:13:02 +02:00
d16126b48a
Make a nice preview scene 2024-04-20 05:08:16 +02:00
704c70b355
Make Imp Draggable too! 2024-04-20 05:00:23 +02:00
9525b65ad8
Fix MovePhysics name 2024-04-20 04:55:09 +02:00
67c17808b8
Tune MovePhysics default parameters 2024-04-20 04:54:56 +02:00
6e14678239
Make Sheep throwable! 2024-04-20 04:54:33 +02:00
f9f52c4f4a
Start working on MoveTowardsPhysics 2024-04-20 04:31:59 +02:00
9e25d08020
Add a Cursor parameter to drag and drop 2024-04-20 04:11:14 +02:00
e2bbbccfea
Reimplement dragging detection 2024-04-20 03:49:32 +02:00
466a263c41
Import things from CursorMagnet into Cursor 2024-04-20 02:50:47 +02:00
6d30d123d6
Allow find_closest_target to find Draggables of any name 2024-04-20 02:23:45 +02:00
b222f9a7ff
Refactor Cursor to be an Area2D 2024-04-20 02:23:01 +02:00
3d9233f01f
Add a get_via_group method to Cursor 2024-04-20 02:17:40 +02:00
549dc2a1b3
Add Cursor to the cursor group 2024-04-20 02:16:39 +02:00
240314ca8e
Remove legacy CursorMagnet scene 2024-04-19 18:25:48 +02:00
0fa269cde5
Unset pickable from all Area2D 2024-04-19 18:25:39 +02:00
9c73dd7ebb
Change CharacterBody2D motion_mode for Imp and Sheep to FLOATING 2024-04-19 18:19:37 +02:00
da0180c5be
THINGS YAY 2024-04-19 04:30:35 +02:00
9739a089d5
Spawner: spawn things on self if no MainGame is found 2024-04-19 03:48:25 +02:00
ba8dd72ed5
Remove target parameter from spawn 2024-04-19 03:47:34 +02:00
fd91909d04
Setup a nice little scene 2024-04-19 03:46:21 +02:00
4b3e05b74f
Tweak a few more things 2024-04-19 03:39:07 +02:00
4fbf8c6d8d
Remove debug logging from Edible 2024-04-19 03:32:05 +02:00
496977996c
I got lost hunting for a bug and i forgor commits 2024-04-19 03:23:24 +02:00
9e85baa1cb
TrackerEdible do not log by default 2024-04-19 02:04:35 +02:00
91c4776a33
Remove debug logging from MoveStraight 2024-04-19 01:58:33 +02:00
7683d45747
Remove logging from MoveTowards 2024-04-19 01:57:26 +02:00
0b68127747
Remove logging signals from CursorDetector 2024-04-19 01:56:46 +02:00
d270501f08
Remove unused test behaviours 2024-04-19 01:56:03 +02:00
ed6047834a
Remove debug logging from CursorDetector 2024-04-19 01:55:25 +02:00
3d5bb824b7
Fix signals in Imp 2024-04-19 01:54:36 +02:00
26ec8320d2
Have Random.sample return null when the given array is empty 2024-04-19 01:54:25 +02:00
081a4f905d
Remove more unused references in Imp 2024-04-19 01:52:35 +02:00
2b39bb4551
Add a log_priority method to log the priority of a specific node 2024-04-19 01:50:53 +02:00
1100f60db8
Remove debug logging from Priority 2024-04-19 01:49:49 +02:00
782d752c3e
Remove debug logging from SamplerPriority 2024-04-19 01:49:22 +02:00
c2dd8a61cd
Fix TrackerEdible still looking for tag instead of diet 2024-04-19 01:48:11 +02:00