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103 commits

Author SHA1 Message Date
872ff3c6b6
Convert Sacrificable's enum into a StringName
Sigh, Godot displays an array of enums as ints...
2024-04-28 19:43:10 +02:00
8fb258b493
Start refactoring SummoningCircle 2024-04-28 19:21:22 +02:00
948234d7f3
Use %scene-unique name for referencing SummoningCircle's Spawner 2024-04-28 17:43:28 +02:00
f4993f43e2
Rename SacrificeCircle to SummoningCircle 2024-04-28 17:42:54 +02:00
74b01ffa00
Remove sacrifices array cache from SummoningCircle 2024-04-28 17:42:35 +02:00
f79a358d72
Remove type from SacrificeStone.sacrifice_changed 2024-04-28 17:35:39 +02:00
12b7741a8a
Rename Demoncircle to Sprite 2024-04-28 17:34:47 +02:00
5814c892af
Reposition SummoningStones to be aligned with the new sprite scale 2024-04-28 17:29:00 +02:00
07f40806be
Move Sprite outside of the StoneArea 2024-04-28 17:12:41 +02:00
afeede2bea
Rename TrackerMeat to TrackerTrap 2024-04-28 17:08:29 +02:00
c2e77c55c4
Rename and document some bits of SacrificeStone 2024-04-28 17:06:44 +02:00
c606f6b95f
Do not track the MonsterType in SacrificeStone, so that a monster can have multiple
It's not a big performance cost anyways
2024-04-28 11:35:28 +02:00
a7f00b222d
Document SacrificeStone 2024-04-28 11:33:18 +02:00
ec9dab0790
Rename MonsterType to Sacrificable 2024-04-28 11:23:07 +02:00
efe93de640
Make the SacrificeStone capture area visible with visible collision shapes 2024-04-28 11:15:18 +02:00
26132848c2
Change the type of current_monster to PhysicsBody2D 2024-04-28 11:09:31 +02:00
ce0df48674
Add a couple newlines in SacrificeStone 2024-04-28 11:09:00 +02:00
a9b58fabb7
Double SacrificeStone sprite size 2024-04-28 11:05:12 +02:00
0adbcb405e
Merge branch 'main' of https://github.com/Steffo99/ld55 2024-04-28 10:52:23 +02:00
3362124bc5
I made BetterCharacterBody2D and then forgot to commit 2024-04-28 10:52:21 +02:00
Lorenzo Rossi
cc08edca99
Add summoning circle 2024-04-27 20:12:03 +02:00
Lorenzo Rossi
4944333706
Add sacrifical stone for sheeps & ZIndex enum 2024-04-27 15:32:57 +02:00
8b50656df5
Add all entities 2024-04-26 03:57:07 +02:00
b8e5b07224
Add some more interesting movement to Chupacabra 2024-04-26 02:43:07 +02:00
d3480156b0
Fix sheep shape scale 2024-04-26 02:02:11 +02:00
b35737c745
Remove gold spawner from Chupacabra 2024-04-26 01:59:47 +02:00
41ca94f6b6
Add slight sheep drag wobble 2024-04-26 01:57:57 +02:00
ab53a28401
Add chupacabra drag animations 2024-04-26 01:56:04 +02:00
Maxim Lobovsky
08f27bc89c
Add Cthulhu sprites 2024-04-26 01:53:56 +02:00
Maxim Lobovsky
ca12b3ebd5
Add chupacabra sprites 2024-04-26 01:46:13 +02:00
Maxim Lobovsky
2b6919a532
Add watcher sprites 2024-04-26 01:39:35 +02:00
8e51760ec3
Add imp drag animation
Co-authored-by: Maxim Lobovsky <mex.lobo@mail.ru>
2024-04-26 01:38:44 +02:00
56a39892e0
Add sheep drag animation
Co-authored-by: Maxim Lobovsky <mex.lobo@mail.ru>
2024-04-26 01:38:30 +02:00
60d17f91c4
forgor to commit 2024-04-26 01:34:56 +02:00
a010f623dd
Implement Chupacabra 2024-04-24 05:26:50 +02:00
60fb711f4f
Increase Sheep IdlePriority to 10 2024-04-24 05:16:09 +02:00
f01f1f09e6
Rename the Imp/GoldSpawner/Timer 2024-04-24 05:11:41 +02:00
f8f9fa6984
Add GoldCounter 2024-04-24 04:55:31 +02:00
93c3e734f1
Make Gold feel more satisfying to collect 2024-04-24 04:35:35 +02:00
70bc60a8e8
Add animations! 2024-04-24 04:16:09 +02:00
7b54a55dd5
Use inheritance properly (oops, my fault!) 2024-04-23 09:43:17 +02:00
1abd1c1ec3
Move the autosetup code up to SamplerPriority 2024-04-23 09:28:45 +02:00
Lorenzo Rossi
5a28feb2ca Remove priority backref 2024-04-23 00:13:54 +02:00
c48273bd6e
Add a couple more sounds 2024-04-22 01:21:19 +02:00
267682d28c
Tweak physics again a bit 2024-04-22 01:05:21 +02:00
a12b46e64c
Get rid of FallTimers 2024-04-22 01:00:14 +02:00
dbbc2f2150
Fix Imp's physics 2024-04-22 00:59:27 +02:00
c4775d327b
Update physics and add some sounds 2024-04-22 00:56:35 +02:00
3a3340a18c
Add drag and drop sound to Skull 2024-04-22 00:14:29 +02:00
edc367825b
Add non-functional Monocle, Skull and TopHat 2024-04-22 00:09:04 +02:00