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Commit graph

345 commits

Author SHA1 Message Date
a508ef5490
idr 2024-04-30 03:06:20 +02:00
af1cb67796
Add Watcher movement 2024-04-30 02:47:59 +02:00
d672c94d78
baba is me 2024-04-29 06:22:22 +02:00
8d627efcc9
Add music and fix things 2024-04-29 06:22:15 +02:00
6c3bfb3bf8
Use slide instead of bounce for collisions 2024-04-29 05:50:49 +02:00
b580dfd65e
Implement trees
Co-authored-by: Maxim Lobovsky <mex.lobo@mail.ru>
2024-04-29 05:48:14 +02:00
6bbd7f1f85
Increase ZIndex of shape to make it visible in debug mode 2024-04-29 05:38:35 +02:00
532f3a9eed
Add new flowers 2024-04-29 05:35:20 +02:00
70f6f10640
Further sound and zindex stuff 2024-04-29 03:33:43 +02:00
a9ac5714ba
Significantly improve Z indexes 2024-04-29 03:20:27 +02:00
ad6683aaf1
Make more entities sacrificable
Recipes should be tweaked
2024-04-29 02:53:09 +02:00
9faaddbcc9
Make imps sacrificable 2024-04-29 02:46:51 +02:00
63c16c27fb
Tweak collisions to not sacrifice dragged entities 2024-04-29 01:42:13 +02:00
75c3096b31
Make _on_sacrifice_changed more efficient 2024-04-29 01:42:00 +02:00
872ce5673f
Complete new summoning circle customizer 2024-04-29 01:29:33 +02:00
91c94d91eb
Spawner: Don't spawn anything if no scene is set 2024-04-29 01:23:31 +02:00
c423369de3
Fix typo in the name of the Sacrificable.sacrifice function 2024-04-29 00:32:33 +02:00
602e7f1f70
Change SummoningRecipe to Node 2024-04-28 23:46:36 +02:00
8ca2325f22
Create SummoningRecipe 2024-04-28 23:41:01 +02:00
872ff3c6b6
Convert Sacrificable's enum into a StringName
Sigh, Godot displays an array of enums as ints...
2024-04-28 19:43:10 +02:00
8fb258b493
Start refactoring SummoningCircle 2024-04-28 19:21:22 +02:00
948234d7f3
Use %scene-unique name for referencing SummoningCircle's Spawner 2024-04-28 17:43:28 +02:00
f4993f43e2
Rename SacrificeCircle to SummoningCircle 2024-04-28 17:42:54 +02:00
74b01ffa00
Remove sacrifices array cache from SummoningCircle 2024-04-28 17:42:35 +02:00
e71d872a5f
Make Enums inherit from RefCounted instead of Node 2024-04-28 17:37:59 +02:00
f79a358d72
Remove type from SacrificeStone.sacrifice_changed 2024-04-28 17:35:39 +02:00
12b7741a8a
Rename Demoncircle to Sprite 2024-04-28 17:34:47 +02:00
12e133643e
Add SummoningCircle to MainGame 2024-04-28 17:30:24 +02:00
5814c892af
Reposition SummoningStones to be aligned with the new sprite scale 2024-04-28 17:29:00 +02:00
fefcacef4b
Move SacrificeKind to Sacrificable 2024-04-28 17:16:36 +02:00
07f40806be
Move Sprite outside of the StoneArea 2024-04-28 17:12:41 +02:00
afeede2bea
Rename TrackerMeat to TrackerTrap 2024-04-28 17:08:29 +02:00
c2e77c55c4
Rename and document some bits of SacrificeStone 2024-04-28 17:06:44 +02:00
ae83cc0681
Exclude more file types from the VSCode file browser 2024-04-28 17:05:10 +02:00
c606f6b95f
Do not track the MonsterType in SacrificeStone, so that a monster can have multiple
It's not a big performance cost anyways
2024-04-28 11:35:28 +02:00
a7f00b222d
Document SacrificeStone 2024-04-28 11:33:18 +02:00
7c3f12cb13
Remove pointless warning in Random.sample 2024-04-28 11:28:13 +02:00
ec9dab0790
Rename MonsterType to Sacrificable 2024-04-28 11:23:07 +02:00
06712538fe
Add MonsterType icon 2024-04-28 11:18:40 +02:00
efe93de640
Make the SacrificeStone capture area visible with visible collision shapes 2024-04-28 11:15:18 +02:00
9a37e4676f
Temporarily mute audio 2024-04-28 11:11:58 +02:00
26132848c2
Change the type of current_monster to PhysicsBody2D 2024-04-28 11:09:31 +02:00
ce0df48674
Add a couple newlines in SacrificeStone 2024-04-28 11:09:00 +02:00
d6425b8ce3
Add a SacrificeStone to the MainGame 2024-04-28 11:05:25 +02:00
a9b58fabb7
Double SacrificeStone sprite size 2024-04-28 11:05:12 +02:00
0adbcb405e
Merge branch 'main' of https://github.com/Steffo99/ld55 2024-04-28 10:52:23 +02:00
3362124bc5
I made BetterCharacterBody2D and then forgot to commit 2024-04-28 10:52:21 +02:00
Lorenzo Rossi
cc08edca99
Add summoning circle 2024-04-27 20:12:03 +02:00
Lorenzo Rossi
4944333706
Add sacrifical stone for sheeps & ZIndex enum 2024-04-27 15:32:57 +02:00
bad1bec1c4
Remove old cthulhu sprite 2024-04-26 03:57:25 +02:00