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Commit graph

61 commits

Author SHA1 Message Date
3e56b51c9b
🔧 Add utility static methods to Alliance 2022-04-03 08:47:28 +02:00
60d3078825
🔧 Give bullets an owner 2022-04-03 08:26:54 +02:00
42c1f4d293
Create Ownership behaviour to mark entity ownership 2022-04-03 08:25:04 +02:00
7b190aaba1
🔧 Set Player and Enemy's alliances 2022-04-03 08:22:18 +02:00
27e2c9e875
Create Alliance behaviour to mark entity factions 2022-04-03 08:21:21 +02:00
1c984e23c3
🔧 Make the basic enemy Damageable 2022-04-03 08:20:35 +02:00
a76fa2b246
🔧 Make the player Damageable 2022-04-03 08:20:03 +02:00
113a68bda3
Create Damageable behaviour 2022-04-03 08:19:52 +02:00
62220e1126
Create basic health bar HUD 2022-04-03 08:19:33 +02:00
768f677072
🔧 Load GrassDirtTileset as a Sprite Atlas 2022-04-03 05:44:11 +02:00
b92828863a
Merge branches 'main' and 'main' of github.com:RYGhub/ld50 2022-04-03 05:34:50 +02:00
Maxim Lobovsky
5c9d396e70 added grass tileset 2022-04-03 05:34:20 +02:00
2368ed9e2f
🔧 Change slightly music thresholds 2022-04-03 04:32:29 +02:00
d87b1d3259
🐛 Fix music files getting lost somewhere 2022-04-03 04:20:32 +02:00
6b792ca9d1
🔨 Hide Krita files from VSC 2022-04-03 04:17:27 +02:00
f873952360
🧹 Move default_bus_layout.tres to the music folder 2022-04-03 04:16:41 +02:00
ec43e7f492
🔧 Add some ChangeFireIntensity pickups for demonstrative purposes 2022-04-03 04:13:59 +02:00
e87b6e21d2
Create ChangeFireIntensity pickup 2022-04-03 04:13:10 +02:00
2b59dceada
Create pickup system 2022-04-03 04:12:57 +02:00
7c14f73cc4
:clean: Name phys layer3 "UI" 2022-04-03 03:28:23 +02:00
5a13cabece
🔧 Nest nodes in a smarter way 2022-04-03 03:14:48 +02:00
def9a9009f
🔧 Move Bullet to the Projectiles layer (2) 2022-04-03 02:59:36 +02:00
cd37f0d727
🧹 Name physics layers 2022-04-03 02:59:24 +02:00
40add5cda5
🔧 Make BulletSpawn a simple Node 2022-04-03 02:56:09 +02:00
9bc6b04dab
🔧 Move BulletSpawn to its own scene 2022-04-03 02:54:35 +02:00
c7c4ace4ec
🧹 Clean up bullet shooting code 2022-04-03 02:53:56 +02:00
1546d40b53
🧹 Skip transforming from rad to deg to rad 2022-04-03 02:43:23 +02:00
2efaf67003
🧹 Use snake_case 2022-04-03 02:37:44 +02:00
Maxim Lobovsky
844bf08a8d faster bullets 2022-04-03 02:33:42 +02:00
Maxim Lobovsky
a8e0cd1c60 added movment with wasd 2022-04-03 02:26:29 +02:00
xZef23
16438a7eab
Add fire sprite 2022-04-03 02:20:26 +02:00
Cookie-CHR
711be6a85c ⚙️ ability to shoot 2022-04-03 02:09:19 +02:00
f8ea6ebf0d
🔧 Mute music below a certain threshold 2022-04-03 01:56:32 +02:00
be3d7a9afc
Add dynamic music 2022-04-03 00:15:06 +02:00
beb9485ee4
🔧 Add intensity_changed signal to Fire 2022-04-03 00:14:43 +02:00
ff39de119a
Add basic music playback 2022-04-02 23:56:02 +02:00
64643daf8f
🔧 Fix BaseBall and BaseChoir looping 2022-04-02 23:52:31 +02:00
dd1d9474c7
🔧 Fix BaseDrum looping 2022-04-02 23:49:36 +02:00
009bb5b988
🧹 Use camelcase in filenames 2022-04-02 23:30:39 +02:00
Cookie-CHR
8660da5f5e 🎶 Music 2022-04-02 23:29:04 +02:00
4970753b91
🔧 Move behaviours to their own scenes 2022-04-02 23:25:44 +02:00
f74d0a6749
Create basic user interface with survival timer 2022-04-02 23:23:06 +02:00
11b8ae3652
🔧 Change again goal access mode 2022-04-02 23:22:38 +02:00
0c7d39a815
Add an erratic movement behaviour 2022-04-02 22:35:30 +02:00
19f0f88807
Create basic enemy attracted to the fire 2022-04-02 22:05:02 +02:00
ea2422077a
🧹 Remove intensity prints 2022-04-02 21:58:44 +02:00
1fba3e5bd7
🧹 Rename var total_input to direction 2022-04-02 21:51:41 +02:00
a5aafc99b4
🔧 Rename files so that they are categorized 2022-04-02 21:42:30 +02:00
639db9cf24
Create player scene and basic player movement 2022-04-02 21:38:43 +02:00
185eb7a7fa
🔧 Make the Fire scene itself a StaticBody2D 2022-04-02 21:24:50 +02:00