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53 commits

Author SHA1 Message Date
8b50656df5
Add all entities 2024-04-26 03:57:07 +02:00
fa394f8cd2
Spawn a sheep with right click 2024-04-26 02:15:39 +02:00
5dfd81687a
also forgor to commit flowers 2024-04-26 01:34:56 +02:00
Caterina Gazzotti
4d13c97cc9
Add flower tileset 2024-04-26 01:34:46 +02:00
a010f623dd
Implement Chupacabra 2024-04-24 05:26:50 +02:00
70894db948
tbh GoldDisplay is a better name 2024-04-24 04:56:44 +02:00
f8f9fa6984
Add GoldCounter 2024-04-24 04:55:31 +02:00
Lorenzo Rossi
c5d40c0e85 Add fly/drop damps and cutoffs 2024-04-22 23:29:49 +02:00
c325d9970f
Delete the now-unused CursorMagnet 2024-04-22 01:21:50 +02:00
e1bcfcb828
Create a MainGame with everything in it 2024-04-22 01:11:22 +02:00
c4775d327b
Update physics and add some sounds 2024-04-22 00:56:35 +02:00
edc367825b
Add non-functional Monocle, Skull and TopHat 2024-04-22 00:09:04 +02:00
e9f5c982b1
Add inventory system, with only Gold for now 2024-04-21 23:49:34 +02:00
d16126b48a
Make a nice preview scene 2024-04-20 05:08:16 +02:00
f9f52c4f4a
Start working on MoveTowardsPhysics 2024-04-20 04:31:59 +02:00
9e25d08020
Add a Cursor parameter to drag and drop 2024-04-20 04:11:14 +02:00
e2bbbccfea
Reimplement dragging detection 2024-04-20 03:49:32 +02:00
466a263c41
Import things from CursorMagnet into Cursor 2024-04-20 02:50:47 +02:00
6d30d123d6
Allow find_closest_target to find Draggables of any name 2024-04-20 02:23:45 +02:00
b222f9a7ff
Refactor Cursor to be an Area2D 2024-04-20 02:23:01 +02:00
3d9233f01f
Add a get_via_group method to Cursor 2024-04-20 02:17:40 +02:00
549dc2a1b3
Add Cursor to the cursor group 2024-04-20 02:16:39 +02:00
240314ca8e
Remove legacy CursorMagnet scene 2024-04-19 18:25:48 +02:00
da0180c5be
THINGS YAY 2024-04-19 04:30:35 +02:00
fd91909d04
Setup a nice little scene 2024-04-19 03:46:21 +02:00
496977996c
I got lost hunting for a bug and i forgor commits 2024-04-19 03:23:24 +02:00
c20eb76fb9
Again, remove Draggable from Imp 2024-04-19 01:46:25 +02:00
3341c86e39
Sheep now work! Almost. Missing speed. 2024-04-17 05:26:13 +02:00
fd0d973658
Remove MoveTowardsMouse and MoveTowardsTarget 2024-04-16 04:04:46 +02:00
10f17c1e9e
Refactor Spawner 2024-04-16 03:02:19 +02:00
d0546fb5d1
Place Cursor in the System collision layer 2024-04-16 02:19:01 +02:00
446083dd73
Create Cursor matching mouse position on every physics timestep 2024-04-16 01:44:06 +02:00
034bdc6bd0
Make Imp spawn Gold periodically 2024-04-15 21:51:40 +02:00
ffe54a0f1e
Add the grass tileset and tilemap and terrain 2024-04-15 06:41:22 +02:00
Lorenzo Rossi
c12ff464e2 Add eat_target and imp behaviour 2024-04-15 02:45:18 +02:00
55c89c76e2
Godot did something to MainGame 2024-04-14 23:07:19 +02:00
Lorenzo Rossi
beb42d04ed Add cloud to spawn sheeps 2024-04-14 22:36:34 +02:00
4f18cdaa65
Configure CursorMagnet layer and mask 2024-04-14 21:02:08 +02:00
Lorenzo Rossi
2fc4f9e91a Add spawner and SpawnedEntities 2024-04-14 19:48:13 +02:00
3d17dcd3f0
Make Sheeps Draggable with a CursorMagnet
Throwing and drag isn't implemented yet. Any ideas for how to do it with this framework?
Might be a good idea to do it on a branch first...
2024-04-14 07:46:06 +02:00
5ad13fb694
MainGame: Add a couple Sheep to test their movement 2024-04-14 05:13:56 +02:00
b9624ab6bb
Add some more Gold to MainGame to test 2024-04-14 04:53:56 +02:00
78c4aa7636
oh are you serious 2024-04-14 04:22:47 +02:00
053e4831fe
Add a warning if MainGame.get_ancestor fails 2024-04-14 04:22:37 +02:00
78ff2a09e3
I thought I had already renamed this?? 2024-04-14 04:20:23 +02:00
67b73e4def
Rename menu_game to main_game (oops!) 2024-04-14 04:12:33 +02:00
4b24dd1fc3
Replace GameCamera.get_ancestor with the reference Game.camera 2024-04-14 04:09:36 +02:00
1aa785c08a
Specify return type of MainGame.get_ancestor 2024-04-14 04:07:35 +02:00
735313b167
Create basic GameCamera 2024-04-14 04:07:18 +02:00
ac1a35c938
Configure MainGame 2024-04-14 03:38:04 +02:00