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31dc930ec1
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Add barn
Co-authored-by: Maxim Lobovsky <mex.lobo@mail.ru>
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2024-05-01 05:01:38 +02:00 |
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acf96de7fc
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idk something is broken
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2024-04-30 06:00:53 +02:00 |
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dfb6b96041
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cool stuff
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2024-04-30 05:49:36 +02:00 |
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dc1a239471
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Make entities put on hat and monocle
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2024-04-30 05:17:57 +02:00 |
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229fc6f992
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Make chupacabra a menace
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2024-04-30 04:38:27 +02:00 |
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af1cb67796
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Add Watcher movement
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2024-04-30 02:47:59 +02:00 |
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8d627efcc9
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Add music and fix things
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2024-04-29 06:22:15 +02:00 |
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75c3096b31
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Make _on_sacrifice_changed more efficient
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2024-04-29 01:42:00 +02:00 |
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872ce5673f
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Complete new summoning circle customizer
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2024-04-29 01:29:33 +02:00 |
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91c94d91eb
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Spawner : Don't spawn anything if no scene is set
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2024-04-29 01:23:31 +02:00 |
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c423369de3
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Fix typo in the name of the Sacrificable.sacrifice function
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2024-04-29 00:32:33 +02:00 |
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602e7f1f70
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Change SummoningRecipe to Node
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2024-04-28 23:46:36 +02:00 |
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8ca2325f22
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Create SummoningRecipe
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2024-04-28 23:41:01 +02:00 |
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872ff3c6b6
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Convert Sacrificable 's enum into a StringName
Sigh, Godot displays an array of enums as ints...
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2024-04-28 19:43:10 +02:00 |
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fefcacef4b
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Move SacrificeKind to Sacrificable
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2024-04-28 17:16:36 +02:00 |
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ec9dab0790
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Rename MonsterType to Sacrificable
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2024-04-28 11:23:07 +02:00 |
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06712538fe
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Add MonsterType icon
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2024-04-28 11:18:40 +02:00 |
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Lorenzo Rossi
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cc08edca99
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Add summoning circle
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2024-04-27 20:12:03 +02:00 |
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8bd12256e4
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Do not randomize timer twice
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2024-04-26 02:20:17 +02:00 |
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fa394f8cd2
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Spawn a sheep with right click
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2024-04-26 02:15:39 +02:00 |
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56a39892e0
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Add sheep drag animation
Co-authored-by: Maxim Lobovsky <mex.lobo@mail.ru>
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2024-04-26 01:38:30 +02:00 |
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611700f98c
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Remove granularity limitation on TimerStddev
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2024-04-26 01:34:56 +02:00 |
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c0c82adef4
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Add randomize_on_ready to TimerStddev
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2024-04-24 05:24:06 +02:00 |
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a3a5503c17
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Swap Counter.changed arguments
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2024-04-24 04:43:27 +02:00 |
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e54831e616
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Make sure MoveTowards doesn't overshoot its target
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2024-04-24 04:29:22 +02:00 |
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4241cd3541
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Remove semicolon
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2024-04-23 09:44:00 +02:00 |
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7b54a55dd5
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Use inheritance properly (oops, my fault!)
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2024-04-23 09:43:17 +02:00 |
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1abd1c1ec3
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Move the autosetup code up to SamplerPriority
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2024-04-23 09:28:45 +02:00 |
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73c4cce99c
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Add autodetect_possibilities option to Sampler
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2024-04-23 09:16:09 +02:00 |
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Lorenzo Rossi
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5a28feb2ca
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Remove priority backref
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2024-04-23 00:13:54 +02:00 |
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Lorenzo Rossi
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c5d40c0e85
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Add fly/drop damps and cutoffs
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2024-04-22 23:29:49 +02:00 |
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c4775d327b
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Update physics and add some sounds
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2024-04-22 00:56:35 +02:00 |
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e9f5c982b1
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Add inventory system, with only Gold for now
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2024-04-21 23:49:34 +02:00 |
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522f0beed8
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Turn Collectable into Collectible , a marker class
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2024-04-21 23:13:02 +02:00 |
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9525b65ad8
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Fix MovePhysics name
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2024-04-20 04:55:09 +02:00 |
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67c17808b8
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Tune MovePhysics default parameters
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2024-04-20 04:54:56 +02:00 |
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6e14678239
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Make Sheep throwable!
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2024-04-20 04:54:33 +02:00 |
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f9f52c4f4a
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Start working on MoveTowardsPhysics
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2024-04-20 04:31:59 +02:00 |
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9e25d08020
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Add a Cursor parameter to drag and drop
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2024-04-20 04:11:14 +02:00 |
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e2bbbccfea
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Reimplement dragging detection
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2024-04-20 03:49:32 +02:00 |
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b222f9a7ff
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Refactor Cursor to be an Area2D
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2024-04-20 02:23:01 +02:00 |
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0fa269cde5
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Unset pickable from all Area2D
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2024-04-19 18:25:39 +02:00 |
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da0180c5be
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THINGS YAY
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2024-04-19 04:30:35 +02:00 |
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9739a089d5
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Spawner : spawn things on self if no MainGame is found
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2024-04-19 03:48:25 +02:00 |
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ba8dd72ed5
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Remove target parameter from spawn
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2024-04-19 03:47:34 +02:00 |
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4b3e05b74f
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Tweak a few more things
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2024-04-19 03:39:07 +02:00 |
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4fbf8c6d8d
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Remove debug logging from Edible
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2024-04-19 03:32:05 +02:00 |
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496977996c
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I got lost hunting for a bug and i forgor commits
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2024-04-19 03:23:24 +02:00 |
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9e85baa1cb
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TrackerEdible do not log by default
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2024-04-19 02:04:35 +02:00 |
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91c4776a33
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Remove debug logging from MoveStraight
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2024-04-19 01:58:33 +02:00 |
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