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dc1a239471
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Make entities put on hat and monocle
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2024-04-30 05:17:57 +02:00 |
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4ddb1a36a7
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Make watcher eat stuff that's being dragged
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2024-04-30 04:49:00 +02:00 |
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229fc6f992
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Make chupacabra a menace
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2024-04-30 04:38:27 +02:00 |
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cfacba4f89
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Fix watcher zindex
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2024-04-30 03:06:55 +02:00 |
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a508ef5490
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idr
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2024-04-30 03:06:20 +02:00 |
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af1cb67796
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Add Watcher movement
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2024-04-30 02:47:59 +02:00 |
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d672c94d78
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baba is me
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2024-04-29 06:22:22 +02:00 |
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8d627efcc9
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Add music and fix things
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2024-04-29 06:22:15 +02:00 |
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6c3bfb3bf8
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Use slide instead of bounce for collisions
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2024-04-29 05:50:49 +02:00 |
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b580dfd65e
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Implement trees
Co-authored-by: Maxim Lobovsky <mex.lobo@mail.ru>
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2024-04-29 05:48:14 +02:00 |
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6bbd7f1f85
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Increase ZIndex of shape to make it visible in debug mode
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2024-04-29 05:38:35 +02:00 |
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532f3a9eed
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Add new flowers
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2024-04-29 05:35:20 +02:00 |
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70f6f10640
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Further sound and zindex stuff
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2024-04-29 03:33:43 +02:00 |
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a9ac5714ba
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Significantly improve Z indexes
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2024-04-29 03:20:27 +02:00 |
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ad6683aaf1
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Make more entities sacrificable
Recipes should be tweaked
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2024-04-29 02:53:09 +02:00 |
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9faaddbcc9
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Make imps sacrificable
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2024-04-29 02:46:51 +02:00 |
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63c16c27fb
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Tweak collisions to not sacrifice dragged entities
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2024-04-29 01:42:13 +02:00 |
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75c3096b31
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Make _on_sacrifice_changed more efficient
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2024-04-29 01:42:00 +02:00 |
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872ce5673f
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Complete new summoning circle customizer
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2024-04-29 01:29:33 +02:00 |
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91c94d91eb
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Spawner : Don't spawn anything if no scene is set
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2024-04-29 01:23:31 +02:00 |
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c423369de3
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Fix typo in the name of the Sacrificable.sacrifice function
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2024-04-29 00:32:33 +02:00 |
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602e7f1f70
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Change SummoningRecipe to Node
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2024-04-28 23:46:36 +02:00 |
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8ca2325f22
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Create SummoningRecipe
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2024-04-28 23:41:01 +02:00 |
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872ff3c6b6
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Convert Sacrificable 's enum into a StringName
Sigh, Godot displays an array of enums as ints...
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2024-04-28 19:43:10 +02:00 |
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8fb258b493
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Start refactoring SummoningCircle
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2024-04-28 19:21:22 +02:00 |
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948234d7f3
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Use %scene-unique name for referencing SummoningCircle 's Spawner
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2024-04-28 17:43:28 +02:00 |
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f4993f43e2
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Rename SacrificeCircle to SummoningCircle
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2024-04-28 17:42:54 +02:00 |
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74b01ffa00
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Remove sacrifices array cache from SummoningCircle
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2024-04-28 17:42:35 +02:00 |
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e71d872a5f
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Make Enums inherit from RefCounted instead of Node
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2024-04-28 17:37:59 +02:00 |
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f79a358d72
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Remove type from SacrificeStone.sacrifice_changed
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2024-04-28 17:35:39 +02:00 |
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12b7741a8a
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Rename Demoncircle to Sprite
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2024-04-28 17:34:47 +02:00 |
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12e133643e
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Add SummoningCircle to MainGame
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2024-04-28 17:30:24 +02:00 |
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5814c892af
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Reposition SummoningStone s to be aligned with the new sprite scale
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2024-04-28 17:29:00 +02:00 |
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fefcacef4b
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Move SacrificeKind to Sacrificable
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2024-04-28 17:16:36 +02:00 |
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07f40806be
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Move Sprite outside of the StoneArea
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2024-04-28 17:12:41 +02:00 |
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afeede2bea
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Rename TrackerMeat to TrackerTrap
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2024-04-28 17:08:29 +02:00 |
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c2e77c55c4
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Rename and document some bits of SacrificeStone
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2024-04-28 17:06:44 +02:00 |
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ae83cc0681
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Exclude more file types from the VSCode file browser
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2024-04-28 17:05:10 +02:00 |
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c606f6b95f
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Do not track the MonsterType in SacrificeStone , so that a monster can have multiple
It's not a big performance cost anyways
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2024-04-28 11:35:28 +02:00 |
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a7f00b222d
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Document SacrificeStone
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2024-04-28 11:33:18 +02:00 |
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7c3f12cb13
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Remove pointless warning in Random.sample
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2024-04-28 11:28:13 +02:00 |
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ec9dab0790
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Rename MonsterType to Sacrificable
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2024-04-28 11:23:07 +02:00 |
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06712538fe
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Add MonsterType icon
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2024-04-28 11:18:40 +02:00 |
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efe93de640
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Make the SacrificeStone capture area visible with visible collision shapes
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2024-04-28 11:15:18 +02:00 |
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9a37e4676f
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Temporarily mute audio
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2024-04-28 11:11:58 +02:00 |
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26132848c2
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Change the type of current_monster to PhysicsBody2D
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2024-04-28 11:09:31 +02:00 |
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ce0df48674
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Add a couple newlines in SacrificeStone
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2024-04-28 11:09:00 +02:00 |
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d6425b8ce3
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Add a SacrificeStone to the MainGame
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2024-04-28 11:05:25 +02:00 |
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a9b58fabb7
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Double SacrificeStone sprite size
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2024-04-28 11:05:12 +02:00 |
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0adbcb405e
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Merge branch 'main' of https://github.com/Steffo99/ld55
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2024-04-28 10:52:23 +02:00 |
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