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Commit graph

135 commits

Author SHA1 Message Date
Maxim Lobovsky
3e728f4a69 Added enemy snowman sprites 2022-04-03 19:27:14 +02:00
a5d1a25ba5
🧹 Move behaviours to a different dir 2022-04-03 18:18:01 +02:00
46220e8bdf
🗒️ Add editor description to Alliance 2022-04-03 18:15:48 +02:00
cd83f39b3d
🧹 Clean up AttractedTo 2022-04-03 18:15:15 +02:00
e08870b788
🔧 Fix RNGs 2022-04-03 17:48:53 +02:00
b60997203f
🔧 Shrink bullet shape 2022-04-03 17:48:36 +02:00
c9d0d47df3
🔧 Change pickup default behaviour 2022-04-03 17:44:28 +02:00
e3011d26e2
🧹 Cleanup sound code 2022-04-03 17:42:35 +02:00
07f1084555
🐛 Restore WASD movement 2022-04-03 17:37:00 +02:00
2be0bcb716
🔧 Remove initial silence from sounds 2022-04-03 17:34:34 +02:00
19aedebc32
🔧 Do not loop sounds 2022-04-03 17:32:07 +02:00
Cookie-CHR
fc8d4bc8ac ⚙️ Shooting time limitations 2022-04-03 16:44:18 +02:00
Cookie-CHR
6fa26636ba ⚙️ Dead enemies spawn a branch 2022-04-03 16:26:25 +02:00
Cookie-CHR
1f4c3734c7 🐞 Fixed spawner only spawning to bottom part 2022-04-03 16:25:36 +02:00
Cookie-CHR
2f457d7eb5 Does sound work? 2022-04-03 15:44:51 +02:00
Cookie
82daeab48a
🎶 Sound Effects 2022-04-03 15:20:13 +02:00
Cookie-CHR
9c2ea42450 ✏️ First versions of arrow and branch
also attached to relative sprite
2022-04-03 11:28:33 +02:00
Cookie-CHR
948405ddd5 ⚙️ Created enemy spawner 2022-04-03 10:23:32 +02:00
da81aa103e
🔧 Free enemy on death 2022-04-03 09:06:30 +02:00
431255dd13
💥 Properly setup bullet collisions 2022-04-03 09:04:30 +02:00
f81acea7c8
🔨 Let Godot recognize static functions 2022-04-03 08:58:29 +02:00
c8f0eda16f
🐛 Fix BulletMovement not having the delta applied anymore 2022-04-03 08:50:02 +02:00
625631a0f0
🔧 Allow BulletMovement to detect collisions 2022-04-03 08:48:01 +02:00
edc036941f
🔧 Add utility static methods to Ownership 2022-04-03 08:47:39 +02:00
3e56b51c9b
🔧 Add utility static methods to Alliance 2022-04-03 08:47:28 +02:00
60d3078825
🔧 Give bullets an owner 2022-04-03 08:26:54 +02:00
42c1f4d293
Create Ownership behaviour to mark entity ownership 2022-04-03 08:25:04 +02:00
7b190aaba1
🔧 Set Player and Enemy's alliances 2022-04-03 08:22:18 +02:00
27e2c9e875
Create Alliance behaviour to mark entity factions 2022-04-03 08:21:21 +02:00
1c984e23c3
🔧 Make the basic enemy Damageable 2022-04-03 08:20:35 +02:00
a76fa2b246
🔧 Make the player Damageable 2022-04-03 08:20:03 +02:00
113a68bda3
Create Damageable behaviour 2022-04-03 08:19:52 +02:00
62220e1126
Create basic health bar HUD 2022-04-03 08:19:33 +02:00
768f677072
🔧 Load GrassDirtTileset as a Sprite Atlas 2022-04-03 05:44:11 +02:00
b92828863a
Merge branches 'main' and 'main' of github.com:RYGhub/ld50 2022-04-03 05:34:50 +02:00
Maxim Lobovsky
5c9d396e70 added grass tileset 2022-04-03 05:34:20 +02:00
2368ed9e2f
🔧 Change slightly music thresholds 2022-04-03 04:32:29 +02:00
d87b1d3259
🐛 Fix music files getting lost somewhere 2022-04-03 04:20:32 +02:00
6b792ca9d1
🔨 Hide Krita files from VSC 2022-04-03 04:17:27 +02:00
f873952360
🧹 Move default_bus_layout.tres to the music folder 2022-04-03 04:16:41 +02:00
ec43e7f492
🔧 Add some ChangeFireIntensity pickups for demonstrative purposes 2022-04-03 04:13:59 +02:00
e87b6e21d2
Create ChangeFireIntensity pickup 2022-04-03 04:13:10 +02:00
2b59dceada
Create pickup system 2022-04-03 04:12:57 +02:00
7c14f73cc4
:clean: Name phys layer3 "UI" 2022-04-03 03:28:23 +02:00
5a13cabece
🔧 Nest nodes in a smarter way 2022-04-03 03:14:48 +02:00
def9a9009f
🔧 Move Bullet to the Projectiles layer (2) 2022-04-03 02:59:36 +02:00
cd37f0d727
🧹 Name physics layers 2022-04-03 02:59:24 +02:00
40add5cda5
🔧 Make BulletSpawn a simple Node 2022-04-03 02:56:09 +02:00
9bc6b04dab
🔧 Move BulletSpawn to its own scene 2022-04-03 02:54:35 +02:00
c7c4ace4ec
🧹 Clean up bullet shooting code 2022-04-03 02:53:56 +02:00