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b1ab4cc5c7
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Create HuntTarget behaviour
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2024-04-14 23:29:29 +02:00 |
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05a0f84b70
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Re-add layer to Collectable
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2024-04-14 23:08:58 +02:00 |
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df727592e0
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Re-add layer to HoverDetector
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2024-04-14 23:07:05 +02:00 |
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Lorenzo Rossi
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beb42d04ed
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Add cloud to spawn sheeps
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2024-04-14 22:36:34 +02:00 |
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15152dc638
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Add script to `SpawnerChoice
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2024-04-14 21:38:43 +02:00 |
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510d14fd4c
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Create SpawnerChoice selecting a random subspawner to spawn things from
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2024-04-14 21:21:43 +02:00 |
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00fbc2f649
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Configure MoveTowardsTarget 's CaptureArea collision mask
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2024-04-14 20:59:19 +02:00 |
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9fda8cc86f
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Configure Hunter 's CollisionArea layer and mask
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2024-04-14 20:57:25 +02:00 |
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ba99709a55
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Remove collision layers from HoverDetector
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2024-04-14 20:56:44 +02:00 |
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b0908e4e29
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Remove collision layers from Draggable
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2024-04-14 20:56:18 +02:00 |
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42661f8efc
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Remove collision layers from Collectable
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2024-04-14 20:55:25 +02:00 |
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Lorenzo Rossi
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2fc4f9e91a
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Add spawner and SpawnedEntities
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2024-04-14 19:48:13 +02:00 |
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Lorenzo Rossi
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8f46ff5022
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Generalize move_towards_mouse in move_towards
Also create move_towards_target
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2024-04-14 18:20:50 +02:00 |
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6a14979de7
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I have no idea why this wasn't committed???
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2024-04-14 18:10:31 +02:00 |
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Lorenzo Rossi
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b16583f799
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Remove match_mouse_position.tscn as their script
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2024-04-14 17:31:28 +02:00 |
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3d17dcd3f0
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Make Sheep s Draggable with a CursorMagnet
Throwing and drag isn't implemented yet. Any ideas for how to do it with this framework?
Might be a good idea to do it on a branch first...
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2024-04-14 07:46:06 +02:00 |
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d699ec9110
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Set HoverDetector shape alpha to 0 because of funnies
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2024-04-14 07:30:53 +02:00 |
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aa38f02244
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Remove unused capture_area reference
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2024-04-14 07:23:33 +02:00 |
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470aa1cf8e
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Remove speed limit from MoveTowardsMouse
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2024-04-14 07:23:10 +02:00 |
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7568c5bcd7
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Delete MatchMousePosition , as it's already implemented by MoveTowardsMouse with an infinite radius and speed
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2024-04-14 07:22:43 +02:00 |
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6df6455505
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Make Draggable an Area2D consisting of the mouse target
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2024-04-14 07:21:24 +02:00 |
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4e1ba1311f
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Create MatchMousePosition behaviour
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2024-04-14 06:49:15 +02:00 |
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114e386835
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ofc autosave doesn't work
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2024-04-14 06:26:27 +02:00 |
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330bac8d0e
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Rename Pickable to Draggable and add the drag and drop methods
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2024-04-14 06:26:14 +02:00 |
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caafcd54ee
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Pickable didn't save ofc
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2024-04-14 05:30:29 +02:00 |
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c39de9cb4c
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Create a Pickable token class to mark objects that can be picked up with the cursor
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2024-04-14 05:25:36 +02:00 |
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45512a8ba1
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Make it possible for MoveTowardsMouse to detach and stop moving
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2024-04-14 05:12:10 +02:00 |
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c2dab55333
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Tweak SkitterFromMouse after manual testing
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2024-04-14 05:09:22 +02:00 |
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ff3c0d97d3
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SkitterFromMouse : it turns out randi_range is inclusive
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2024-04-14 05:01:27 +02:00 |
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3b7c49b8cf
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Make Collectable 's Shape radius 16px
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2024-04-14 04:35:57 +02:00 |
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3ce1bffb83
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Make Collectable 's MouseArea unmonitorable
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2024-04-14 04:34:37 +02:00 |
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71a409df23
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Fix reference in MoveTowardsMouse mysteriously not working
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2024-04-14 04:30:23 +02:00 |
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c7bd5c9359
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Fix reference acquisition in MoveTowardsMouse
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2024-04-14 04:18:38 +02:00 |
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2849dee2dc
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Fix MoveTowardsMouse using the wrong coordinate system
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2024-04-14 04:11:34 +02:00 |
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1aa785c08a
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Specify return type of MainGame.get_ancestor
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2024-04-14 04:07:35 +02:00 |
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cfe8091901
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Make type of MoveTowardsMouse.speed explicit
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2024-04-14 04:04:26 +02:00 |
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a499ffddb9
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Increase default speed of SkitterFromMouse to 200 px/s
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2024-04-14 04:03:52 +02:00 |
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a1a027793c
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Increase default speed of MoveTowardsMouse to 100 px/s
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2024-04-14 04:03:01 +02:00 |
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443cf25440
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Start MoveTowardsMouse from State.STILL
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2024-04-14 04:02:00 +02:00 |
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2ca8e7ec84
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Ctrl+S
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2024-04-14 03:56:18 +02:00 |
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ed8e09bd60
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Add a HoverDetector acting as CaptureArea to MoveTowardsMouse
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2024-04-14 03:55:57 +02:00 |
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ff0c49cf07
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Rename HoverDetector to ScareArea in SkitterFromMouse
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2024-04-14 03:51:23 +02:00 |
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8b8b6fbd88
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Make HoverDetector un-monitorable by default
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2024-04-14 03:50:39 +02:00 |
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6dde00120d
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Use HoverDetector in SkitterFromMouse
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2024-04-14 03:49:28 +02:00 |
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260a39371c
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Change HoverDetector debug shape color to reddish
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2024-04-14 03:45:01 +02:00 |
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50c783b47f
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Create HoverDetector behaviour
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2024-04-14 03:43:58 +02:00 |
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b00fc008d4
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autosave shenanigans
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2024-04-14 00:51:15 +02:00 |
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3d412d6254
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Create Counter behaviour
Look, I can count!
1, 2, 4, 3, 5...
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2024-04-14 00:51:05 +02:00 |
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d4ddd4e49c
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Create SkitterFromMouse behaviour
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2024-04-14 00:26:24 +02:00 |
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6939796cdf
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Add eaten signal to Edible
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2024-04-14 00:23:33 +02:00 |
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9dd74c154c
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Hunter : move logging to signals
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2024-04-14 00:23:03 +02:00 |
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edbbd130dc
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Move logging statements to separate signals
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2024-04-14 00:13:26 +02:00 |
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c3bdc1c653
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Change Hunter debug area color to red
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2024-04-14 00:05:39 +02:00 |
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fa55e02180
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WHY DOES AUTOSAVE NOT WORK
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2024-04-13 23:56:57 +02:00 |
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a637dcfdf7
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OH COME ON
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2024-04-13 23:56:36 +02:00 |
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630eb88f22
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Create Hunter behaviour, tracking Edible bodies inside a certain area
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2024-04-13 23:56:22 +02:00 |
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1738ad0ed0
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i keep forgetting files
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2024-04-13 23:43:39 +02:00 |
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32c9345bfb
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Create marker scene Edible to allow an entity to detect what other entities it can eat
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2024-04-13 23:43:19 +02:00 |
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91d1ba50fc
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Remove unused target variable in MoveTowardsMouse
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2024-04-13 23:41:23 +02:00 |
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ab614ae84c
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Move signals above exports in scripts
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2024-04-13 23:41:00 +02:00 |
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04110c9b26
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i forgor a file
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2024-04-13 23:40:45 +02:00 |
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cc2874dd90
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Create generic MoveTowardsMouse behaviour
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2024-04-13 23:40:34 +02:00 |
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0bb9d427e9
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Connect debug print signal in Connectable
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2024-04-13 23:28:17 +02:00 |
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c0055761a4
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Create Collectible behaviour based on @snowycoder's Gold entity
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2024-04-13 23:27:36 +02:00 |
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