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872ff3c6b6
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Convert Sacrificable 's enum into a StringName
Sigh, Godot displays an array of enums as ints...
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2024-04-28 19:43:10 +02:00 |
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8fb258b493
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Start refactoring SummoningCircle
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2024-04-28 19:21:22 +02:00 |
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948234d7f3
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Use %scene-unique name for referencing SummoningCircle 's Spawner
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2024-04-28 17:43:28 +02:00 |
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f4993f43e2
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Rename SacrificeCircle to SummoningCircle
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2024-04-28 17:42:54 +02:00 |
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74b01ffa00
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Remove sacrifices array cache from SummoningCircle
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2024-04-28 17:42:35 +02:00 |
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e71d872a5f
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Make Enums inherit from RefCounted instead of Node
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2024-04-28 17:37:59 +02:00 |
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f79a358d72
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Remove type from SacrificeStone.sacrifice_changed
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2024-04-28 17:35:39 +02:00 |
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12b7741a8a
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Rename Demoncircle to Sprite
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2024-04-28 17:34:47 +02:00 |
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12e133643e
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Add SummoningCircle to MainGame
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2024-04-28 17:30:24 +02:00 |
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5814c892af
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Reposition SummoningStone s to be aligned with the new sprite scale
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2024-04-28 17:29:00 +02:00 |
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fefcacef4b
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Move SacrificeKind to Sacrificable
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2024-04-28 17:16:36 +02:00 |
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07f40806be
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Move Sprite outside of the StoneArea
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2024-04-28 17:12:41 +02:00 |
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afeede2bea
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Rename TrackerMeat to TrackerTrap
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2024-04-28 17:08:29 +02:00 |
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c2e77c55c4
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Rename and document some bits of SacrificeStone
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2024-04-28 17:06:44 +02:00 |
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ae83cc0681
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Exclude more file types from the VSCode file browser
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2024-04-28 17:05:10 +02:00 |
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c606f6b95f
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Do not track the MonsterType in SacrificeStone , so that a monster can have multiple
It's not a big performance cost anyways
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2024-04-28 11:35:28 +02:00 |
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a7f00b222d
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Document SacrificeStone
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2024-04-28 11:33:18 +02:00 |
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7c3f12cb13
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Remove pointless warning in Random.sample
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2024-04-28 11:28:13 +02:00 |
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ec9dab0790
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Rename MonsterType to Sacrificable
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2024-04-28 11:23:07 +02:00 |
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06712538fe
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Add MonsterType icon
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2024-04-28 11:18:40 +02:00 |
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efe93de640
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Make the SacrificeStone capture area visible with visible collision shapes
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2024-04-28 11:15:18 +02:00 |
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9a37e4676f
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Temporarily mute audio
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2024-04-28 11:11:58 +02:00 |
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26132848c2
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Change the type of current_monster to PhysicsBody2D
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2024-04-28 11:09:31 +02:00 |
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ce0df48674
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Add a couple newlines in SacrificeStone
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2024-04-28 11:09:00 +02:00 |
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d6425b8ce3
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Add a SacrificeStone to the MainGame
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2024-04-28 11:05:25 +02:00 |
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a9b58fabb7
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Double SacrificeStone sprite size
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2024-04-28 11:05:12 +02:00 |
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0adbcb405e
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Merge branch 'main' of https://github.com/Steffo99/ld55
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2024-04-28 10:52:23 +02:00 |
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3362124bc5
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I made BetterCharacterBody2D and then forgot to commit
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2024-04-28 10:52:21 +02:00 |
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Lorenzo Rossi
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cc08edca99
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Add summoning circle
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2024-04-27 20:12:03 +02:00 |
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Lorenzo Rossi
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4944333706
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Add sacrifical stone for sheeps & ZIndex enum
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2024-04-27 15:32:57 +02:00 |
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bad1bec1c4
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Remove old cthulhu sprite
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2024-04-26 03:57:25 +02:00 |
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8b50656df5
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Add all entities
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2024-04-26 03:57:07 +02:00 |
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b8e5b07224
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Add some more interesting movement to Chupacabra
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2024-04-26 02:43:07 +02:00 |
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8bd12256e4
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Do not randomize timer twice
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2024-04-26 02:20:17 +02:00 |
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fa394f8cd2
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Spawn a sheep with right click
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2024-04-26 02:15:39 +02:00 |
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d3480156b0
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Fix sheep shape scale
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2024-04-26 02:02:11 +02:00 |
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b35737c745
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Remove gold spawner from Chupacabra
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2024-04-26 01:59:47 +02:00 |
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41ca94f6b6
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Add slight sheep drag wobble
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2024-04-26 01:57:57 +02:00 |
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ab53a28401
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Add chupacabra drag animations
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2024-04-26 01:56:04 +02:00 |
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Maxim Lobovsky
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08f27bc89c
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Add Cthulhu sprites
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2024-04-26 01:53:56 +02:00 |
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Maxim Lobovsky
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ca12b3ebd5
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Add chupacabra sprites
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2024-04-26 01:46:13 +02:00 |
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Maxim Lobovsky
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2b6919a532
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Add watcher sprites
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2024-04-26 01:39:35 +02:00 |
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8e51760ec3
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Add imp drag animation
Co-authored-by: Maxim Lobovsky <mex.lobo@mail.ru>
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2024-04-26 01:38:44 +02:00 |
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56a39892e0
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Add sheep drag animation
Co-authored-by: Maxim Lobovsky <mex.lobo@mail.ru>
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2024-04-26 01:38:30 +02:00 |
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5dfd81687a
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also forgor to commit flowers
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2024-04-26 01:34:56 +02:00 |
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60d17f91c4
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forgor to commit
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2024-04-26 01:34:56 +02:00 |
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611700f98c
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Remove granularity limitation on TimerStddev
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2024-04-26 01:34:56 +02:00 |
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Caterina Gazzotti
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4d13c97cc9
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Add flower tileset
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2024-04-26 01:34:46 +02:00 |
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a010f623dd
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Implement Chupacabra
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2024-04-24 05:26:50 +02:00 |
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c0c82adef4
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Add randomize_on_ready to TimerStddev
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2024-04-24 05:24:06 +02:00 |
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