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royal-mifia/main.py

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#!/usr/bin/env python3.5
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# -*- coding: utf-8 -*-
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import pickle
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from telegram.ext import Updater, CommandHandler
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from telegram import ParseMode, TelegramError
import filemanager
import random
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import strings as s
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import logging
logging.basicConfig(level=logging.DEBUG,
format='%(asctime)s - %(name)s - %(levelname)s - %(message)s')
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token = filemanager.readfile('telegramapi.txt')
updater = Updater(token)
freenames = s.names_list.copy()
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# Ruoli possibili per i giocatori
# Base di un ruolo
class Role:
"""Classe base di un ruolo. Da qui si sviluppano tutti gli altri ruoli."""
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icon = "-" # Icona del ruolo, da visualizzare di fianco al nome
team = 'None' # Squadra: 'None', 'Good', 'Evil'
name = "UNDEFINED" # Nome del ruolo, viene visualizzato dall'investigatore e durante l'assegnazione
powerdesc = None # Ha un potere? Se sì, inviagli le info su come usarlo.
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def __repr__(self) -> str:
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r = "<undefined Role>"
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return r
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def power(self, bot, game, player, arg):
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"""Il potere del ruolo. Si attiva quando il bot riceve un /power in chat privata."""
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pass
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def onendday(self, bot, game):
"""Metodo chiamato alla fine di ogni giorno."""
pass
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def ondeath(self, bot, game, player):
"""Metodo chiamato alla morte del giocatore."""
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pass
class Royal(Role):
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"""Un membro della Royal Games. Il ruolo principale, non ha alcun potere se non quello di votare."""
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icon = s.royal_icon
team = 'Good'
name = s.royal_name
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def __init__(self):
super().__init__()
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def __repr__(self) -> str:
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r = "<Role: Royal>"
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return r
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class Mifioso(Role):
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"""Il nemico globale. Può impostare come bersaglio una persona al giorno, per poi ucciderla alla fine."""
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icon = s.mifia_icon
team = 'Evil'
name = s.mifia_name
powerdesc = s.mifia_power_description
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def __init__(self):
super().__init__()
self.target = None
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def __repr__(self) -> str:
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if self.target is None:
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r = "<Role: Mifioso>"
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else:
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r = "<Role: Mifioso, targeting {target}>".format(target=self.target.tusername)
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return r
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def power(self, bot, game, player, arg):
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# Imposta una persona come bersaglio da uccidere.
selected = game.findplayerbyusername(arg)
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if selected is not None:
self.target = selected
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player.message(bot, s.mifia_target_selected.format(target=self.target.tusername))
else:
player.message(bot, s.error_username)
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def onendday(self, bot, game):
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if not game.votingmifia:
# Uccidi il bersaglio se non è protetto da un Angelo.
if self.target is not None:
if self.target.protectedby is None:
self.target.kill(bot, game)
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game.message(bot, s.mifia_target_killed.format(target=self.target.tusername,
icon=self.target.role.icon,
role=self.target.role.name))
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else:
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game.message(bot, s.mifia_target_protected.format(target=self.target.tusername,
icon=self.target.protectedby.role.icon,
protectedby=self.target.protectedby.tusername))
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self.target = None
else:
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self.target = None
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class Investigatore(Role):
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"""L'investigatore può indagare sul vero ruolo di una persona una volta al giorno."""
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icon = s.detective_icon
team = 'Good'
name = s.detective_name
powerdesc = s.detective_power_description
refillpoweruses = 1
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def __init__(self):
super().__init__()
self.poweruses = self.refillpoweruses
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def __repr__(self) -> str:
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r = "<Role: Investigatore, {uses} uses left>".format(uses=self.poweruses)
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return r
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def power(self, bot, game, player, arg):
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# Indaga sul vero ruolo di una persona, se sono ancora disponibili usi del potere.
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if self.poweruses > 0:
target = game.findplayerbyusername(arg)
if target is not None:
self.poweruses -= 1
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player.message(bot, s.detective_discovery.format(target=target.tusername,
icon=target.role.icon,
role=target.role.name,
left=self.poweruses))
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else:
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player.message(bot, s.error_username)
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else:
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player.message(bot, s.error_no_uses)
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def onendday(self, bot, game):
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# Ripristina il potere
self.poweruses = self.refillpoweruses
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class Angelo(Role):
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"""L'angelo può proteggere una persona al giorno dalla Mifia.
Se ha successo nella protezione, il suo ruolo sarà rivelato a tutti."""
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icon = s.angel_icon
team = 'Good' # Squadra: 'None', 'Good', 'Evil'
name = s.angel_name
powerdesc = s.angel_power_description
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def __init__(self):
super().__init__()
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self.protecting = None # La persona che questo angelo sta proteggendo
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def __repr__(self) -> str:
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if self.protecting is None:
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r = "<Role: Angelo>"
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else:
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r = "<Role: Angelo, protecting {target}>".format(target=self.protecting.tusername)
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return r
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def power(self, bot, game, player, arg):
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# Imposta qualcuno come protetto
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selected = game.findplayerbyusername(arg)
if selected is not None:
if selected is not Player:
# Togli la protezione a quello che stavi proteggendo prima
if self.protecting is not None:
self.protecting.protectedby = None
selected.protectedby = player
self.protecting = selected
player.message(bot, s.angel_target_selected.format(target=self.protecting.tusername))
else:
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player.message(bot, s.error_angel_no_selfprotect)
else:
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player.message(bot, s.error_username)
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def onendday(self, bot, game):
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# Resetta la protezione
if self.protecting is not None:
self.protecting.protectedby = None
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self.protecting = None
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class Terrorista(Role):
"""Il terrorista è un mifioso che può uccidere in un solo modo: facendosi uccidere dai Royal.
Se riesce, vince la partita e uccide tutti quelli che lo hanno votato."""
icon = s.terrorist_icon
team = "Evil"
name = s.terrorist_name
powerdesc = s.terrorist_power_description
def __repr__(self) -> str:
r = "<Role: Terrorista>"
return r
def ondeath(self, bot, game, player):
# Se è stato ucciso da una votazione, attiva il suo potere
if player == game.lastlynch:
game.message(bot, s.terrorist_kaboom)
for selectedplayer in game.players:
if selectedplayer.votingfor == player:
game.message(bot, s.terrorist_target_killed.format(target=selectedplayer.tusername,
icon=selectedplayer.role.icon,
role=selectedplayer.role.name))
selectedplayer.kill(bot, game)
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class Derek(Role):
"""Derek muore. Quando gli pare."""
icon = s.derek_icon
team = "Good"
name = s.derek_name
powerdesc = s.derek_power_description
def __init__(self):
# Per qualche motivo assurdo ho deciso di tenere l'oggetto Player qui
self.deathwish = None
def __repr__(self) -> str:
r = "<Role: Derek>"
return r
def power(self, bot, game, player, arg):
# Attiva / disattiva la morte alla fine del round
if self.deathwish is not None:
self.deathwish = None
player.message(bot, s.derek_deathwish_unset)
else:
self.deathwish = player
player.message(bot, s.derek_deathwish_set)
def onendday(self, bot, game):
if self.deathwish is not None:
game.message(bot, s.derek_deathwish_successful.format(icon=s.derek_icon,
role=s.derek_name,
name=self.deathwish.tusername))
self.deathwish.kill()
rolepriority = [Mifioso, Investigatore, Angelo, Derek, Terrorista]
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class Player:
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"""Classe di un giocatore. Contiene tutti i dati riguardanti un giocatore all'interno di una partita, come il ruolo,
e i dati riguardanti telegram, come ID e username."""
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def __init__(self, tid, tusername):
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self.tid = tid # ID di Telegram
self.tusername = tusername # Username di Telegram
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self.role = Role() # Di base, ogni giocatore è un ruolo indefinito
self.alive = True
self.votingfor = None # Diventa un player se ha votato
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self.votes = 0 # Voti che sta ricevendo questo giocatore. Aggiornato da updatevotes()
self.protectedby = None # Protettore. Oggetto player che protegge questo giocatore dalla mifia.
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self.mifiavotes = 0 # Voti che sta ricevendo questo giocatore dalla mifia. Aggiornato da updatemifiavotes()
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def __repr__(self) -> str:
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r = "<Player {username}>".format(username=self.tusername)
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return r
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def message(self, bot, text):
"""Manda un messaggio privato al giocatore."""
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try:
bot.sendMessage(self.tid, text, parse_mode=ParseMode.MARKDOWN)
except TelegramError:
pass
def kill(self, bot, game):
"""Uccidi il giocatore."""
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self.role.ondeath(bot, game, self)
self.alive = False
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class Game:
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"""Classe di una partita, contenente parametri riguardanti stato della partita
e informazioni sul gruppo di Telegram."""
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def __init__(self, groupid, adminid):
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self.groupid = groupid # ID del gruppo in cui si sta svolgendo una partita
self.adminid = adminid # ID telegram dell'utente che ha creato la partita con /newgame
self.players = list() # Lista dei giocatori in partita
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self.tokill = list() # Giocatori che verranno uccisi all'endday
self.phase = 'Join' # Fase di gioco: 'Join', 'Config', 'Voting'
self.configstep = 0 # Passo attuale di configurazione
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self.roleconfig = dict() # Dizionario con le quantità di ruoli da aggiungere
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self.votingmifia = False # Seguire le regole originali della mifia che vota?
# Liste di ruoli in gioco, per velocizzare gli endday
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self.playersinrole = dict()
for currentrole in rolepriority:
self.playersinrole[currentrole.__name__] = list()
# Trova un nome per la partita
if len(freenames) > 0:
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random.shuffle(freenames)
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self.name = freenames.pop()
else:
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self.name = str(groupid)
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self.lastlynch = None # Ultima persona uccisa dai Royal, diventa un player
def __del__(self):
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# Rimetti il nome che si è liberato in disponibili.
try:
int(self.name)
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except ValueError:
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freenames.append(self.name)
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def __repr__(self):
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r = "<Game {name} in group {groupid} with {nplayers} players in phase {phase}>" \
.format(name=self.name, groupid=self.groupid, nplayers=len(self.players), phase=self.phase)
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return r
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def message(self, bot, text):
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"""Manda un messaggio nel gruppo."""
bot.sendMessage(self.groupid, text, parse_mode=ParseMode.MARKDOWN)
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def adminmessage(self, bot, text):
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"""Manda un messaggio privato al creatore della partita."""
bot.sendMessage(self.adminid, text, parse_mode=ParseMode.MARKDOWN)
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def mifiamessage(self, bot, text):
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"""Manda un messaggio privato a tutti i Mifiosi nella partita."""
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# Trova tutti i mifiosi nell'elenco dei giocatori
for player in self.players:
if isinstance(player.role, Mifioso):
player.message(bot, text)
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def findplayerbyid(self, tid) -> Player:
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"""Trova il giocatore con un certo id."""
for player in self.players:
if player.tid == tid:
return player
else:
return None
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def findplayerbyusername(self, tusername) -> Player:
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"""Trova il giocatore con un certo username."""
for player in self.players:
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if player.tusername.lower() == tusername.lower():
return player
else:
return None
def assignroles(self, bot):
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"""Assegna ruoli casuali a tutti i giocatori."""
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random.seed()
playersleft = self.players.copy()
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# Seleziona mifiosi
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for currentrole in rolepriority:
for player in random.sample(playersleft, self.roleconfig[currentrole.__name__]):
self.playersinrole[currentrole.__name__].append(player)
player.role = currentrole()
playersleft.remove(player)
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# Assegna il ruolo di Royal a tutti gli altri
for player in playersleft:
player.role = Royal()
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# Manda i ruoli assegnati a tutti
for player in self.players:
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player.message(bot, s.role_assigned.format(icon=player.role.icon, name=player.role.name))
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if player.role.powerdesc is not None:
player.message(bot, player.role.powerdesc.format(gamename=self.name))
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# Manda ai mifiosi l'elenco dei loro compagni di squadra
text = s.mifia_team_intro
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for player in self.playersinrole['Mifioso']:
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text += s.mifia_team_player.format(icon=player.role.icon, name=player.tusername)
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for player in self.playersinrole['Mifioso']:
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player.message(bot, text)
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def updatevotes(self):
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"""Aggiorna il conteggio dei voti di tutti i giocatori."""
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for player in self.players:
player.votes = 0
for player in self.players:
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if player.votingfor is not None and player.alive:
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player.votingfor.votes += 1
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def updatemifiavotes(self):
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"""Aggiorna il conteggio dei voti mifiosi di tutti i giocatori."""
for player in self.players:
player.mifiavotes = 0
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for player in self.playersinrole['Mifioso']:
if player.alive:
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if player.role.target is not None:
player.role.target.mifiavotes += 1
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def mostvotedplayer(self) -> list:
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"""Trova il giocatore più votato."""
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mostvoted = list()
currenttop = 0
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self.updatevotes()
for player in self.players:
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if player.votes > currenttop:
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mostvoted = list()
mostvoted.append(player)
currenttop = player.votes
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elif player.votes == currenttop:
mostvoted.append(player)
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if currenttop > 0:
return mostvoted
else:
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return list()
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def mostvotedmifia(self) -> list:
"""Trova il giocatore più votato dalla mifia."""
mostvoted = list()
currenttop = 0
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self.updatemifiavotes()
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for player in self.players:
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if player.mifiavotes > currenttop:
mostvoted = list()
mostvoted.append(player)
currenttop = player.mifiavotes
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elif player.votes == currenttop:
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mostvoted.append(player)
if currenttop > 0:
return mostvoted
else:
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return list()
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def endday(self, bot):
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"""Finisci la giornata, uccidi il più votato del giorno ed esegui gli endday di tutti i giocatori."""
# Conta i voti ed elimina il più votato.
topvotes = self.mostvotedplayer()
if len(topvotes) > 0:
# In caso di pareggio, elimina un giocatore casuale.
random.seed()
random.shuffle(topvotes)
lynched = topvotes.pop()
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if lynched.alive:
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self.message(bot, s.player_lynched.format(name=lynched.tusername,
icon=lynched.role.icon,
role=lynched.role.name))
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self.lastlynch = lynched
lynched.kill(bot, self)
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else:
self.message(bot, s.no_players_lynched)
# Fai gli endday in un certo ordine.
# Si potrebbe fare più velocemente, credo.
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# Ma non sto ho voglia di ottimizzare ora.
# Mifiosi
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if self.votingmifia:
# Trova il più votato dai mifiosi e uccidilo
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killlist = self.mostvotedmifia()
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if len(killlist) > 0:
# In caso di pareggio, elimina un giocatore casuale.
random.seed()
random.shuffle(killlist)
killed = killlist.pop()
if killed.alive:
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if killed.protectedby is None:
killed.kill(bot, self)
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self.message(bot, s.mifia_target_killed.format(target=killed.tusername,
icon=killed.role.icon,
role=killed.role.name))
else:
self.message(bot, s.mifia_target_protected.format(target=killed.tusername,
icon=killed.protectedby.role.icon,
protectedby=killed.protectedby.tusername))
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# Attiva gli onendday
for currentrole in rolepriority:
for player in self.playersinrole[currentrole.__name__]:
if player.alive:
player.role.onendday(bot, self)
# Cancella tutti i voti
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for player in self.players:
player.votingfor = None
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# Controlla se qualcuno ha vinto
self.victoryconditions(bot)
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def endconfig(self, bot):
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"""Fine della fase di config, inizio assegnazione ruoli"""
# Controlla che ci siano abbastanza giocatori per avviare la partita
requiredplayers = 0
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for selectedrole in self.roleconfig:
requiredplayers += self.roleconfig[selectedrole]
# Se non ce ne sono abbastanza, torna alla fase di join
if requiredplayers > len(self.players):
self.phase = 'Join'
self.configstep = 0
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self.message(bot, s.error_not_enough_players)
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else:
self.phase = 'Voting'
self.assignroles(bot)
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self.message(bot, s.roles_assigned_successfully)
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def endgame(self):
inprogress.remove(self)
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def save(self):
# Crea il file.
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try:
file = open(str(self.groupid) + ".p", 'x')
except FileExistsError:
pass
else:
file.close()
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# Scrivi sul file.
file = open(str(self.groupid) + ".p", 'wb')
pickle.dump(self, file)
file.close()
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def victoryconditions(self, bot):
# Condizioni di vittoria
good = 0
evil = 0
for player in self.players:
if player.alive and player.role.team == 'Evil':
evil += 1
elif player.alive and player.role.team == 'Good':
good += 1
# Distruzione atomica!
if good == 0 and evil == 0:
self.message(bot, s.end_game_wiped)
for player in self.players:
player.message(bot, s.end_game_wiped + s.tie)
# Mifiosi più dei Royal
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elif evil >= good:
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self.message(bot, s.end_mifia_outnumber + s.victory_mifia)
for player in self.players:
if player.role.team == 'Good':
player.message(bot, s.end_mifia_outnumber + s.defeat)
elif player.role.team == 'Evil':
player.message(bot, s.end_mifia_outnumber + s.victory)
self.endgame()
# Male distrutto
elif evil == 0:
self.message(bot, s.end_mifia_killed + s.victory_royal)
for player in self.players:
if player.role.team == 'Good':
player.message(bot, s.end_mifia_killed + s.victory)
elif player.role.team == 'Evil':
player.message(bot, s.end_mifia_killed + s.defeat)
self.endgame()
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# Partite in corso
inprogress = list()
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def findgamebyid(gid) -> Game:
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"""Trova una partita con un certo id."""
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for game in inprogress:
if game.groupid == gid:
return game
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def findgamebyname(name) -> Game:
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"""Trova una partita con un certo nome."""
for game in inprogress:
if game.name.lower() == name.lower():
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return game
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# Comandi a cui risponde il bot
def ping(bot, update):
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"""Ping!"""
bot.sendMessage(update.message.chat['id'], s.pong, parse_mode=ParseMode.MARKDOWN)
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def newgame(bot, update):
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"""Crea una nuova partita."""
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if update.message.chat['type'] != 'private':
game = findgamebyid(update.message.chat['id'])
if game is None:
game = Game(update.message.chat['id'], update.message.from_user['id'])
inprogress.append(game)
game.message(bot, s.new_game.format(groupid=game.groupid, name=game.name))
else:
bot.sendMessage(update.message.chat['id'], s.error_game_in_progress, parse_mode=ParseMode.MARKDOWN)
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else:
bot.sendMessage(update.message.chat['id'], s.error_chat_type, parse_mode=ParseMode.MARKDOWN)
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def join(bot, update):
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"""Unisciti a una partita."""
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game = findgamebyid(update.message.chat['id'])
if game is not None:
if game.phase == 'Join':
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p = game.findplayerbyid(update.message.from_user['id'])
if p is None:
p = Player(update.message.from_user['id'], update.message.from_user['username'])
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try:
p.message(bot, s.you_joined.format(game=game))
except TelegramError:
game.message(bot, s.error_chat_unavailable)
else:
game.message(bot, s.player_joined.format(name=p.tusername))
game.players.append(p)
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else:
game.message(bot, s.error_player_already_joined)
else:
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game.message(bot, s.error_join_phase_ended)
else:
bot.sendMessage(update.message.chat['id'], s.error_no_games_found, parse_mode=ParseMode.MARKDOWN)
def status(bot, update):
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"""Visualizza lo stato della partita."""
game = findgamebyid(update.message.chat['id'])
if game is not None:
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text = s.status_header.format(name=game.name, admin=game.adminid, phase=game.phase)
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game.updatevotes()
# Aggiungi l'elenco dei giocatori
for player in game.players:
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if not player.alive:
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text += s.status_dead_player.format(name=player.tusername)
else:
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text += s.status_alive_player.format(icon="\U0001F610",
name=player.tusername,
votes=str(player.votes))
game.message(bot, text)
else:
bot.sendMessage(update.message.chat['id'], s.error_no_games_found, parse_mode=ParseMode.MARKDOWN)
def endjoin(bot, update):
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"""Termina la fase di join e inizia quella di votazione."""
game = findgamebyid(update.message.chat['id'])
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if game is not None and game.phase == 'Join':
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if update.message.from_user['id'] == game.adminid:
# Inizio fase di configurazione
game.phase = 'Config'
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game.message(bot, s.join_phase_ended)
game.message(bot, s.config_list[0])
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else:
game.message(bot, s.error_not_admin)
else:
bot.sendMessage(update.message.chat['id'], s.error_no_games_found, parse_mode=ParseMode.MARKDOWN)
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def config(bot, update):
"""Configura il parametro richiesto."""
game = findgamebyid(update.message.chat['id'])
if game is not None and game.phase is 'Config':
if update.message.from_user['id'] == game.adminid:
cmd = update.message.text.split(' ', 1)
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if len(cmd) >= 2:
if game.configstep == 0:
try:
game.roleconfig["Mifioso"] = int(cmd[1])
except ValueError:
game.message(bot, s.error_invalid_config)
else:
game.configstep += 1
game.message(bot, s.config_list[game.configstep])
elif game.configstep == 1:
try:
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game.roleconfig["Investigatore"] = int(cmd[1])
except ValueError:
game.message(bot, s.error_invalid_config)
else:
game.configstep += 1
game.message(bot, s.config_list[game.configstep])
elif game.configstep == 2:
try:
game.roleconfig["Angelo"] = int(cmd[1])
except ValueError:
game.message(bot, s.error_invalid_config)
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else:
game.configstep += 1
game.message(bot, s.config_list[game.configstep])
elif game.configstep == 3:
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try:
game.roleconfig["Terrorista"] = int(cmd[1])
except ValueError:
game.message(bot, s.error_invalid_config)
else:
game.configstep += 1
game.message(bot, s.config_list[game.configstep])
elif game.configstep == 4:
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if cmd[1].lower() == 'testa':
game.votingmifia = False
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game.endconfig(bot)
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elif cmd[1].lower() == 'unica':
game.votingmifia = True
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game.endconfig(bot)
else:
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game.message(bot, s.error_invalid_config)
else:
game.message(bot, s.config_list[game.configstep])
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else:
game.message(bot, s.error_not_admin)
else:
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bot.sendMessage(update.message.chat['id'], s.error_no_games_found, parse_mode=ParseMode.MARKDOWN)
def vote(bot, update):
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"""Vota per uccidere una persona."""
game = findgamebyid(update.message.chat['id'])
if game is not None and game.phase is 'Voting':
player = game.findplayerbyid(update.message.from_user['id'])
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if player is not None:
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if player.alive:
target = game.findplayerbyusername(update.message.text.split(' ')[1])
if target is not None:
player.votingfor = target
game.message(bot, s.vote.format(voted=target.tusername))
else:
game.message(bot, s.error_username)
else:
game.message(bot, s.error_dead)
else:
game.message(bot, s.error_not_in_game)
else:
bot.sendMessage(update.message.chat['id'], s.error_no_games_found, parse_mode=ParseMode.MARKDOWN)
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2016-04-21 20:14:35 +00:00
2016-04-22 19:14:14 +00:00
def endday(bot, update):
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"""Termina la giornata attuale."""
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game = findgamebyid(update.message.chat['id'])
if game is not None and game.phase is 'Voting' and update.message.from_user['id'] == game.adminid:
game.endday(bot)
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def power(bot, update):
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"""Attiva il potere del tuo ruolo."""
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if update.message.chat['type'] == 'private':
cmd = update.message.text.split(' ', 2)
game = findgamebyname(cmd[1])
# Se non lo trovi con il nome, prova con l'id
if game is None:
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game = findgamebyid(int(cmd[1]))
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if game is not None:
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player = game.findplayerbyid(int(update.message.from_user['id']))
if player is not None:
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if player.alive:
player.role.power(bot, game, player, cmd[2])
else:
player.message(bot, s.error_dead)
else:
bot.sendMessage(update.message.chat['id'], s.error_not_in_game, parse_mode=ParseMode.MARKDOWN)
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else:
bot.sendMessage(update.message.chat['id'], s.error_no_games_found, parse_mode=ParseMode.MARKDOWN)
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else:
bot.sendMessage(update.message.chat['id'], s.error_private_required, parse_mode=ParseMode.MARKDOWN)
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def role(bot, update):
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"""Visualizza il tuo ruolo."""
game = findgamebyid(update.message.chat['id'])
if game is not None and game.phase is 'Voting':
player = game.findplayerbyid(update.message.from_user['id'])
if player is not None:
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if player.alive:
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player.message(bot, s.role_assigned.format(icon=player.role.icon, name=player.role.name))
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game.message(bot, s.check_private)
else:
game.message(bot, s.error_dead)
else:
bot.sendMessage(update.message.chat['id'], s.error_not_in_game, parse_mode=ParseMode.MARKDOWN)
else:
bot.sendMessage(update.message.chat['id'], s.error_no_games_found, parse_mode=ParseMode.MARKDOWN)
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def kill(bot, update):
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"""Uccidi un giocatore in partita."""
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if __debug__:
game = findgamebyid(update.message.chat['id'])
if game is not None and game.phase is 'Voting':
if update.message.from_user['id'] == game.adminid:
target = game.findplayerbyusername(update.message.text.split(' ')[1])
if target is not None:
target.kill(bot, game)
game.message(bot, s.admin_killed.format(name=target.tusername,
icon=target.role.icon,
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role=target.role.name))
else:
game.message(bot, s.error_username)
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else:
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game.message(bot, s.error_not_admin)
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else:
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bot.sendMessage(update.message.chat['id'], s.error_no_games_found, parse_mode=ParseMode.MARKDOWN)
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def delete(bot, update):
"""Elimina una partita in corso."""
if update.message.chat['type'] == 'private':
if update.message.from_user['username'] == "Steffo":
cmd = update.message.text.split(' ', 2)
game = findgamebyname(cmd[1])
# Se non lo trovi con il nome, prova con l'id
if game is None:
game = findgamebyid(int(cmd[1]))
if game is not None:
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game.message(bot, s.owner_ended)
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game.endgame()
else:
game.message(bot, s.error_no_games_found)
else:
bot.sendMessage(update.message.chat['id'], s.error_not_owner, parse_mode=ParseMode.MARKDOWN)
else:
bot.sendMessage(update.message.chat['id'], s.error_chat_type, parse_mode=ParseMode.MARKDOWN)
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def fakerole(bot, update):
"""Manda un finto messaggio di ruolo."""
if update.message.chat['type'] == 'private':
bot.sendMessage(update.message.chat['id'], s.role_assigned.format(icon=Royal.icon, name=Royal.name),
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parse_mode=ParseMode.MARKDOWN)
bot.sendMessage(update.message.chat['id'], s.role_assigned.format(icon=Mifioso.icon, name=Mifioso.name),
parse_mode=ParseMode.MARKDOWN)
bot.sendMessage(update.message.chat['id'], s.role_assigned.format(icon=Investigatore.icon,
name=Investigatore.name),
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parse_mode=ParseMode.MARKDOWN)
bot.sendMessage(update.message.chat['id'], s.role_assigned.format(icon=Angelo.icon, name=Angelo.name),
parse_mode=ParseMode.MARKDOWN)
bot.sendMessage(update.message.chat['id'], s.role_assigned.format(icon=Terrorista.icon, name=Terrorista.name),
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parse_mode=ParseMode.MARKDOWN)
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else:
bot.sendMessage(update.message.chat['id'], s.error_private_required, parse_mode=ParseMode.MARKDOWN)
2016-05-26 12:55:02 +00:00
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def load(bot, update):
"""Carica una partita salvata."""
file = open(str(update.message.chat['id']) + ".p", "rb")
game = pickle.load(file)
inprogress.append(game)
game.message(bot, s.game_loaded)
def save(bot, update):
"""Salva una partita su file."""
game = findgamebyid(update.message.chat['id'])
if game is not None:
game.save()
else:
bot.sendMessage(update.message.chat['id'], s.error_no_games_found, parse_mode=ParseMode.MARKDOWN)
def debug(bot, update):
"""Visualizza tutti i ruoli e gli id."""
if __debug__:
game = findgamebyid(update.message.chat['id'])
if game is not None:
if game.adminid == update.message.from_user['id']:
text = s.status_header.format(name=game.groupid, admin=game.adminid, phase=game.phase)
game.updatevotes()
# Aggiungi l'elenco dei giocatori
for player in game.players:
if not player.alive:
text += s.status_dead_player.format(name=player.tusername)
else:
text += s.status_alive_player.format(icon=player.role.icon,
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name=player.tusername,
votes=str(player.votes))
game.adminmessage(bot, text)
game.message(bot, s.check_private)
else:
game.message(bot, s.error_not_admin)
else:
bot.sendMessage(update.message.chat['id'], s.error_no_games_found, parse_mode=ParseMode.MARKDOWN)
def debuggameslist(bot, update):
"""Visualizza l'elenco delle partite in corso."""
if __debug__:
bot.sendMessage(update.message.from_user['id'], repr(inprogress), parse_mode=ParseMode.MARKDOWN)
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2016-06-03 20:04:37 +00:00
updater.dispatcher.add_handler(CommandHandler('ping', ping))
updater.dispatcher.add_handler(CommandHandler('newgame', newgame))
updater.dispatcher.add_handler(CommandHandler('join', join))
updater.dispatcher.add_handler(CommandHandler('endjoin', endjoin))
updater.dispatcher.add_handler(CommandHandler('vote', vote))
updater.dispatcher.add_handler(CommandHandler('endday', endday))
updater.dispatcher.add_handler(CommandHandler('power', power))
updater.dispatcher.add_handler(CommandHandler('status', status))
updater.dispatcher.add_handler(CommandHandler('role', role))
updater.dispatcher.add_handler(CommandHandler('debug', debug))
updater.dispatcher.add_handler(CommandHandler('debuggameslist', debuggameslist))
updater.dispatcher.add_handler(CommandHandler('kill', kill))
updater.dispatcher.add_handler(CommandHandler('config', config))
updater.dispatcher.add_handler(CommandHandler('fakerole', fakerole))
updater.dispatcher.add_handler(CommandHandler('save', save))
updater.dispatcher.add_handler(CommandHandler('load', load))
updater.dispatcher.add_handler(CommandHandler('delete', delete))
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updater.start_polling()
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print("Bot avviato!")
if __name__ == "__main__":
updater.idle()