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royal-mifia/main.py

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#!/usr/bin/env python3.5
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# -*- coding: utf-8 -*-
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from telegram.ext import Updater, CommandHandler
from telegram import ParseMode
import filemanager
import random
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import strings as s
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import logging
logger = logging.getLogger()
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logger.setLevel(logging.WARN)
logging.basicConfig(level=logging.WARN,
format='%(asctime)s - %(name)s - %(levelname)s - %(message)s')
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token = filemanager.readfile('telegramapi.txt')
updater = Updater(token)
freenames = s.names_list.copy()
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# Ruoli possibili per i giocatori
# Base di un ruolo
class Role:
"""Classe base di un ruolo. Da qui si sviluppano tutti gli altri ruoli."""
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def __init__(self):
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self.icon = "-" # Icona del ruolo, da visualizzare di fianco al nome
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self.team = 'None' # Squadra: 'None', 'Good', 'Evil'
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self.name = "UNDEFINED" # Nome del ruolo, viene visualizzato dall'investigatore e durante l'assegnazione dei ruoli
self.powerdesc = None # Ha un potere? Se sì, inviagli le info su come usarlo.
def __repr__(self):
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r = "< undefined Role >"
return r
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def power(self, bot, game, player, arg):
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"""Il potere del ruolo. Si attiva quando il bot riceve un /power in chat privata."""
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pass
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def onendday(self, bot, game):
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"""Metodo chiamato alla fine di ogni giorno, per attivare o ripristinare allo stato iniziale il potere."""
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pass
class Royal(Role):
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"""Un membro della Royal Games. Il ruolo principale, non ha alcun potere se non quello di votare."""
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def __init__(self):
super().__init__()
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self.icon = s.royal_icon
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self.team = 'Good'
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self.name = s.royal_name
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def __repr__(self):
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r = "< Role: Royal >"
return r
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class Mifioso(Role):
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"""Il nemico globale. Può impostare come bersaglio una persona al giorno, per poi ucciderla alla fine."""
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def __init__(self):
super().__init__()
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self.icon = s.mifia_icon
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self.team = 'Evil'
self.target = None
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self.name = s.mifia_name
self.powerdesc = s.mifia_power_description
def __repr__(self):
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if self.target is None:
r = "< Role: Mifioso >"
else:
r = "< Role: Mifioso, targeting {target} >".format(target=target.tusername)
return r
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def power(self, bot, game, player, arg):
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# Imposta una persona come bersaglio da uccidere.
selected = game.findplayerbyusername(arg)
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if selected is not None:
self.target = selected
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player.message(bot, s.mifia_target_selected.format(target=self.target.tusername))
else:
player.message(bot, s.error_username)
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def onendday(self, bot, game):
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if not game.votingmifia:
# Uccidi il bersaglio se non è protetto da un Angelo.
if self.target is not None:
if self.target.protectedby is None:
self.target.kill()
game.message(bot, s.mifia_target_killed.format(target=self.target.tusername, icon=self.target.role.icon, role=self.target.role.name))
else:
game.message(bot, s.mifia_target_protected.format(target=self.target.tusername, icon=self.target.protectedby.role.icon,
protectedby=self.target.protectedby.tusername))
self.target = None
else:
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self.target = None
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class Investigatore(Role):
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"""L'investigatore può indagare sul vero ruolo di una persona una volta al giorno."""
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def __init__(self):
super().__init__()
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self.icon = s.detective_icon
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self.team = 'Good'
self.poweruses = 1
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self.name = s.detective_name
self.powerdesc = s.detective_power_description.format(maxuses=self.poweruses)
def __repr__(self):
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r = "< Role: Investigatore, {uses} uses left >".format(uses=self.poweruses)
return r
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def power(self, bot, game, player, arg):
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# Indaga sul vero ruolo di una persona, se sono ancora disponibili usi del potere.
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if self.poweruses > 0:
target = game.findplayerbyusername(arg)
if target is not None:
self.poweruses -= 1
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player.message(bot, s.detective_discovery
.format(target=target.tusername, icon=target.role.icon, role=target.role.name, left=self.poweruses))
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else:
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player.message(bot, s.error_username)
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else:
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player.message(bot, s.error_no_uses)
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def onendday(self, bot, game):
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# Ripristina il potere
self.poweruses = 1
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class Angelo(Role):
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"""L'angelo può proteggere una persona al giorno dalla Mifia. Se ha successo nella protezione, il suo ruolo sarà rivelato a tutti."""
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def __init__(self):
super().__init__()
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self.icon = s.angel_icon
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self.team = 'Good' # Squadra: 'None', 'Good', 'Evil'
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self.name = s.angel_name
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self.protecting = None # La persona che questo angelo sta proteggendo
self.powerdesc = s.angel_power_description
def __repr__(self):
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if protecting is None:
r = "< Role: Angelo >"
else:
r = "< Role: Angelo, protecting {target}".format(target=self.protecting.tusername)
return r
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def power(self, bot, game, player, arg):
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# Imposta qualcuno come protetto
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selected = game.findplayerbyusername(arg)
if selected is not None:
if selected is not Player:
# Togli la protezione a quello che stavi proteggendo prima
if self.protecting is not None:
self.protecting.protectedby = None
selected.protectedby = player
self.protecting = selected
player.message(bot, s.angel_target_selected.format(target=self.protecting.tusername))
else:
player.message(bot, error_angel_no_selfprotect)
else:
player.message(bot, error_username)
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def onendday(self, bot, game):
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# Resetta la protezione
if self.protecting is not None:
self.protecting.protectedby = None
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self.protecting = None
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class Player:
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"""Classe di un giocatore. Contiene tutti i dati riguardanti un giocatore all'interno di una partita, come il ruolo, e i dati riguardanti telegram, come ID e username."""
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def __init__(self, tid, tusername):
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self.tid = tid # ID di Telegram
self.tusername = tusername # Username di Telegram
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self.role = Role() # Di base, ogni giocatore è un ruolo indefinito
self.alive = True
self.votingfor = None # Diventa un player se ha votato
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self.votes = 0 # Voti che sta ricevendo questo giocatore. Aggiornato da updatevotes()
self.protectedby = None # Protettore. Oggetto player che protegge questo giocatore dalla mifia.
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self.mifiavotes = 0 # Voti che sta ricevendo questo giocatore dalla mifia. Aggiornato da updatemifiavotes()
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def __repr__(self):
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r = "< Player {username} >".format(username=self.tusername)
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def message(self, bot, text):
"""Manda un messaggio privato al giocatore."""
bot.sendMessage(self.tid, text, parse_mode=ParseMode.MARKDOWN)
def kill(self):
"""Uccidi il giocatore."""
# Perchè questo esiste?
self.alive = False
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class Game:
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"""Classe di una partita, contenente parametri riguardanti stato della partita e informazioni sul gruppo di Telegram."""
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def __init__(self, groupid, adminid):
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self.groupid = groupid # ID del gruppo in cui si sta svolgendo una partita
self.adminid = adminid # ID telegram dell'utente che ha creato la partita con /newgame
self.players = list() # Lista dei giocatori in partita
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self.tokill = list() # Giocatori che verranno uccisi all'endday
self.phase = 'Join' # Fase di gioco: 'Join', 'Config', 'Voting'
self.configstep = 0 # Passo attuale di configurazione
self.totalmifiosi = 0 # Numero di mifiosi da inserire
self.totaldetectives = 0 # Numero di detective da inserire
self.totalangels = 0 # Numero di angeli da inserire
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self.votingmifia = False # Seguire le regole originali della mifia che vota?
# Liste di ruoli in gioco, per velocizzare gli endday
self.mifiosiingame = list()
self.detectivesingame = list()
self.angelsingame = list()
# Trova un nome per la partita
if len(freenames) > 0:
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random.shuffle(freenames)
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self.name = freenames.pop()
else:
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self.name = str(groupid)
def __del__(self):
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# Rimetti il nome che si è liberato in disponibili.
try:
int(self.name)
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except ValueError:
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freenames.append(self.name)
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def __repr__(self):
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r = "< Game {name} in group {groupid} with {nplayers} players in phase {phase} >".format(name=self.name, groupid=self.groupid, nplayers=len(self.players), phase=self.phase)
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return r
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def message(self, bot, text):
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"""Manda un messaggio nel gruppo."""
bot.sendMessage(self.groupid, text, parse_mode=ParseMode.MARKDOWN)
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def adminmessage(self, bot, text):
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"""Manda un messaggio privato al creatore della partita."""
bot.sendMessage(self.adminid, text, parse_mode=ParseMode.MARKDOWN)
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def mifiamessage(self, bot, text):
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"""Manda un messaggio privato a tutti i Mifiosi nella partita."""
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# Trova tutti i mifiosi nell'elenco dei giocatori
for player in self.players:
if isinstance(player.role, Mifioso):
player.message(bot, text)
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def findplayerbyid(self, tid) -> Player:
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"""Trova il giocatore con un certo id."""
for player in self.players:
if player.tid == tid:
return player
else:
return None
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def findplayerbyusername(self, tusername) -> Player:
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"""Trova il giocatore con un certo username."""
for player in self.players:
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if player.tusername.lower() == tusername.lower():
return player
else:
return None
def assignroles(self, bot):
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"""Assegna ruoli casuali a tutti i giocatori."""
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random.seed()
playersleft = self.players.copy()
random.shuffle(playersleft)
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# Seleziona mifiosi
while self.totalmifiosi > 0:
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selected = playersleft.pop()
self.mifiosiingame.append(selected)
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selected.role = Mifioso()
self.totalmifiosi -= 1
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# Seleziona detective
while self.totaldetectives > 0:
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selected = playersleft.pop()
self.detectivesingame.append(selected)
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selected.role = Investigatore()
self.totaldetectives -= 1
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# Seleziona angeli
while self.totalangels > 0:
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selected = playersleft.pop()
self.angelsingame.append(selected)
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selected.role = Angelo()
self.totalangels -= 1
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# Assegna il ruolo di Royal a tutti gli altri
for player in playersleft:
player.role = Royal()
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# Manda i ruoli assegnati a tutti
for player in self.players:
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player.message(bot, s.role_assigned.format(icon=player.role.icon, name=player.role.name))
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if player.role.powerdesc is not None:
player.message(bot, player.role.powerdesc.format(gamename=self.name))
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def updatevotes(self):
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"""Aggiorna il conteggio dei voti di tutti i giocatori."""
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for player in self.players:
player.votes = 0
for player in self.players:
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if player.votingfor is not None and player.alive:
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player.votingfor.votes += 1
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def updatevotes(self):
"""Aggiorna il conteggio dei voti mifiosi di tutti i giocatori."""
for player in self.players:
player.mifiavotes = 0
for player in self.players:
if isinstance(player.role, Mifioso) and player.alive:
if player.role.target is not None:
player.role.target.mifiavotes += 1
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def mostvotedplayer(self) -> list:
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"""Trova il giocatore più votato."""
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mostvoted = list()
currenttop = 0
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self.updatevotes()
for player in self.players:
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if player.votes > currenttop:
mostvoted = [player]
elif player.votes == currenttop:
mostvoted.append(player)
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if currenttop > 0:
return mostvoted
else:
return None
def mostvotedmifia(self) -> list:
"""Trova il giocatore più votato dalla mifia."""
mostvoted = list()
currenttop = 0
self.updatevotes()
for player in self.players:
if player.mifiavotes > currenttop:
mostvoted = [player]
elif player.votes == currenttop:
mostvoted.append(player)
if currenttop > 0:
return mostvoted
else:
return None
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def endday(self, bot):
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"""Finisci la giornata, uccidi il più votato del giorno ed esegui gli endday di tutti i giocatori."""
# Conta i voti ed elimina il più votato.
topvotes = self.mostvotedplayer()
if len(topvotes) > 0:
# In caso di pareggio, elimina un giocatore casuale.
random.seed()
random.shuffle(topvotes)
lynched = topvotes.pop()
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if lynched.alive:
self.message(bot, s.player_lynched.format(name=lynched.tusername, icon=lynched.role.icon, role=lynched.role.name))
lynched.kill()
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else:
self.message(bot, s.no_players_lynched)
# Fai gli endday in un certo ordine.
# Si potrebbe fare più velocemente, credo.
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# Ma non sto ho voglia di ottimizzare ora.
# Mifiosi
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if self.votingmifia:
# Trova il più votato dai mifiosi e uccidilo
killlist = mostvotedmifia()
if len(killlist) > 0:
# In caso di pareggio, elimina un giocatore casuale.
random.seed()
random.shuffle(killlist)
killed = killlist.pop()
if killed.alive:
self.message(bot, s.mifia_target_killed.format(name=killed.tusername, icon=killed.role.icon, role=killed.role.name))
for player in self.mifiosiingame:
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if isinstance(player.role, Mifioso) and player.alive:
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player.role.onendday(bot, self)
# Investigatori
for player in self.detectivesingame:
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if isinstance(player.role, Investigatore) and player.alive:
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player.role.onendday(bot, self)
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# Angeli
for player in self.angelsingame:
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if isinstance(player.role, Angelo) and player.alive:
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player.role.onendday(bot, self)
# Cancella tutti i voti
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for player in self.players:
player.votingfor = None
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# Condizioni di vittoria
royal = 0
mifiosi = 0
for player in self.players:
if player.alive and player.role.team == 'Evil':
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mifiosi += 1
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elif player.alive and player.role.team == 'Good':
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royal += 1
if mifiosi >= royal:
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self.message(bot, s.victory_mifia)
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self.endgame()
elif mifiosi == 0:
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self.message(bot, s.victory_royal)
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self.endgame()
def endgame(self):
inprogress.remove(self)
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# Partite in corso
inprogress = list()
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def findgamebyid(gid) -> Game:
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"""Trova una partita con un certo id."""
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for game in inprogress:
if game.groupid == gid:
return game
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def findgamebyname(name) -> Game:
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"""Trova una partita con un certo nome."""
for game in inprogress:
if game.name.lower() == name.lower():
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return game
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# Comandi a cui risponde il bot
def ping(bot, update):
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"""Ping!"""
bot.sendMessage(update.message.chat['id'], s.pong, parse_mode=ParseMode.MARKDOWN)
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def newgame(bot, update):
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"""Crea una nuova partita."""
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if update.message.chat['type'] != 'private':
game = findgamebyid(update.message.chat['id'])
if game is None:
game = Game(update.message.chat['id'], update.message.from_user['id'])
inprogress.append(game)
game.message(bot, s.new_game.format(groupid=game.groupid, name=game.name))
else:
bot.sendMessage(update.message.chat['id'], s.error_game_in_progress, parse_mode=ParseMode.MARKDOWN)
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else:
bot.sendMessage(update.message.chat['id'], s.error_chat_type, parse_mode=ParseMode.MARKDOWN)
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def join(bot, update):
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"""Unisciti a una partita."""
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game = findgamebyid(update.message.chat['id'])
if game is not None:
if game.phase == 'Join':
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p = game.findplayerbyid(update.message.from_user['id'])
if p is None:
p = Player(update.message.from_user['id'], update.message.from_user['username'])
game.players.append(p)
game.message(bot, s.player_joined.format(name=p.tusername))
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else:
game.message(bot, s.error_player_already_joined)
else:
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game.message(bot, s.error_join_phase_ended)
else:
bot.sendMessage(update.message.chat['id'], s.error_no_games_found, parse_mode=ParseMode.MARKDOWN)
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def debug(bot, update):
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"""Visualizza tutti i ruoli e gli id."""
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game = findgamebyid(update.message.chat['id'])
if game is not None:
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if game.adminid == update.message.from_user['id']:
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text = s.status_header.format(name=game.groupid, admin=game.adminid, phase=game.phase)
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game.updatevotes()
# Aggiungi l'elenco dei giocatori
for player in game.players:
if not player.alive:
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text += s.status_dead_player.format(name=player.tusername)
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elif player.votingfor is not None:
text += s.status_voting_player.format(icon=player.role.icon, name=player.tusername, votes=str(player.votes), voting=player.votingfor.tusername)
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else:
text += s.status_idle_player.format(icon=player.role.icon, name=player.tusername, votes=str(player.votes))
game.adminmessage(bot, text)
game.message(bot, s.check_private)
else:
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game.message(bot, s.error_not_admin)
else:
bot.sendMessage(update.message.chat['id'], s.error_no_games_found, parse_mode=ParseMode.MARKDOWN)
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def status(bot, update):
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"""Visualizza lo stato della partita."""
game = findgamebyid(update.message.chat['id'])
if game is not None:
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text = s.status_header.format(name=game.name, admin=game.adminid, phase=game.phase)
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game.updatevotes()
# Aggiungi l'elenco dei giocatori
for player in game.players:
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if not player.alive:
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text += s.status_dead_player.format(name=player.tusername)
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elif player.votingfor is not None:
text += s.status_voting_player.format(icon="\U0001F610", name=player.tusername, votes=str(player.votes), voting=player.votingfor.tusername)
else:
text += s.status_idle_player.format(icon="\U0001F610", name=player.tusername, votes=str(player.votes))
game.message(bot, text)
else:
bot.sendMessage(update.message.chat['id'], s.error_no_games_found, parse_mode=ParseMode.MARKDOWN)
def endjoin(bot, update):
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"""Termina la fase di join e inizia quella di votazione."""
game = findgamebyid(update.message.chat['id'])
if game is not None and game.phase is 'Join':
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if update.message.from_user['id'] == game.adminid:
# Inizio fase di configurazione
game.phase = 'Config'
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game.message(bot, s.join_phase_ended)
game.message(bot, s.config_list[0])
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else:
game.message(bot, s.error_not_admin)
else:
bot.sendMessage(update.message.chat['id'], s.error_no_games_found, parse_mode=ParseMode.MARKDOWN)
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def config(bot, update):
"""Configura il parametro richiesto."""
game = findgamebyid(update.message.chat['id'])
if game is not None and game.phase is 'Config':
if update.message.from_user['id'] == game.adminid:
cmd = update.message.text.split(' ', 1)
if len(cmd) >= 1:
if game.configstep == 0:
try:
game.totalmifiosi = int(cmd[1])
except ValueError:
game.message(bot, s.error_invalid_config)
else:
game.configstep += 1
game.message(bot, s.config_list[game.configstep])
elif game.configstep == 1:
try:
game.totaldetectives = int(cmd[1])
except ValueError:
game.message(bot, s.error_invalid_config)
else:
game.configstep += 1
game.message(bot, s.config_list[game.configstep])
elif game.configstep == 2:
try:
game.totalangels = int(cmd[1])
except ValueError:
game.message(bot, s.error_invalid_config)
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else:
game.configstep += 1
game.message(bot, s.config_list[game.configstep])
elif game.configstep == 3:
try:
game.votingmifia = bool(cmd[1])
except ValueError:
game.message(bot, s.error_invalid_config)
else:
# Fine del config, inizio assegnazione ruoli
game.phase = 'Voting'
try:
game.assignroles(bot)
except IndexError:
game.message(bot, s.error_not_enough_players)
game.endgame()
else:
game.message(bot, s.roles_assigned_successfully)
else:
game.message(bot, s.config_list[game.configstep])
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else:
game.message(bot, s.error_not_admin)
else:
game.message(bot, s.error_no_games_found)
def vote(bot, update):
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"""Vota per uccidere una persona."""
game = findgamebyid(update.message.chat['id'])
if game is not None and game.phase is 'Voting':
player = game.findplayerbyid(update.message.from_user['id'])
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if player is not None:
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if player.alive:
target = game.findplayerbyusername(update.message.text.split(' ')[1])
if target is not None:
player.votingfor = target
game.message(bot, s.vote.format(voted=target.tusername))
else:
game.message(bot, s.error_username)
else:
game.message(bot, s.error_dead)
else:
game.message(bot, s.error_not_in_game)
else:
bot.sendMessage(update.message.chat['id'], s.error_no_games_found, parse_mode=ParseMode.MARKDOWN)
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def endday(bot, update):
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"""Termina la giornata attuale."""
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game = findgamebyid(update.message.chat['id'])
if game is not None and game.phase is 'Voting' and update.message.from_user['id'] == game.adminid:
game.endday(bot)
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def power(bot, update):
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"""Attiva il potere del tuo ruolo."""
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if update.message.chat['type'] == 'private':
cmd = update.message.text.split(' ', 2)
game = findgamebyname(cmd[1])
# Se non lo trovi con il nome, prova con l'id
if game is None:
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game = findgamebyid(int(cmd[1]))
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if game is not None:
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player = game.findplayerbyid(int(update.message.from_user['id']))
if player is not None:
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if player.alive:
player.role.power(bot, game, player, cmd[2])
else:
player.message(bot, s.error_dead)
else:
bot.sendMessage(update.message.chat['id'], s.error_not_in_game, parse_mode=ParseMode.MARKDOWN)
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else:
bot.sendMessage(update.message.chat['id'], s.error_no_games_found, parse_mode=ParseMode.MARKDOWN)
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else:
bot.sendMessage(update.message.chat['id'], s.error_private_required, parse_mode=ParseMode.MARKDOWN)
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def role(bot, update):
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"""Visualizza il tuo ruolo."""
game = findgamebyid(update.message.chat['id'])
if game is not None and game.phase is 'Voting':
player = game.findplayerbyid(update.message.from_user['id'])
if player is not None:
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if player.alive:
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player.message(bot, s.display_role.format(icon=player.role.icon, role=player.role.name))
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game.message(bot, s.check_private)
else:
game.message(bot, s.error_dead)
else:
bot.sendMessage(update.message.chat['id'], s.error_not_in_game, parse_mode=ParseMode.MARKDOWN)
else:
bot.sendMessage(update.message.chat['id'], s.error_no_games_found, parse_mode=ParseMode.MARKDOWN)
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def debuggameslist(bot, update):
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"""Visualizza l'elenco delle partite in corso."""
bot.sendMessage(update.message.from_user['id'], repr(inprogress), parse_mode=ParseMode.MARKDOWN)
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def kill(bot, update):
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"""Uccidi un giocatore in partita."""
game = findgamebyid(update.message.chat['id'])
if game is not None and game.phase is 'Voting':
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if update.message.from_user['id'] == game.adminid:
target = game.findplayerbyusername(update.message.text.split(' ')[1])
if target is not None:
target.kill()
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game.message(bot, s.admin_killed.format(name=target.tusername, icon=target.role.icon, role=target.role.name))
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else:
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game.message(bot, s.error_username)
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else:
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game.message(bot, s.error_not_admin)
else:
bot.sendMessage(update.message.chat['id'], s.error_no_games_found, parse_mode=ParseMode.MARKDOWN)
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def fakerole(bot, update):
"""Manda un finto messaggio di ruolo."""
if update.message.chat['type'] == 'private':
bot.sendMessage(update.message.chat['id'], s.role_assigned.format(icon=s.royal_icon, name=s.royal_name), parse_mode=ParseMode.MARKDOWN)
bot.sendMessage(update.message.chat['id'], s.role_assigned.format(icon=s.mifia_icon, name=s.mifia_name), parse_mode=ParseMode.MARKDOWN)
bot.sendMessage(update.message.chat['id'], s.role_assigned.format(icon=s.detective_icon, name=s.detective_name), parse_mode=ParseMode.MARKDOWN)
bot.sendMessage(update.message.chat['id'], s.role_assigned.format(icon=s.angel_icon, name=s.angel_name), parse_mode=ParseMode.MARKDOWN)
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else:
bot.sendMessage(update.message.chat['id'], s.error_private_required, parse_mode=ParseMode.MARKDOWN)
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updater.dispatcher.addHandler(CommandHandler('ping', ping))
updater.dispatcher.addHandler(CommandHandler('newgame', newgame))
updater.dispatcher.addHandler(CommandHandler('join', join))
updater.dispatcher.addHandler(CommandHandler('endjoin', endjoin))
updater.dispatcher.addHandler(CommandHandler('vote', vote))
updater.dispatcher.addHandler(CommandHandler('endday', endday))
updater.dispatcher.addHandler(CommandHandler('power', power))
updater.dispatcher.addHandler(CommandHandler('status', status))
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updater.dispatcher.addHandler(CommandHandler('role', role))
updater.dispatcher.addHandler(CommandHandler('debug', debug))
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updater.dispatcher.addHandler(CommandHandler('debuggameslist', debuggameslist))
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updater.dispatcher.addHandler(CommandHandler('kill', kill))
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updater.dispatcher.addHandler(CommandHandler('config', config))
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updater.start_polling()
updater.idle()