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5dfd81687a
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also forgor to commit flowers
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2024-04-26 01:34:56 +02:00 |
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Caterina Gazzotti
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4d13c97cc9
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Add flower tileset
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2024-04-26 01:34:46 +02:00 |
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a010f623dd
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Implement Chupacabra
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2024-04-24 05:26:50 +02:00 |
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70894db948
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tbh GoldDisplay is a better name
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2024-04-24 04:56:44 +02:00 |
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f8f9fa6984
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Add GoldCounter
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2024-04-24 04:55:31 +02:00 |
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Lorenzo Rossi
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c5d40c0e85
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Add fly/drop damps and cutoffs
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2024-04-22 23:29:49 +02:00 |
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c325d9970f
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Delete the now-unused CursorMagnet
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2024-04-22 01:21:50 +02:00 |
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e1bcfcb828
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Create a MainGame with everything in it
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2024-04-22 01:11:22 +02:00 |
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c4775d327b
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Update physics and add some sounds
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2024-04-22 00:56:35 +02:00 |
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edc367825b
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Add non-functional Monocle , Skull and TopHat
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2024-04-22 00:09:04 +02:00 |
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e9f5c982b1
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Add inventory system, with only Gold for now
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2024-04-21 23:49:34 +02:00 |
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d16126b48a
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Make a nice preview scene
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2024-04-20 05:08:16 +02:00 |
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f9f52c4f4a
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Start working on MoveTowardsPhysics
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2024-04-20 04:31:59 +02:00 |
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9e25d08020
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Add a Cursor parameter to drag and drop
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2024-04-20 04:11:14 +02:00 |
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e2bbbccfea
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Reimplement dragging detection
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2024-04-20 03:49:32 +02:00 |
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466a263c41
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Import things from CursorMagnet into Cursor
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2024-04-20 02:50:47 +02:00 |
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6d30d123d6
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Allow find_closest_target to find Draggable s of any name
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2024-04-20 02:23:45 +02:00 |
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b222f9a7ff
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Refactor Cursor to be an Area2D
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2024-04-20 02:23:01 +02:00 |
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3d9233f01f
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Add a get_via_group method to Cursor
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2024-04-20 02:17:40 +02:00 |
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549dc2a1b3
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Add Cursor to the cursor group
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2024-04-20 02:16:39 +02:00 |
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240314ca8e
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Remove legacy CursorMagnet scene
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2024-04-19 18:25:48 +02:00 |
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da0180c5be
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THINGS YAY
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2024-04-19 04:30:35 +02:00 |
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fd91909d04
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Setup a nice little scene
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2024-04-19 03:46:21 +02:00 |
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496977996c
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I got lost hunting for a bug and i forgor commits
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2024-04-19 03:23:24 +02:00 |
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c20eb76fb9
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Again, remove Draggable from Imp
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2024-04-19 01:46:25 +02:00 |
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3341c86e39
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Sheep now work! Almost. Missing speed.
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2024-04-17 05:26:13 +02:00 |
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fd0d973658
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Remove MoveTowardsMouse and MoveTowardsTarget
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2024-04-16 04:04:46 +02:00 |
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10f17c1e9e
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Refactor Spawner
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2024-04-16 03:02:19 +02:00 |
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d0546fb5d1
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Place Cursor in the System collision layer
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2024-04-16 02:19:01 +02:00 |
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446083dd73
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Create Cursor matching mouse position on every physics timestep
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2024-04-16 01:44:06 +02:00 |
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034bdc6bd0
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Make Imp spawn Gold periodically
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2024-04-15 21:51:40 +02:00 |
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ffe54a0f1e
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Add the grass tileset and tilemap and terrain
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2024-04-15 06:41:22 +02:00 |
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Lorenzo Rossi
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c12ff464e2
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Add eat_target and imp behaviour
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2024-04-15 02:45:18 +02:00 |
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55c89c76e2
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Godot did something to MainGame
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2024-04-14 23:07:19 +02:00 |
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Lorenzo Rossi
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beb42d04ed
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Add cloud to spawn sheeps
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2024-04-14 22:36:34 +02:00 |
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4f18cdaa65
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Configure CursorMagnet layer and mask
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2024-04-14 21:02:08 +02:00 |
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Lorenzo Rossi
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2fc4f9e91a
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Add spawner and SpawnedEntities
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2024-04-14 19:48:13 +02:00 |
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3d17dcd3f0
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Make Sheep s Draggable with a CursorMagnet
Throwing and drag isn't implemented yet. Any ideas for how to do it with this framework?
Might be a good idea to do it on a branch first...
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2024-04-14 07:46:06 +02:00 |
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5ad13fb694
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MainGame : Add a couple Sheep to test their movement
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2024-04-14 05:13:56 +02:00 |
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b9624ab6bb
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Add some more Gold to MainGame to test
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2024-04-14 04:53:56 +02:00 |
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78c4aa7636
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oh are you serious
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2024-04-14 04:22:47 +02:00 |
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053e4831fe
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Add a warning if MainGame.get_ancestor fails
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2024-04-14 04:22:37 +02:00 |
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78ff2a09e3
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I thought I had already renamed this??
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2024-04-14 04:20:23 +02:00 |
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67b73e4def
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Rename menu_game to main_game (oops!)
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2024-04-14 04:12:33 +02:00 |
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4b24dd1fc3
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Replace GameCamera.get_ancestor with the reference Game.camera
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2024-04-14 04:09:36 +02:00 |
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1aa785c08a
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Specify return type of MainGame.get_ancestor
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2024-04-14 04:07:35 +02:00 |
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735313b167
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Create basic GameCamera
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2024-04-14 04:07:18 +02:00 |
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ac1a35c938
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Configure MainGame
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2024-04-14 03:38:04 +02:00 |
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aa89f5c3e0
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Remove unused gameplay scene
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2024-04-14 03:37:06 +02:00 |
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Lorenzo Rossi
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df683f3141
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Add gold nugget
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2024-04-13 19:07:26 +02:00 |
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