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c4775d327b
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Update physics and add some sounds
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2024-04-22 00:56:35 +02:00 |
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e9f5c982b1
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Add inventory system, with only Gold for now
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2024-04-21 23:49:34 +02:00 |
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522f0beed8
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Turn Collectable into Collectible , a marker class
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2024-04-21 23:13:02 +02:00 |
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9525b65ad8
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Fix MovePhysics name
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2024-04-20 04:55:09 +02:00 |
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67c17808b8
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Tune MovePhysics default parameters
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2024-04-20 04:54:56 +02:00 |
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6e14678239
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Make Sheep throwable!
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2024-04-20 04:54:33 +02:00 |
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f9f52c4f4a
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Start working on MoveTowardsPhysics
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2024-04-20 04:31:59 +02:00 |
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9e25d08020
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Add a Cursor parameter to drag and drop
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2024-04-20 04:11:14 +02:00 |
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e2bbbccfea
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Reimplement dragging detection
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2024-04-20 03:49:32 +02:00 |
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b222f9a7ff
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Refactor Cursor to be an Area2D
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2024-04-20 02:23:01 +02:00 |
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0fa269cde5
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Unset pickable from all Area2D
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2024-04-19 18:25:39 +02:00 |
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da0180c5be
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THINGS YAY
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2024-04-19 04:30:35 +02:00 |
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9739a089d5
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Spawner : spawn things on self if no MainGame is found
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2024-04-19 03:48:25 +02:00 |
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ba8dd72ed5
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Remove target parameter from spawn
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2024-04-19 03:47:34 +02:00 |
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4b3e05b74f
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Tweak a few more things
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2024-04-19 03:39:07 +02:00 |
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4fbf8c6d8d
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Remove debug logging from Edible
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2024-04-19 03:32:05 +02:00 |
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496977996c
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I got lost hunting for a bug and i forgor commits
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2024-04-19 03:23:24 +02:00 |
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9e85baa1cb
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TrackerEdible do not log by default
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2024-04-19 02:04:35 +02:00 |
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91c4776a33
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Remove debug logging from MoveStraight
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2024-04-19 01:58:33 +02:00 |
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7683d45747
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Remove logging from MoveTowards
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2024-04-19 01:57:26 +02:00 |
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0b68127747
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Remove logging signals from CursorDetector
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2024-04-19 01:56:46 +02:00 |
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d270501f08
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Remove unused test behaviours
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2024-04-19 01:56:03 +02:00 |
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ed6047834a
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Remove debug logging from CursorDetector
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2024-04-19 01:55:25 +02:00 |
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2b39bb4551
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Add a log_priority method to log the priority of a specific node
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2024-04-19 01:50:53 +02:00 |
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1100f60db8
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Remove debug logging from Priority
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2024-04-19 01:49:49 +02:00 |
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782d752c3e
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Remove debug logging from SamplerPriority
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2024-04-19 01:49:22 +02:00 |
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c2dd8a61cd
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Fix TrackerEdible still looking for tag instead of diet
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2024-04-19 01:48:11 +02:00 |
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f1871a02ae
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Rename methods and improve Priority
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2024-04-19 01:30:03 +02:00 |
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32e00ede01
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Improve and cleanup Sampler and SamplerPriority
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2024-04-19 01:26:02 +02:00 |
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564477e5e9
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Improve Priority with some suggestions by @SnowyCoder
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2024-04-19 01:22:03 +02:00 |
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8142f399bd
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Add TimerStddev
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2024-04-17 05:45:34 +02:00 |
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8278a55069
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It works
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2024-04-17 05:29:45 +02:00 |
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3341c86e39
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Sheep now work! Almost. Missing speed.
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2024-04-17 05:26:13 +02:00 |
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17e87b06d0
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Alter Move a bit...
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2024-04-17 05:01:02 +02:00 |
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1f8a553294
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Implement the new behaviour system on Sheep to test it out
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2024-04-17 04:52:11 +02:00 |
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44f5556e74
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Delete SkitterFromMouse
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2024-04-17 01:54:12 +02:00 |
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382fe80266
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Rename EdibleTracker to TrackerEdible
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2024-04-17 01:10:03 +02:00 |
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3c0439b2a0
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Create Priority and SamplerPriority
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2024-04-17 00:55:17 +02:00 |
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54076eea57
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Remove unnecessary icon definitions
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2024-04-16 19:52:16 +02:00 |
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9c84295ac6
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Fix AIHunterErratic and AIHunterPersistent node names
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2024-04-16 05:09:31 +02:00 |
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f1ca11d887
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Create Sampler s
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2024-04-16 05:08:25 +02:00 |
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69b08c09e7
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Create Move and MoveStraight and refactor MoveTowards
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2024-04-16 04:29:34 +02:00 |
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fd0d973658
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Remove MoveTowardsMouse and MoveTowardsTarget
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2024-04-16 04:04:46 +02:00 |
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36c1743979
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Break Draggable
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2024-04-16 03:56:46 +02:00 |
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6d5360ec35
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Remove unused SpawnerFree
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2024-04-16 03:20:02 +02:00 |
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b172e919d9
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Refactor SpawnerChoice
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2024-04-16 03:11:57 +02:00 |
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10f17c1e9e
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Refactor Spawner
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2024-04-16 03:02:19 +02:00 |
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a3d98df9ff
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Refactor movement and entity logic
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2024-04-16 02:47:31 +02:00 |
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d222e8c066
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Refactor MoveTowards so that it only handles deciding a direction
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2024-04-16 01:57:22 +02:00 |
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e2f4ad461e
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Refactor HoverDetector into CursorDetector
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2024-04-16 01:56:46 +02:00 |
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