Maxim Lobovsky
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9513b10dc6
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added pixelated arrows sprites
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2022-04-03 21:00:52 +02:00 |
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Maxim Lobovsky
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1687609840
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added giant enemy spider
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2022-04-03 21:00:11 +02:00 |
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Maxim Lobovsky
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36235415b2
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Added weapon crossbow
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2022-04-03 20:59:53 +02:00 |
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Maxim Lobovsky
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2c65d98803
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removed arrow on fire
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2022-04-03 20:59:00 +02:00 |
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Maxim Lobovsky
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3e728f4a69
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Added enemy snowman sprites
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2022-04-03 19:27:14 +02:00 |
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Cookie-CHR
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fc8d4bc8ac
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⚙️ Shooting time limitations
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2022-04-03 16:44:18 +02:00 |
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Cookie-CHR
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6fa26636ba
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⚙️ Dead enemies spawn a branch
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2022-04-03 16:26:25 +02:00 |
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Cookie-CHR
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1f4c3734c7
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🐞 Fixed spawner only spawning to bottom part
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2022-04-03 16:25:36 +02:00 |
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Cookie-CHR
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2f457d7eb5
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❓ Does sound work?
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2022-04-03 15:44:51 +02:00 |
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Cookie
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82daeab48a
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🎶 Sound Effects
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2022-04-03 15:20:13 +02:00 |
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Cookie-CHR
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9c2ea42450
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✏️ First versions of arrow and branch
also attached to relative sprite
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2022-04-03 11:28:33 +02:00 |
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Cookie-CHR
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948405ddd5
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⚙️ Created enemy spawner
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2022-04-03 10:23:32 +02:00 |
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da81aa103e
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🔧 Free enemy on death
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2022-04-03 09:06:30 +02:00 |
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431255dd13
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💥 Properly setup bullet collisions
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2022-04-03 09:04:30 +02:00 |
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f81acea7c8
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🔨 Let Godot recognize static functions
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2022-04-03 08:58:29 +02:00 |
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c8f0eda16f
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🐛 Fix BulletMovement not having the delta applied anymore
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2022-04-03 08:50:02 +02:00 |
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625631a0f0
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🔧 Allow BulletMovement to detect collisions
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2022-04-03 08:48:01 +02:00 |
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edc036941f
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🔧 Add utility static methods to Ownership
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2022-04-03 08:47:39 +02:00 |
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3e56b51c9b
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🔧 Add utility static methods to Alliance
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2022-04-03 08:47:28 +02:00 |
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60d3078825
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🔧 Give bullets an owner
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2022-04-03 08:26:54 +02:00 |
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42c1f4d293
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✨ Create Ownership behaviour to mark entity ownership
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2022-04-03 08:25:04 +02:00 |
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7b190aaba1
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🔧 Set Player and Enemy's alliances
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2022-04-03 08:22:18 +02:00 |
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27e2c9e875
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✨ Create Alliance behaviour to mark entity factions
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2022-04-03 08:21:21 +02:00 |
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1c984e23c3
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🔧 Make the basic enemy Damageable
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2022-04-03 08:20:35 +02:00 |
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a76fa2b246
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🔧 Make the player Damageable
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2022-04-03 08:20:03 +02:00 |
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113a68bda3
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✨ Create Damageable behaviour
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2022-04-03 08:19:52 +02:00 |
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62220e1126
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✨ Create basic health bar HUD
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2022-04-03 08:19:33 +02:00 |
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768f677072
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🔧 Load GrassDirtTileset as a Sprite Atlas
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2022-04-03 05:44:11 +02:00 |
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b92828863a
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Merge branches 'main' and 'main' of github.com:RYGhub/ld50
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2022-04-03 05:34:50 +02:00 |
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Maxim Lobovsky
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5c9d396e70
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added grass tileset
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2022-04-03 05:34:20 +02:00 |
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2368ed9e2f
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🔧 Change slightly music thresholds
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2022-04-03 04:32:29 +02:00 |
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d87b1d3259
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🐛 Fix music files getting lost somewhere
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2022-04-03 04:20:32 +02:00 |
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6b792ca9d1
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🔨 Hide Krita files from VSC
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2022-04-03 04:17:27 +02:00 |
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f873952360
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🧹 Move default_bus_layout.tres to the music folder
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2022-04-03 04:16:41 +02:00 |
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ec43e7f492
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🔧 Add some ChangeFireIntensity pickups for demonstrative purposes
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2022-04-03 04:13:59 +02:00 |
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e87b6e21d2
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✨ Create ChangeFireIntensity pickup
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2022-04-03 04:13:10 +02:00 |
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2b59dceada
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✨ Create pickup system
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2022-04-03 04:12:57 +02:00 |
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7c14f73cc4
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:clean: Name phys layer3 "UI"
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2022-04-03 03:28:23 +02:00 |
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5a13cabece
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🔧 Nest nodes in a smarter way
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2022-04-03 03:14:48 +02:00 |
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def9a9009f
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🔧 Move Bullet to the Projectiles layer (2)
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2022-04-03 02:59:36 +02:00 |
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cd37f0d727
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🧹 Name physics layers
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2022-04-03 02:59:24 +02:00 |
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40add5cda5
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🔧 Make BulletSpawn a simple Node
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2022-04-03 02:56:09 +02:00 |
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9bc6b04dab
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🔧 Move BulletSpawn to its own scene
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2022-04-03 02:54:35 +02:00 |
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c7c4ace4ec
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🧹 Clean up bullet shooting code
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2022-04-03 02:53:56 +02:00 |
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1546d40b53
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🧹 Skip transforming from rad to deg to rad
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2022-04-03 02:43:23 +02:00 |
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2efaf67003
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🧹 Use snake_case
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2022-04-03 02:37:44 +02:00 |
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Maxim Lobovsky
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844bf08a8d
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faster bullets
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2022-04-03 02:33:42 +02:00 |
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Maxim Lobovsky
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a8e0cd1c60
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added movment with wasd
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2022-04-03 02:26:29 +02:00 |
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xZef23
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16438a7eab
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✨ Add fire sprite
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2022-04-03 02:20:26 +02:00 |
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Cookie-CHR
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711be6a85c
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⚙️ ability to shoot
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2022-04-03 02:09:19 +02:00 |
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