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pineapple-surf/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
_global_script_classes=[{
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"base": "Node",
"class": &"BaseScene",
"language": &"GDScript",
"path": "res://base/BaseScene.gd"
}, {
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"base": "Node3D",
"class": &"BaseWeapon",
"language": &"GDScript",
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"path": "res://player/onhand/BaseWeapon.gd"
}, {
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"base": "Node",
"class": &"CanSink",
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"language": &"GDScript",
"path": "res://island/sinking/CanSink.gd"
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}, {
"base": "Node3D",
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"class": &"CropTile",
"language": &"GDScript",
"path": "res://island/CropTile.gd"
}, {
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"base": "BaseWeapon",
"class": &"PeaShooter",
"language": &"GDScript",
"path": "res://player/onhand/PeaShooter.gd"
}, {
"base": "CharacterBody3D",
"class": &"Player",
"language": &"GDScript",
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"path": "res://player/Player.gd"
}, {
"base": "Object",
"class": &"PlayerInputData",
"language": &"GDScript",
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"path": "res://player/PlayerInputData.gd"
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}, {
"base": "Area3D",
"class": &"SinkArea",
"language": &"GDScript",
"path": "res://island/sinking/SinkArea.gd"
}]
_global_script_class_icons={
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"BaseScene": "",
"BaseWeapon": "",
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"CanSink": "",
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"CropTile": "",
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"PeaShooter": "",
"Player": "",
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"PlayerInputData": "",
"SinkArea": ""
}
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[application]
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config/name="Pineapple SurfA bunnyhopping, retro-looking, first person seed shooter"
config/description="A bunnyhopping, retro-looking, first person seed shooters"
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run/main_scene="res://base/BaseScene.tscn"
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config/features=PackedStringArray("4.0", "GL Compatibility")
boot_splash/bg_color=Color(0.231373, 0.490196, 0.309804, 1)
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config/icon="res://assets/pineglasses.png"
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[autoload]
Singletons="*res://Singletons.gd"
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[display]
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window/size/viewport_width=284
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window/size/viewport_height=160
window/size/mode=2
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window/stretch/mode="canvas_items"
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[gui]
fonts/dynamic_fonts/use_oversampling=false
[input]
forward={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"unicode":0,"echo":false,"script":null)
]
}
backwards={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"unicode":0,"echo":false,"script":null)
]
}
left={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"unicode":0,"echo":false,"script":null)
]
}
right={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"unicode":0,"echo":false,"script":null)
]
}
jump={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"unicode":0,"echo":false,"script":null)
]
}
slot1={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":49,"unicode":0,"echo":false,"script":null)
]
}
slot2={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":50,"unicode":0,"echo":false,"script":null)
]
}
slot3={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":51,"unicode":0,"echo":false,"script":null)
]
}
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fire={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"pressed":false,"double_click":false,"script":null)
]
}
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respawn={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":true,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":82,"unicode":0,"echo":false,"script":null)
]
}
[layer_names]
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3d_render/layer_1="Default"
3d_render/layer_2="OnHand"
3d_physics/layer_1="Default"
3d_physics/layer_2="Pickups"
3d_physics/layer_3="Player"
3d_physics/layer_4="Terrain"
3d_physics/layer_5="Planted seed"
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[rendering]
environment/defaults/default_clear_color=Color(0.231373, 0.490196, 0.309804, 1)