1
Fork 0
mirror of https://github.com/RYGhub/the-cold-night.git synced 2025-04-13 11:00:33 +00:00
Commit graph

55 commits

Author SHA1 Message Date
04ea003b6d
💥 Improve Fire significantly 2022-04-03 21:42:47 +02:00
4276205c3a
🔧 Do not filter pixel art! 2022-04-03 21:33:26 +02:00
cd20494599
🧹 Remove Krita autosave 2022-04-03 21:31:46 +02:00
9c91fc8040
🔧 Extract fire sprites from FireConcept.kra 2022-04-03 21:31:37 +02:00
1f04c83171
Create scene for ArrowAlternative 2022-04-03 21:23:36 +02:00
9aefbee9da
🧹 Move and rotate ArrowAlternative 2022-04-03 21:22:46 +02:00
Maxim Lobovsky
8f80a40c75 Merge branch 'main' of https://github.com/RYGhub/ld50 2022-04-03 21:07:24 +02:00
Maxim Lobovsky
c40550be17 a bunch of stuff I dont understand, imports? 2022-04-03 21:02:57 +02:00
49315b7aca
💥 I am breaking a lot of stuff 2022-04-03 20:32:11 +02:00
a5d1a25ba5
🧹 Move behaviours to a different dir 2022-04-03 18:18:01 +02:00
46220e8bdf
🗒️ Add editor description to Alliance 2022-04-03 18:15:48 +02:00
cd83f39b3d
🧹 Clean up AttractedTo 2022-04-03 18:15:15 +02:00
e08870b788
🔧 Fix RNGs 2022-04-03 17:48:53 +02:00
b60997203f
🔧 Shrink bullet shape 2022-04-03 17:48:36 +02:00
c9d0d47df3
🔧 Change pickup default behaviour 2022-04-03 17:44:28 +02:00
e3011d26e2
🧹 Cleanup sound code 2022-04-03 17:42:35 +02:00
Cookie-CHR
fc8d4bc8ac ⚙️ Shooting time limitations 2022-04-03 16:44:18 +02:00
Cookie-CHR
6fa26636ba ⚙️ Dead enemies spawn a branch 2022-04-03 16:26:25 +02:00
Cookie-CHR
1f4c3734c7 🐞 Fixed spawner only spawning to bottom part 2022-04-03 16:25:36 +02:00
Cookie-CHR
2f457d7eb5 Does sound work? 2022-04-03 15:44:51 +02:00
Cookie-CHR
9c2ea42450 ✏️ First versions of arrow and branch
also attached to relative sprite
2022-04-03 11:28:33 +02:00
Cookie-CHR
948405ddd5 ⚙️ Created enemy spawner 2022-04-03 10:23:32 +02:00
da81aa103e
🔧 Free enemy on death 2022-04-03 09:06:30 +02:00
431255dd13
💥 Properly setup bullet collisions 2022-04-03 09:04:30 +02:00
c8f0eda16f
🐛 Fix BulletMovement not having the delta applied anymore 2022-04-03 08:50:02 +02:00
625631a0f0
🔧 Allow BulletMovement to detect collisions 2022-04-03 08:48:01 +02:00
edc036941f
🔧 Add utility static methods to Ownership 2022-04-03 08:47:39 +02:00
3e56b51c9b
🔧 Add utility static methods to Alliance 2022-04-03 08:47:28 +02:00
60d3078825
🔧 Give bullets an owner 2022-04-03 08:26:54 +02:00
42c1f4d293
Create Ownership behaviour to mark entity ownership 2022-04-03 08:25:04 +02:00
7b190aaba1
🔧 Set Player and Enemy's alliances 2022-04-03 08:22:18 +02:00
27e2c9e875
Create Alliance behaviour to mark entity factions 2022-04-03 08:21:21 +02:00
1c984e23c3
🔧 Make the basic enemy Damageable 2022-04-03 08:20:35 +02:00
a76fa2b246
🔧 Make the player Damageable 2022-04-03 08:20:03 +02:00
113a68bda3
Create Damageable behaviour 2022-04-03 08:19:52 +02:00
e87b6e21d2
Create ChangeFireIntensity pickup 2022-04-03 04:13:10 +02:00
2b59dceada
Create pickup system 2022-04-03 04:12:57 +02:00
5a13cabece
🔧 Nest nodes in a smarter way 2022-04-03 03:14:48 +02:00
def9a9009f
🔧 Move Bullet to the Projectiles layer (2) 2022-04-03 02:59:36 +02:00
40add5cda5
🔧 Make BulletSpawn a simple Node 2022-04-03 02:56:09 +02:00
9bc6b04dab
🔧 Move BulletSpawn to its own scene 2022-04-03 02:54:35 +02:00
c7c4ace4ec
🧹 Clean up bullet shooting code 2022-04-03 02:53:56 +02:00
1546d40b53
🧹 Skip transforming from rad to deg to rad 2022-04-03 02:43:23 +02:00
2efaf67003
🧹 Use snake_case 2022-04-03 02:37:44 +02:00
Maxim Lobovsky
844bf08a8d faster bullets 2022-04-03 02:33:42 +02:00
xZef23
16438a7eab
Add fire sprite 2022-04-03 02:20:26 +02:00
Cookie-CHR
711be6a85c ⚙️ ability to shoot 2022-04-03 02:09:19 +02:00
beb9485ee4
🔧 Add intensity_changed signal to Fire 2022-04-03 00:14:43 +02:00
4970753b91
🔧 Move behaviours to their own scenes 2022-04-02 23:25:44 +02:00
11b8ae3652
🔧 Change again goal access mode 2022-04-02 23:22:38 +02:00